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[Wesnoth-cvs-commits] wesnoth/data/units Skeleton.cfg Deathblade.cfg ...
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Skeleton.cfg Deathblade.cfg ... |
Date: |
Sun, 07 Aug 2005 05:18:41 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/08/07 09:18:41
Modified files:
data/units : Skeleton.cfg Deathblade.cfg Revenant.cfg
Skeleton_Archer.cfg Bone_Shooter.cfg
Log message:
New descriptions for several of the undead.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeleton.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Revenant.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeleton_Archer.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bone_Shooter.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Bone_Shooter.cfg
diff -u wesnoth/data/units/Bone_Shooter.cfg:1.22
wesnoth/data/units/Bone_Shooter.cfg:1.23
--- wesnoth/data/units/Bone_Shooter.cfg:1.22 Tue Jun 28 00:56:55 2005
+++ wesnoth/data/units/Bone_Shooter.cfg Sun Aug 7 09:18:41 2005
@@ -12,7 +12,7 @@
alignment=chaotic
advanceto=Soul Shooter
cost=24
-unit_description= _ "These, whose masters have found to be more potent
creations, have been outfitted with a truly vile arsenal. Their quivers are
filled with shafts made not of wood, but of the bones of their victims. Dubbed
simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a
terror to all who live."
+unit_description= _ "Of a necromancer's creations, some take more strongly to
the false life given them. Potency of life is given equipment to match;
archers, in particular are often outfitted with a truly vile arsenal. Their
quivers are filled with shafts made not of wood, but of the bones of their
victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these
abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
[death]
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.8
wesnoth/data/units/Deathblade.cfg:1.9
--- wesnoth/data/units/Deathblade.cfg:1.8 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Deathblade.cfg Sun Aug 7 09:18:41 2005
@@ -14,7 +14,7 @@
{AMLA_TOUGH 3}
cost=22
usage=fighter
-unit_description= _ "Deathblades abhor the living and seek to destroy all that
they once loved. They are deadly fighters, ignoring all danger to themselves,
and caring only about killing as many beings as possible with their swirling
blades."
+unit_description= _ "In life, the abominations known as "Deathblades" were
masters of combat, soldiers who were both lithe and deadly. Their new masters
will often recognize this, and try to take advantage of it by outfitting them
to match the skills they once had. Though frail, these monsters are much faster
than the rest of their kind, both on foot and with their blades."
get_hit_sound=skeleton-hit.wav
[resistance]
holy=200
Index: wesnoth/data/units/Revenant.cfg
diff -u wesnoth/data/units/Revenant.cfg:1.14
wesnoth/data/units/Revenant.cfg:1.15
--- wesnoth/data/units/Revenant.cfg:1.14 Sun Jun 26 13:41:48 2005
+++ wesnoth/data/units/Revenant.cfg Sun Aug 7 09:18:41 2005
@@ -13,7 +13,7 @@
advanceto=Draug
cost=25
usage=fighter
-unit_description= _ "Revenants are undead creatures raised from once mighty
warriors. While the warriors' will and soul are all but lost, their fighting
skills certainly remain with the Revenant."
+unit_description= _ "Given false life to do battle once more, the creatures
known as Revenants were clearly great warriors in their time, though the memory
of that time is now long gone. Even the sorcerors who raised them can only
speculate on their past. Such questions aside, a Revenant is a powerful tool in
combat: a fearless warrior that feels no pain, and which will fight to the
bitter end."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
Index: wesnoth/data/units/Skeleton.cfg
diff -u wesnoth/data/units/Skeleton.cfg:1.17
wesnoth/data/units/Skeleton.cfg:1.18
--- wesnoth/data/units/Skeleton.cfg:1.17 Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Skeleton.cfg Sun Aug 7 09:18:41 2005
@@ -13,7 +13,7 @@
advanceto=Revenant,Deathblade
cost=15
usage=fighter
-unit_description= _ "Skeletons are warriors who have been slain in battle and
brought back by dark magics. Like all undead, they are especially vulnerable to
fire and holy spells, but resistant to bladed weapons."
+unit_description= _ "Skeletons are warriors who have been slain in battle and
brought back by dark magics. Nearly mindless, and unwavering in their purpose,
they fear neither pain, nor death, and their mere presence will often frighten
away any who would challenge their master."
get_hit_sound=skeleton-hit.wav
[death]
[frame]
Index: wesnoth/data/units/Skeleton_Archer.cfg
diff -u wesnoth/data/units/Skeleton_Archer.cfg:1.18
wesnoth/data/units/Skeleton_Archer.cfg:1.19
--- wesnoth/data/units/Skeleton_Archer.cfg:1.18 Tue Jun 28 00:56:55 2005
+++ wesnoth/data/units/Skeleton_Archer.cfg Sun Aug 7 09:18:41 2005
@@ -12,7 +12,7 @@
alignment=chaotic
advanceto=Bone Shooter
cost=14
-unit_description= _ "The undead Skeleton Archers are the bodies of fallen
archers, brought back to battle. Like all undead, they are especially
vulnerable to flames and holy attacks, but resistant to edged weapons."
+unit_description= _ "A skeleton archer is little different from the
'skeletons' which often accompany it - it is a sin against nature, a warrior
raised from the dead to fight once again. In their master's hands, these
soldiers will do anything to achieve the tasks laid before them, for death
holds no fear for one who is already dead."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]
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