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[Wesnoth-cvs-commits] wesnoth/data/units Dark_Adept.cfg Dark_Sorcerer...


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Dark_Adept.cfg Dark_Sorcerer...
Date: Sun, 07 Aug 2005 05:46:07 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/08/07 09:46:07

Modified files:
        data/units     : Dark_Adept.cfg Dark_Sorcerer.cfg 
                         Necromancer.cfg Lich.cfg 

Log message:
        New descriptions for the dark adept line.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necromancer.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lich.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.21 
wesnoth/data/units/Dark_Adept.cfg:1.22
--- wesnoth/data/units/Dark_Adept.cfg:1.21      Tue Apr 26 17:20:38 2005
+++ wesnoth/data/units/Dark_Adept.cfg   Sun Aug  7 09:46:07 2005
@@ -16,7 +16,11 @@
 advanceto=Necromancer
 cost=16
 usage=archer
-unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black 
magic, using its power to cause death and destruction. They devote themselves 
completely to the study of this magic, not bothering to learn how to defend 
themselves in close combat."
+unit_description= _ "To attract any practitioners, the lure of black magic 
must be a great prize indeed, for anyone caught practicing the art in the 
civilized world is subject to a death sentence. And yet there are those who 
pursue this art, for the prize offered is nothing less than immortality. Hidden 
away in secret cults, or initiated into the dark orders of the underworld, the 
training which these fanatics must endure often drives them to exhaustion and 
enfeeblement.
+
+In such condition, their only weapon is the craft they have so committed 
themselves to learning.
+
+Special Notes: The attacks of a dark adept are magical, and always have a high 
chance of hitting an opponent."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.11 
wesnoth/data/units/Dark_Sorcerer.cfg:1.12
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.11   Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg        Sun Aug  7 09:46:07 2005
@@ -14,7 +14,11 @@
 {AMLA_TOUGH 3}
 cost=60
 usage=mixed fighter
-unit_description= _ "Dark Sorcerers did not fully embrace the power of the 
undead by becoming undead themselves. Instead, their advanced studies of the 
dark arts have made them stronger, but not nearly as powerful as they would 
have been as Liches. Because they retain their humanity, they do not fear holy 
magic. They wield plague staves carved from the bones of still animated victims 
of the plague."
+unit_description= _ "The dread inspired by black magic comes chiefly from how 
little is known about it, to the common man. If immortality is truly what it 
grants, then the transformation to lichdom would seem something that would be 
finished as soon as possible, lest disease or infirmity take the mage before 
his time. Yet, on occasion, a dark sorceror has been seen who was quite aged, 
and yet clearly powerful enough to rival a lich.
+
+One can only speculate why such a person would delay, or forgo that path 
entirely. It is surmised that either lichdom falls short of the true 
immortality it is claimed to be, or that there is a terrible and unspoken price 
for becoming one.
+
+Special Notes: the ranged attacks of a dark sorceror are magical, and always 
have a high chance of hitting an opponent.  The staff of a dark sorceror is 
marked with the plague, and any foe struck down by it will rise again in 
unlife."
 get_hit_sound=groan.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Lich.cfg
diff -u wesnoth/data/units/Lich.cfg:1.27 wesnoth/data/units/Lich.cfg:1.28
--- wesnoth/data/units/Lich.cfg:1.27    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Lich.cfg Sun Aug  7 09:46:07 2005
@@ -14,7 +14,11 @@
 {AMLA_TOUGH 3}
 cost=62
 usage=fighter
-unit_description= _ "Liches are magi that have committed completely to the 
path of the dark arts. To gain control over the undead, Liches have forfeited 
their own bodies, becoming undead themselves. This grants them the ability to 
drain the life from their opponents with a single touch, and to cast powerful 
cold spells."
+unit_description= _ "A lich is the physical embodiment of black magic's first 
goal: the quest to achieve immortality. Though a great deal is sacrified in the 
rebirth, in becoming a lich one cheats death of that which truly gives it 
terror. For it is the mind that is retained, and the spirit which follows, 
though the body may wither away.
+
+It is not known, save perhaps by the inner circles of necromancy, whether life 
is prolonged indefinitely or simply extended. But to even consider such a thing 
bears tribute to the magnitude of what they have already achieved.
+
+Special Notes: The ranged attacks of a lich are magical, and always have a 
high chance of hitting an opponent. The touch of a lich drains the victim's 
life to renew the lich."
 get_hit_sound=skeleton-hit.wav
        [attack]
        name=touch
Index: wesnoth/data/units/Necromancer.cfg
diff -u wesnoth/data/units/Necromancer.cfg:1.24 
wesnoth/data/units/Necromancer.cfg:1.25
--- wesnoth/data/units/Necromancer.cfg:1.24     Wed Jul 13 15:07:39 2005
+++ wesnoth/data/units/Necromancer.cfg  Sun Aug  7 09:46:07 2005
@@ -13,7 +13,9 @@
 advanceto=Lich,Dark Sorcerer
 cost=38
 usage=mixed fighter
-unit_description= _ "Necromancers are magi that have decided to follow the 
paths of the dark arts. By tapping into the power of the undead, Necromancers 
can cast spells that drain the lifeforce from their foes and add it to their 
own."
+unit_description= _ "One of the greatest circles of what is considered 'black 
magic' is the art of necromancy, the terrible ability to awaken the dead with 
false life. This ability, in all aspects, was the first step towards cheating 
death of its ultimate prize; though not the fulfillment of what they had hoped 
for, it was a discovery that nonetheless had terrible ramifications. This art 
alone may have caused humanity's condemnation of what is now known as "black 
magic", and has given fear a vast new arsenal.
+
+Special Notes: the ranged attacks of a necromancer are magical, and always 
have a high chance of hitting an opponent."
 get_hit_sound=groan.wav
        [attack]
        name=staff




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