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[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po
Date: Mon, 15 Aug 2005 05:06:00 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/15 09:06:00

Modified files:
        po/wesnoth     : en_GB.po 

Log message:
        update British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.59&tr2=1.60&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.59 wesnoth/po/wesnoth/en_GB.po:1.60
--- wesnoth/po/wesnoth/en_GB.po:1.59    Fri Aug 12 16:39:10 2005
+++ wesnoth/po/wesnoth/en_GB.po Mon Aug 15 09:06:00 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-08-08 13:32+0200\n"
-"PO-Revision-Date: 2005-08-12 18:36+0200\n"
+"PO-Revision-Date: 2005-08-15 11:03+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -5202,6 +5202,19 @@
 "Special Notes: The attacks of a dark adept are magical, and always have a "
 "high chance of hitting an opponent."
 msgstr ""
+"To attract any practitioners, the lure of black magic must be a great prize "
+"indeed, for anyone caught practising the art in the civilized world is "
+"subject to a death sentence. And yet there are those who pursue this art, "
+"for the prize offered is nothing less than immortality. Hidden away in "
+"secret cults, or initiated into the dark orders of the underworld, the "
+"training which these fanatics must endure often drives them to exhaustion "
+"and enfeeblement.\n"
+"\n"
+"In such condition, their only weapon is the craft they have so committed "
+"themselves to learning.\n"
+"\n"
+"Special Notes: The attacks of a dark adept are magical, and always have a "
+"high chance of hitting an opponent."
 
 #: data/units/Dark_Adept.cfg:38 data/units/Dark_Sorcerer.cfg:47
 #: data/units/Necromancer.cfg:38
@@ -5253,6 +5266,22 @@
 "marked with the plague, and any foe struck down by it will rise again in "
 "unlife."
 msgstr ""
+"The dread inspired by black magic comes chiefly from how little is known "
+"about it, to the common man. If immortality is truly what it grants, then "
+"the transformation to lichdom would seem something to be achieved as soon as "
+"possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark "
+"sorcerer has been seen who was quite aged, and yet clearly powerful enough "
+"to rival a lich.\n"
+"\n"
+"One can only speculate why such a person would delay, or forgo that path "
+"entirely. It is surmised that either lichdom falls short of the true "
+"immortality it is claimed to be, or that there is a terrible and unspoken "
+"price for becoming one.\n"
+"\n"
+"Special Notes: the ranged attacks of a dark sorcerer are magical, and always "
+"have a high chance of hitting an opponent. The staff of a dark sorcerer is "
+"marked with the plague, and any foe struck down by it will rise again in "
+"unlife."
 
 #: data/units/Dark_Sorcerer.cfg:29 data/units/Soulless.cfg:42
 #: data/units/Soulless.cfg:117 data/units/Soulless.cfg:193
@@ -5377,6 +5406,20 @@
 "victims of this poison will continually take damage until they can be cured "
 "in town or by a healer."
 msgstr ""
+"'Dire wolves' differ from the garden variety only in size and colour. They "
+"typically stand taller than a horse at the shoulder, and have an appetite to "
+"match. Only a madman would willingly encounter them; the goblins, at great "
+"cost to themselves, have managed to tame them, if such can be said.\n"
+"\n"
+"The claws of a wolf are not generally regarded as being the more dangerous "
+"parts, but on a beast this large, they are thicker and longer than iron "
+"nails. Their riders smear a poison on the front set, not unlike that used by "
+"the orcish assassins, making a swipe from these beasts' paws into a most "
+"deadly stroke.\n"
+"\n"
+"Special Notes: anyone struck by a direwolf's claws will be poisoned, and "
+"victims of this poison will continually take damage until they can be cured "
+"in town or by a healer."
 
