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[Wesnoth-cvs-commits] wesnoth/data/units Mermaid_Enchantress.cfg Merm...


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Mermaid_Enchantress.cfg Merm...
Date: Sun, 07 Aug 2005 04:55:26 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/08/07 08:55:26

Modified files:
        data/units     : Mermaid_Enchantress.cfg Mermaid_Initiate.cfg 
                         Mermaid_Priestess.cfg Mermaid_Siren.cfg 
                         Mermaid_Diviner.cfg 

Log message:
        New descriptions for mermaids, and a minor tweak to resistances on the 
diviner line.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Enchantress.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Initiate.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Priestess.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Siren.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.11 
wesnoth/data/units/Mermaid_Diviner.cfg:1.12
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.11 Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg      Sun Aug  7 08:55:26 2005
@@ -12,8 +12,6 @@
 hitpoints=41
 movement_type=swimmer
 [resistance]
-       blade=110
-       pierce=110
        holy=70
 [/resistance]
 movement=6
@@ -25,7 +23,9 @@
 undead_variation=swimmer
 cost=120
 usage=healer
-unit_description= _ "The most devout and pious amongst the mermaids gain the 
striking power of illumination, which prevents their surroundings from ever 
seeing true night. Their power is a stalwart counter to the forces of darkness."
+unit_description= _ "Mermaid Priestesses meet their calling with a fervor that 
leaves their human counterparts somewhat taken aback. This may have its roots 
in a legend they recite, telling of a nameless, shadowy horror which was once 
the bane of their people. Though little is told about it, it is clear that it 
was the power of the light which somehow defeated it, and made their people 
safe.
+
+Special Notes: the light cast by a diviner is magical in nature, and always 
has a high chance of hitting an opponent. This light does tremendous damage to 
the undead, and even does some to living creatures. Diviners are capable of 
healing units around them, and curing them of poison. They also have the power 
of Illumination, which increases the lighting level in the area adjacent to the 
mermaid."
 get_hit_sound=mermen-hit.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Mermaid_Enchantress.cfg
diff -u wesnoth/data/units/Mermaid_Enchantress.cfg:1.8 
wesnoth/data/units/Mermaid_Enchantress.cfg:1.9
--- wesnoth/data/units/Mermaid_Enchantress.cfg:1.8      Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Mermaid_Enchantress.cfg  Sun Aug  7 08:55:26 2005
@@ -15,7 +15,9 @@
 undead_variation=swimmer
 cost=60
 usage=mixed fighter
-unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
+unit_description= _ "Mermaids, like elves, have a powerful and native ability 
in magic, though theirs is considerably different. Those who master this are 
held in high regard, and their skill is used in a multitude of crafts, many of 
which are things that humanity would never dream of. The obvious use in war is 
forbidden against their own race - this power is the greater part of what 
protects their people from the monsters that wander out of the abyss.
+
+Special Notes: The blasts of water conjured by mermaids are magical in nature, 
and always have a high chance of hitting their opponents."
 get_hit_sound=mermen-hit.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Mermaid_Initiate.cfg
diff -u wesnoth/data/units/Mermaid_Initiate.cfg:1.11 
wesnoth/data/units/Mermaid_Initiate.cfg:1.12
--- wesnoth/data/units/Mermaid_Initiate.cfg:1.11        Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Mermaid_Initiate.cfg     Sun Aug  7 08:55:26 2005
@@ -15,7 +15,11 @@
 undead_variation=swimmer
 cost=19
 usage=mixed fighter
-unit_description= _ "Young Mermaids are often initiated in the water magics of 
their people. Despite their frailty, this makes them formidable opponents, as 
they can call upon the very water about them to smite their enemies."
+unit_description= _ "Young Mermaids are often initiated in the water magics 
native to their people. The wondrous abilities it grants them are something 
inimitable by any other race, a mark of the faerie side of these creatures.
+
+Despite their frailty, this makes them quite formidable in combat, as they can 
call upon the very water about them to smite their enemies.
+
+Special Notes: the blasts of water conjured by mermaids are magical in nature, 
and always have a high chance of hitting their opponents."
 get_hit_sound=mermen-hit.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Mermaid_Priestess.cfg
diff -u wesnoth/data/units/Mermaid_Priestess.cfg:1.7 
wesnoth/data/units/Mermaid_Priestess.cfg:1.8
--- wesnoth/data/units/Mermaid_Priestess.cfg:1.7        Wed Apr 13 11:55:33 2005
+++ wesnoth/data/units/Mermaid_Priestess.cfg    Sun Aug  7 08:55:26 2005
@@ -10,10 +10,6 @@
 ability=cures
 hitpoints=31
 movement_type=swimmer
-[resistance]
-       blade=110
-       pierce=110
-[/resistance]
 movement=6
 experience=150
 level=2
@@ -22,7 +18,9 @@
 undead_variation=swimmer
 cost=80
 usage=healer
-unit_description= _ "The more learned among the mermaids often take a path of 
holy study. This leaves them quite capable of ministering to the wounds of 
their comrades, as well as being a potent defense against the unworldly."
+unit_description= _ "Mermen share the creed that much of humanity follows, 
though for cultural reasons, the upholding of this is left to the mermaids, who 
are more intellectually inclined. It is they who dedicate themselves to the 
ideal of bringing peace and life to the world, and they who study the arts of 
battling sickness and injury, maladies which they share in no small part with 
humanity. Their diligence and piety also grant them certain spiritual powers, 
allowing them to guard their people against the unworldly.
+
+Special Notes: the light cast by a priestess is magical in nature, and always 
has a high chance of hitting an opponent. This light does tremendous damage to 
the undead, and even does some to living creatures. Priestesses are capable of 
healing units around them, and curing them of poison."
 get_hit_sound=mermen-hit.wav
        [attack]
        name=staff
Index: wesnoth/data/units/Mermaid_Siren.cfg
diff -u wesnoth/data/units/Mermaid_Siren.cfg:1.13 
wesnoth/data/units/Mermaid_Siren.cfg:1.14
--- wesnoth/data/units/Mermaid_Siren.cfg:1.13   Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Mermaid_Siren.cfg        Sun Aug  7 08:55:26 2005
@@ -16,15 +16,15 @@
 undead_variation=swimmer
 cost=110
 usage=mixed fighter
-unit_description= _ "Skilled creatures of the sea, Mermen are powerful and 
quick in any watery environment, but struggle greatly to move on land."
+unit_description= _ "The faerie nature of the mermaids is strongest in the 
Sirens, whose connection to naia often causes them to be mistaken for naiads 
themselves. Though certainly far from the truth, the mistake is understandable, 
as true naiads are rarely seen even by mermaids. The manifestation of their 
magic is certainly very similar; the water about a siren can be commanded at 
whim, like an extension of herself.
+
+The myriad applications of this rarely occur to land dwellers, who simply 
regard it with wonder.
+
+Special Notes: the attacks of a siren are magical in nature, and always have a 
high chance of hitting their opponents."
 get_hit_sound=mermen-hit.wav
        [attack]
-#note - this "naia" is deliberate, it is not a typo.
-#Mermaids are only partly naiads, but draw their magic from naia.
-#This will be indicated more fully in the description, which was
-#not included yet, to comply with silene's request for a string-freeze.
-#      name=naia touch
-       name=naiad touch
+#note - this "naia" is deliberate, it is not a typo, it is not supposed to be 
"naiad".
+       name=naia touch
        type=impact
        range=short
        special=magical




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