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[Wesnoth-cvs-commits] wesnoth/data/units Mermaid_Enchantress.cfg Merm...
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Mermaid_Enchantress.cfg Merm... |
Date: |
Sun, 07 Aug 2005 04:55:26 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/08/07 08:55:26
Modified files:
data/units : Mermaid_Enchantress.cfg Mermaid_Initiate.cfg
Mermaid_Priestess.cfg Mermaid_Siren.cfg
Mermaid_Diviner.cfg
Log message:
New descriptions for mermaids, and a minor tweak to resistances on the
diviner line.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Enchantress.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Initiate.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Priestess.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Siren.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.11
wesnoth/data/units/Mermaid_Diviner.cfg:1.12
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.11 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg Sun Aug 7 08:55:26 2005
@@ -12,8 +12,6 @@
hitpoints=41
movement_type=swimmer
[resistance]
- blade=110
- pierce=110
holy=70
[/resistance]
movement=6
@@ -25,7 +23,9 @@
undead_variation=swimmer
cost=120
usage=healer
-unit_description= _ "The most devout and pious amongst the mermaids gain the
striking power of illumination, which prevents their surroundings from ever
seeing true night. Their power is a stalwart counter to the forces of darkness."
+unit_description= _ "Mermaid Priestesses meet their calling with a fervor that
leaves their human counterparts somewhat taken aback. This may have its roots
in a legend they recite, telling of a nameless, shadowy horror which was once
the bane of their people. Though little is told about it, it is clear that it
was the power of the light which somehow defeated it, and made their people
safe.
+
+Special Notes: the light cast by a diviner is magical in nature, and always
has a high chance of hitting an opponent. This light does tremendous damage to
the undead, and even does some to living creatures. Diviners are capable of
healing units around them, and curing them of poison. They also have the power
of Illumination, which increases the lighting level in the area adjacent to the
mermaid."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mermaid_Enchantress.cfg
diff -u wesnoth/data/units/Mermaid_Enchantress.cfg:1.8
wesnoth/data/units/Mermaid_Enchantress.cfg:1.9
--- wesnoth/data/units/Mermaid_Enchantress.cfg:1.8 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Mermaid_Enchantress.cfg Sun Aug 7 08:55:26 2005
@@ -15,7 +15,9 @@
undead_variation=swimmer
cost=60
usage=mixed fighter
-unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
+unit_description= _ "Mermaids, like elves, have a powerful and native ability
in magic, though theirs is considerably different. Those who master this are
held in high regard, and their skill is used in a multitude of crafts, many of
which are things that humanity would never dream of. The obvious use in war is
forbidden against their own race - this power is the greater part of what
protects their people from the monsters that wander out of the abyss.
+
+Special Notes: The blasts of water conjured by mermaids are magical in nature,
and always have a high chance of hitting their opponents."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mermaid_Initiate.cfg
diff -u wesnoth/data/units/Mermaid_Initiate.cfg:1.11
wesnoth/data/units/Mermaid_Initiate.cfg:1.12
--- wesnoth/data/units/Mermaid_Initiate.cfg:1.11 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Mermaid_Initiate.cfg Sun Aug 7 08:55:26 2005
@@ -15,7 +15,11 @@
undead_variation=swimmer
cost=19
usage=mixed fighter
-unit_description= _ "Young Mermaids are often initiated in the water magics of
their people. Despite their frailty, this makes them formidable opponents, as
they can call upon the very water about them to smite their enemies."
+unit_description= _ "Young Mermaids are often initiated in the water magics
native to their people. The wondrous abilities it grants them are something
inimitable by any other race, a mark of the faerie side of these creatures.
+
+Despite their frailty, this makes them quite formidable in combat, as they can
call upon the very water about them to smite their enemies.
+
+Special Notes: the blasts of water conjured by mermaids are magical in nature,
and always have a high chance of hitting their opponents."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mermaid_Priestess.cfg
diff -u wesnoth/data/units/Mermaid_Priestess.cfg:1.7
wesnoth/data/units/Mermaid_Priestess.cfg:1.8
--- wesnoth/data/units/Mermaid_Priestess.cfg:1.7 Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Mermaid_Priestess.cfg Sun Aug 7 08:55:26 2005
@@ -10,10 +10,6 @@
ability=cures
hitpoints=31
movement_type=swimmer
-[resistance]
- blade=110
- pierce=110
-[/resistance]
movement=6
experience=150
level=2
@@ -22,7 +18,9 @@
undead_variation=swimmer
cost=80
usage=healer
-unit_description= _ "The more learned among the mermaids often take a path of
holy study. This leaves them quite capable of ministering to the wounds of
their comrades, as well as being a potent defense against the unworldly."
+unit_description= _ "Mermen share the creed that much of humanity follows,
though for cultural reasons, the upholding of this is left to the mermaids, who
are more intellectually inclined. It is they who dedicate themselves to the
ideal of bringing peace and life to the world, and they who study the arts of
battling sickness and injury, maladies which they share in no small part with
humanity. Their diligence and piety also grant them certain spiritual powers,
allowing them to guard their people against the unworldly.
+
+Special Notes: the light cast by a priestess is magical in nature, and always
has a high chance of hitting an opponent. This light does tremendous damage to
the undead, and even does some to living creatures. Priestesses are capable of
healing units around them, and curing them of poison."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mermaid_Siren.cfg
diff -u wesnoth/data/units/Mermaid_Siren.cfg:1.13
wesnoth/data/units/Mermaid_Siren.cfg:1.14
--- wesnoth/data/units/Mermaid_Siren.cfg:1.13 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Mermaid_Siren.cfg Sun Aug 7 08:55:26 2005
@@ -16,15 +16,15 @@
undead_variation=swimmer
cost=110
usage=mixed fighter
-unit_description= _ "Skilled creatures of the sea, Mermen are powerful and
quick in any watery environment, but struggle greatly to move on land."
+unit_description= _ "The faerie nature of the mermaids is strongest in the
Sirens, whose connection to naia often causes them to be mistaken for naiads
themselves. Though certainly far from the truth, the mistake is understandable,
as true naiads are rarely seen even by mermaids. The manifestation of their
magic is certainly very similar; the water about a siren can be commanded at
whim, like an extension of herself.
+
+The myriad applications of this rarely occur to land dwellers, who simply
regard it with wonder.
+
+Special Notes: the attacks of a siren are magical in nature, and always have a
high chance of hitting their opponents."
get_hit_sound=mermen-hit.wav
[attack]
-#note - this "naia" is deliberate, it is not a typo.
-#Mermaids are only partly naiads, but draw their magic from naia.
-#This will be indicated more fully in the description, which was
-#not included yet, to comply with silene's request for a string-freeze.
-# name=naia touch
- name=naiad touch
+#note - this "naia" is deliberate, it is not a typo, it is not supposed to be
"naiad".
+ name=naia touch
type=impact
range=short
special=magical
- [Wesnoth-cvs-commits] wesnoth/data/units Mermaid_Enchantress.cfg Merm...,
Richard Kettering <=