 #: data/units/Direwolf_Rider.cfg:54 data/units/Drake_Burner.cfg:34
 #: data/units/Drake_Fire.cfg:36 data/units/Drake_Inferno.cfg:25
@@ -5464,6 +5507,20 @@
 "weaknesses of their kind, such as the strong vulnerability to spears and "
 "arrows."
 msgstr ""
+"A Drake Clasher is incapable of both flight and fire-breathing, and most "
+"assume their relegation to melee combat is because of disability - an "
+"attempt to garner use from what otherwise would be a liability. It is "
+"possible that they have some mild deficiency in those skills, but those who "
+"support this theory have failed to consider how uniquely well-suited they "
+"are to combat a fellow drake.\n"
+"\n"
+"They are, in fact, the Judicators of the Drake Hierarchy, and though their "
+"armament is now largely ceremonial, it is none the less effective. In their "
+"encounters with lesser races, they discovered that their natural size and "
+"strength were themselves powerful weapons, and when combined with the "
+"armament worn by this caste, the resulting warriors lack some of the typical "
+"weaknesses of their kind, such as the strong vulnerability to spears and "
+"arrows."
 
 #: data/units/Drake_Enforcer.cfg:3
 msgid "Drake Enforcer"
@@ -5526,6 +5583,14 @@
 "it to deal more damage in combat, though this only applies to units of lower "
 "level."
 msgstr ""
+"It is said that the eldest lines of drakes - the direct descendants of the "
+"dragons themselves, have veins which course with fire rather than blood. "
+"That they can breathe fire as they do lends credence to this belief, though, "
+"for some reason, no one has tried cutting one open to find out.\n"
+"\n"
+"Special Notes: the leadership of a Flameheart enables friendly units next to "
+"it to deal more damage in combat, though this only applies to units of lower "
+"level."
 
 #: data/units/Drake_Flare.cfg:3
 msgid "Drake Flare"
@@ -5541,6 +5606,13 @@
 "to deal more damage in combat, though this only applies to units of lower "
 "level."
 msgstr ""
+"Drakes are an old race, wise enough to hearken to their own natural leaders. "
+"Those who are called 'flares' by their enemies are the drakes who aspire to "
+"be such leaders, both in war and in peace.\n"
+"\n"
+"Special Notes: the leadership of a Flare enables friendly units next to it "
+"to deal more damage in combat, though this only applies to units of lower "
+"level."
 
 #: data/units/Drake_Gladiator.cfg:3
 msgid "Drake Gladiator"
@@ -6122,6 +6194,19 @@
 "enemy unless they are immediately adjacent, or have revealed themselves by "
 "attacking."
 msgstr ""
+"The curious name of the elvish 'Avengers' comes from a tactic often employed "
+"by these master rangers. The enemy is allowed to break through a feint "
+"defence, and when the vulnerable troops behind the front line follow, these "
+"archers break cover and attack, cutting the supply lines and surrounding the "
+"enemy in one fell stroke.\n"
+"\n"
+"This has, at times, been interpreted as a form of vengeance for their "
+"brethren lost earlier in the battle. Although not so base in design, it is "
+"not at all inaccurate.\n"
+"\n"
+"Special Notes: the avengers' skill as woodsmen render them invisible to an "
+"enemy unless they are immediately adjacent, or have revealed themselves by "
+"attacking."
 
 #: data/units/Elvish_Avenger.cfg:119
 msgid "female^Elvish Avenger"
@@ -6144,6 +6229,16 @@
 "to deal more damage in combat, though this only applies to units of lower "
 "level."
 msgstr ""
+"Elves, unlike many other races, will quickly acknowledge and follow any of "
+"their peers who have experience in combat. This is quite at odds with "
+"humanity, for whom leadership is often a fickle mess of coercion and "
+"intimidation. The combination of their willingness to accept the wisdom of "
+"their leaders, and the tendency to choose leaders of merit is one of the "
+"quiet strengths of the elves.\n"
+"\n"
+"Special Notes: the leadership of a Captain enables friendly units next to it "
+"to deal more damage in combat, though this only applies to units of lower "
+"level."
 
