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[Wesnoth-cvs-commits] wesnoth/data help.cfg
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data help.cfg |
Date: |
Mon, 01 Aug 2005 07:05:24 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/01 11:05:23
Modified files:
data : help.cfg
Log message:
more manual into in-game help, fix terrain swamp
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.37&tr2=1.38&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.37 wesnoth/data/help.cfg:1.38
--- wesnoth/data/help.cfg:1.37 Mon Aug 1 09:53:14 2005
+++ wesnoth/data/help.cfg Mon Aug 1 11:05:23 2005
@@ -13,7 +13,7 @@
[section]
id=gameplay
title= _ "Gameplay"
-topics=fundamentals,recruit_and_recall,movement,combat,damage_types_and_resistance,time_of_day,experience_and_advancement,healing,income_and_upkeep,wrap_up
+topics=fundamentals,recruit_and_recall,orbs,movement,combat,damage_types_and_resistance,time_of_day,experience_and_advancement,healing,income_and_upkeep,wrap_up
[/section]
[section]
@@ -44,7 +44,7 @@
[section]
id=terrains
title= _ "Terrains"
-topics=terrain_grassland,terrain_road,terrain_forest,terrain_hills,terrain_mountains,terrain_swamp,terrain_shallow_water,terrain_deep_water,terrain_tundra,terrain_ice,terrain_castle,terrain_sand,terrain_desert,terrain_cave,terrain_savanna,terrain_village
+topics=terrain_grassland,terrain_road,terrain_forest,terrain_hills,terrain_mountains,terrain_swamp_water,terrain_shallow_water,terrain_deep_water,terrain_tundra,terrain_ice,terrain_castle,terrain_sand,terrain_desert,terrain_cave,terrain_savanna,terrain_village
[/section]
[topic]
@@ -94,6 +94,21 @@
In later scenarios, you may also Recall survivors from earlier battles.
Recalling costs a standard 20 gold and presents you with a list of all
surviving units from previous scenarios." + _"
Units not only cost gold to Recruit or Recall, they also require money to
support. See <ref>dst=income_and_upkeep text='Income and Upkeep'</ref> for more
information."
+[/topic]
+
+[topic]
+id=orbs
+title= _ "Orbs"
+text= _ "On the top of the energy bar shown next to each unit of yours is an
orb.
+This orb is:
+
+ * green if you control the unit and it hasn't moved this turn,
+ * yellow if you control the unit and it has moved this turn, but could
+ still move further or attack,
+ * red if you control the unit, but it has used all its movement this turn, or
+ * blue if the unit is an ally you do not control.
+
+Enemy units have no orb on the top of their energy bar."
[/topic]
[topic]
- [Wesnoth-cvs-commits] wesnoth/data help.cfg,
ott <=