wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/units Elvish_Marksman.cfg Elvish_S...


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Elvish_Marksman.cfg Elvish_S...
Date: Sun, 07 Aug 2005 06:20:07 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/08/07 10:20:07

Modified files:
        data/units     : Elvish_Marksman.cfg Elvish_Sharpshooter.cfg 
                         Elvish_Ranger.cfg Elvish_Avenger.cfg 
                         Elvish_Archer.cfg 

Log message:
        New descriptions for the elven archers.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marksman.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sharpshooter.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Ranger.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Archer.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Elvish_Archer.cfg
diff -u wesnoth/data/units/Elvish_Archer.cfg:1.23 
wesnoth/data/units/Elvish_Archer.cfg:1.24
--- wesnoth/data/units/Elvish_Archer.cfg:1.23   Wed Jun 22 16:49:37 2005
+++ wesnoth/data/units/Elvish_Archer.cfg        Sun Aug  7 10:20:07 2005
@@ -17,7 +17,7 @@
 undead_variation=archer
 cost=18
 usage=archer
-unit_description= _ "Elvish Archers are trained from youth in archery, and so 
skilled in long-range combat. Able to fire many arrows quickly and accurately, 
these Archers make up a large portion of the Elvish military."
+unit_description= _ "Elves have always had a reputation for archery, a skill 
that, for many reasons, comes naturally to them. Even the frail of body can be 
deadly with a bow in hand, and in times of war, many will take up this weapon. 
Though their relative inexperience with combat leaves them somewhat vulnerable, 
their natural grace ensures that they can best any of humanity's fresh 
recruits."
 get_hit_sound=groan.wav
        [death]
                [frame]
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.30 
wesnoth/data/units/Elvish_Avenger.cfg:1.31
--- wesnoth/data/units/Elvish_Avenger.cfg:1.30  Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg       Sun Aug  7 10:20:07 2005
@@ -19,7 +19,11 @@
 cost=80
 ability=ambush
 usage=mixed fighter
-unit_description= _ "Elvish Avengers are extremely skillful and extremely 
quick, powerful in all forms of combat. Avengers are considered the best of all 
woodsmen in Wesnoth, and can ambush their foes in the forest, because they 
cannot be seen in the woods until just after they have attacked."
+unit_description= _ "The curious name of the elvish 'Avengers' comes from a 
tactic often employed by these master rangers. The enemy is allowed to break 
through a feint defense, and when the vulnerable troops behind the front line 
follow, these archers break cover and attack, cutting the supply lines and 
surrounding the enemy in one fell stroke. 
+
+This has, at times, been interpreted as a form of vengeance for their brethren 
lost earlier in the battle. Although not so base in design, it is not at all 
inaccurate.
+
+Special Notes: the avengers' skill as woodsmen render them invisible to an 
enemy unless they are right next to it, or have revealed themselves by 
attacking."
 get_hit_sound=groan.wav
        [death]
                [frame]
Index: wesnoth/data/units/Elvish_Marksman.cfg
diff -u wesnoth/data/units/Elvish_Marksman.cfg:1.23 
wesnoth/data/units/Elvish_Marksman.cfg:1.24
--- wesnoth/data/units/Elvish_Marksman.cfg:1.23 Mon Jul  4 19:34:54 2005
+++ wesnoth/data/units/Elvish_Marksman.cfg      Sun Aug  7 10:20:07 2005
@@ -17,7 +17,11 @@
 undead_variation=archer
 cost=60
 usage=archer
-unit_description= _ "Elvish Marksman are expert in use of the bow. Their skill 
guarantees them a 60% chance to hit enemies, even those hidden in difficult 
terrain. This great skill with the bow compensates for their lack of skill in 
melee combat and lesser speed."
+unit_description= _ "One of the things which contributes to their skill with 
the bow is the unusually clear vision of elves. An elf who drills himself on 
archery can hit targets that a man couldn't even see, even at night, and can 
nock a second arrow almost as soon as the first is let fly.
+
+This prodigious skill does come with one cost, that being a lack of practice 
with the sword.
+
+Special Notes: Their marksmanship gives these elves a high chance of hitting 
their enemy, but only on the attack."
 get_hit_sound=groan.wav
        [death]
                [frame]
Index: wesnoth/data/units/Elvish_Ranger.cfg
diff -u wesnoth/data/units/Elvish_Ranger.cfg:1.27 
wesnoth/data/units/Elvish_Ranger.cfg:1.28
--- wesnoth/data/units/Elvish_Ranger.cfg:1.27   Wed Jun 22 16:51:28 2005
+++ wesnoth/data/units/Elvish_Ranger.cfg        Sun Aug  7 10:20:07 2005
@@ -18,7 +18,9 @@
 cost=40
 usage=mixed fighter
 ability=ambush
-unit_description= _ "Elvish Rangers are quick and powerful. Skilled in both 
short- and long-range combat, Rangers are truly all-round fighters. The best of 
all woodsmen, Rangers cannot be seen by enemies while they are in forest, 
unless they have just made an attack, or there are enemies adjacent to them."
+unit_description= _ "Though a man might spend years in the forest, he will 
never shake the feeling that he is a guest in a place he is not truly a part 
of. With elves, this is quite reversed. Any elf that studies the lore of the 
woods becomes a fitting master of them, and when combined with a considerable 
skill at archery and swordsmanship, the result is a powerful tool of war.
+
+Special Notes: the rangers' skill as woodsmen render them invisible to an 
enemy unless they are right next to it, or have revealed themselves by 
attacking."
 get_hit_sound=groan.wav
        [death]
                [frame]
Index: wesnoth/data/units/Elvish_Sharpshooter.cfg
diff -u wesnoth/data/units/Elvish_Sharpshooter.cfg:1.25 
wesnoth/data/units/Elvish_Sharpshooter.cfg:1.26
--- wesnoth/data/units/Elvish_Sharpshooter.cfg:1.25     Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Elvish_Sharpshooter.cfg  Sun Aug  7 10:20:07 2005
@@ -18,7 +18,9 @@
 undead_variation=archer
 cost=90
 usage=archer
-unit_description= _ "The most elite archers in all of Wesnoth, Elvish 
Sharpshooters are incredibly accurate, guaranteed a 60% chance to hit when 
attacking, even when firing very quickly. Sharpshooters are excellent at 
picking off entrenched enemies."
+unit_description= _ "A story once wandered about, of an elf who stopped an 
arrow by shooting it out of the air with one of his own. It is a testament to 
the skill of the elves that such a story could be taken seriously. The 
sharpshooters of the elves have, quite simply, mastered the art of archery.
+
+Special Notes: Their marksmanship gives these elves a high chance of hitting 
their enemy, but only on the attack."
 get_hit_sound=groan.wav
        [death]
                [frame]




reply via email to

[Prev in Thread] Current Thread [Next in Thread]