 #: data/units/Elvish_Champion.cfg:3
 msgid "Elvish Champion"
@@ -6182,6 +6277,16 @@
 "one the strikes they can deliver in combat. Druids are capable of healing "
 "units around them, and curing them of poison."
 msgstr ""
+"The magic of the wood elves is poorly suited for combat, but effective "
+"nonetheless. The forests in which they live can be quickened by a word of "
+"command, and will lash out at those who threaten their peace.\n"
+"\n"
+"Their chief ability lies in healing, and it is for this skill that the "
+"elvish druids are revered by their people.\n"
+"\n"
+"Special Notes: A druid's entangling attack slows enemies down and reduces by "
+"one the strikes they can deliver in combat. Druids are capable of healing "
+"units around them, and curing them of poison."
 
 #: data/units/Elvish_Druid.cfg:45 data/units/Elvish_Shyde.cfg:54
 msgid "ensnare"
@@ -11574,13 +11679,6 @@
 #~ "Other special traits that may be assigned to units are:"
 
 #~ msgid ""
-#~ "Battle in and around the icy waters of this crucial harbor in North "
-#~ "Wesnoth."
-#~ msgstr ""
-#~ "Battle in and around the icy waters of this crucial harbor in North "
-#~ "Wesnoth."
-
-#~ msgid ""
 #~ "The final form that magi of the undead can achieve, Ancient Liches strike "
 #~ "terror into the hearts of those who see them. Not only is their touch "
 #~ "that of death, but their spells are powerful enough to freeze even the "
@@ -11638,32 +11736,6 @@
 #~ "power is destroyed."
 
 #~ msgid ""
-#~ "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
-#~ "power to cause death and destruction. They devote themselves completely "
-#~ "to the study of this magic, not bothering to learn how to defend "
-#~ "themselves in close combat."
-#~ msgstr ""
-#~ "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
-#~ "power to cause death and destruction. They devote themselves completely "
-#~ "to the study of this magic, not bothering to learn how to defend "
-#~ "themselves in close combat."
-
-#~ msgid ""
-#~ "Dark Sorcerers did not fully embrace the power of the undead by becoming "
-#~ "undead themselves. Instead, their advanced studies of the dark arts have "
-#~ "made them stronger, but not nearly as powerful as they would have been as "
-#~ "Liches. Because they retain their humanity, they do not fear holy magic. "
-#~ "They wield plague staves carved from the bones of still animated victims "
-#~ "of the plague."
-#~ msgstr ""
-#~ "Dark Sorcerers did not fully embrace the power of the undead by becoming "
-#~ "undead themselves. Instead, their advanced studies of the dark arts have "
-#~ "made them stronger, but not nearly as powerful as they would have been as "
-#~ "Liches. Because they retain their humanity, they do not fear holy magic. "
-#~ "They wield plague staves carved from the bones of still animated victims "
-#~ "of the plague."
-
-#~ msgid ""
 #~ "Deathblades abhor the living and seek to destroy all that they once "
 #~ "loved. They are deadly fighters, ignoring all danger to themselves, and "
 #~ "caring only about killing as many beings as possible with their swirling "
@@ -11706,23 +11778,6 @@
 #~ msgid ""
 #~ "With their stumpy vestigial wings and inability to use their great "
 #~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Clashers' weapons of choice are the sword and spear, "
-#~ "which they use to great effect. The greatest Clashers can become Drake "
-#~ "Gladiators or Slashers."
-#~ msgstr ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armour. The Clashers' weapons of choice are the sword and spear, "
-#~ "which they use to great effect. The greatest Clashers can become Drake "
-#~ "Gladiators or Slashers."
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
 #~ "disadvantaged; they would be mistaken. Drake Enforcers protect their "
 #~ "vulnerable hides with thick brass armor and they arm themselves with as "
 #~ "many emerald edged weapons as possible to fend off whatever opponents may "
@@ -11801,36 +11856,6 @@
 #~ "predecessors the Dragons in their ability to use it."
 
 #~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Slashers' weapon of choice is the halberd, which they "
-#~ "use to great effect."
-#~ msgstr ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armour. The Slashers' weapon of choice is the halberd, which they "
-#~ "use to great effect."
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armor. The Wardens' weapon of choice is the halberd, which they use "
-#~ "to great effect."
-#~ msgstr ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. To compensate they have become "
-#~ "great craftsmen that can fabricate weapons with emerald edges, and wear "
-#~ "heavy armour. The Wardens' weapon of choice is the halberd, which they "
-#~ "use to great effect."
-
-#~ msgid ""
 #~ "Drake Warriors wield swords with great skill, and possess the fire "
 #~ "breathing skills of their ancestors."
 #~ msgstr ""
@@ -11847,15 +11872,6 @@
 #~ "Archers make up a large portion of the Elvish military."
 
 #~ msgid ""
-#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
-#~ "level-1 units on adjacent hexes. Captains are also skilled in both short- "
-#~ "and long-range fighting."
-#~ msgstr ""
-#~ "Skilled in commanding soldiers, Elvish Captains provide a bonus to all "
-#~ "level 1 units on adjacent hexes. Captains are also skilled in both short- "
-#~ "and long-range fighting."
-
-#~ msgid ""
 #~ "Elvish Champions are awesome masters of swordsmanship, inflicting large "
 #~ "amounts of damage in close combat. Master fighters, they are also adept "
 #~ "with the bow, able to inflict damage on their enemies from both near and "
@@ -11867,15 +11883,6 @@
 #~ "far."
 
 #~ msgid ""
-#~ "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
-#~ "unwary opponents, they also use the herbs of the forest to heal allies. "
-#~ "Druids are excellent supporting units in any Elvish army."
-#~ msgstr ""
-#~ "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring "
-#~ "unwary opponents, they also use the herbs of the forest to heal allies. "
-#~ "Druids are excellent supporting units in any Elvish army."
-
-#~ msgid ""
 #~ "Elvish Fighters make up the bulk of the Elven military in Wesnoth. They "
 #~ "are distinguished from other fighting forces by their skill with both "
 #~ "sword and bow. The Elves are deft of foot, and fight best in the forest."
@@ -12173,9 +12180,6 @@
 #~ "poisoned darts, and victims of this poison will continually take damage "
 #~ "until they can be cured in town or by a healer."
 
-#~ msgid "darts"
-#~ msgstr "darts"
-
 #~ msgid ""
 #~ "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
 #~ "combat, and use a poison attack. They make formidable opponents."
@@ -12420,14 +12424,6 @@
 #~ "any human can hope to attain. Their power with this deadly weapon is "
 #~ "surpassed only by that of the Elves."
 
-#~ msgid "Outlaws fight better at night."
-#~ msgstr "Outlaws fight better at night."
-
-#~ msgid ""
-#~ "Outlaws fight better at night. Female Outlaws look good while doing it."
-#~ msgstr ""
-#~ "Outlaws fight better at night. Female Outlaws look good while doing it."
-
 #~ msgid ""
 #~ "Pikemen are more experienced soldiers who have changed their spears for "
 #~ "long pikes. Because of the length of their weapons, they always strike "
@@ -12636,12 +12632,6 @@
 #~ "fight as if it were day when it is dusk, and as if it were dusk when it "
 #~ "is night. Like the White Mages, the Mages of Light also cure adjacent "
 #~ "friendly units."
-
-#~ msgid "Mounted Captain"
-#~ msgstr "Mounted Captain"
-
-#~ msgid "Mounted Commander"
-#~ msgstr "Mounted Commander"
 
 #~ msgid ""
 #~ "Leaders of the plains, the Mounted Commanders are skilled with the use of "




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