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[Wesnoth-cvs-commits] wesnoth/data/units Heavy_Infantryman.cfg Iron_M...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Heavy_Infantryman.cfg Iron_M...
Date: Sun, 24 Jul 2005 12:19:15 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/24 16:19:15

Modified files:
        data/units     : Heavy_Infantryman.cfg Iron_Mauler.cfg 
                         Shock_Trooper.cfg 

Log message:
        description undates for infantry line, edited from Jetryl's originals

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Heavy_Infantryman.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Iron_Mauler.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Shock_Trooper.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Heavy_Infantryman.cfg
diff -u wesnoth/data/units/Heavy_Infantryman.cfg:1.5 
wesnoth/data/units/Heavy_Infantryman.cfg:1.6
--- wesnoth/data/units/Heavy_Infantryman.cfg:1.5        Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Heavy_Infantryman.cfg    Sun Jul 24 16:19:15 2005
@@ -12,7 +12,7 @@
 alignment=lawful
 advanceto=Shock Trooper
 cost=19
-unit_description= _ "Heavy Infantrymen are cloaked in iron, making them 
resilient to attack. A lack of speed is their only disadvantage."
+unit_description= _ "Heavy infantry are a somewhat anomalous choice for 
outfitting troops. They are very difficult to send afield in war, and are 
useful mostly only in the defense of the city or castle in which they are 
stationed. Clad head to toe in full plate, and armed with large maces, heavy 
infantry excel at their sole purpose of melee combat. A few of them in the 
center of a line will shore up its strength considerably. The downsides to this 
are obvious, both in the weight of the metal, and the great care that must be 
taken of it, but in certain situations, these troops are well worth the 
trade-offs."
 get_hit_sound=groan.wav
 usage=fighter
        [attack]
Index: wesnoth/data/units/Iron_Mauler.cfg
diff -u wesnoth/data/units/Iron_Mauler.cfg:1.9 
wesnoth/data/units/Iron_Mauler.cfg:1.10
--- wesnoth/data/units/Iron_Mauler.cfg:1.9      Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Iron_Mauler.cfg  Sun Jul 24 16:19:15 2005
@@ -21,7 +21,9 @@
 alignment=lawful
 advanceto=null
 cost=100
-unit_description= _ "Towering over the battlefield like iron giants, Iron 
Maulers are renowned (and feared) for their incredible resilience and brutal 
hammer blows. Were it not for their slow movement and rarity on the 
battlefield, these mighty soldiers would control the continent."
+unit_description= _ "Iron Maulers are given their name for reasons which are 
all too obvious. The men within these suits of armor can match ogres in 
contests of strength, and are marked as the champions of the castle guards in 
which they serve. They are, however, expensive to maintain, and cannot be sent 
to distant battles without a full convoy of servants to support them.
+
+Though staggering in melee combat, there are many drawbacks to being outfitted 
in this way; Iron Maulers tire easily, and know all too well that they cannot 
run on the battlefield. Too often have they seen a distant comrade fall, yet 
were powerless to reach the scene in time to help."
 get_hit_sound=groan.wav
 usage=fighter
     [attack]
Index: wesnoth/data/units/Shock_Trooper.cfg
diff -u wesnoth/data/units/Shock_Trooper.cfg:1.10 
wesnoth/data/units/Shock_Trooper.cfg:1.11
--- wesnoth/data/units/Shock_Trooper.cfg:1.10   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Shock_Trooper.cfg        Sun Jul 24 16:19:15 2005
@@ -12,7 +12,7 @@
 alignment=lawful
 advanceto=Iron Mauler
 cost=30
-unit_description= _ "Shock Troopers are the elite of the Wesnothian military. 
Although they move slowly, they are immensely powerful and therefore feared 
throughout Wesnoth and even into the lands beyond."
+unit_description= _ "Shock troopers are the elite of the heavy infantry, and 
half of their use in war is simply a matter of intimidation. The only men who 
can enter their ranks are prodigiously well-built, and when clad in black plate 
brimming with spikes, they are a fearsome sight to behold. The sight of Shock 
Troopers breaking an enemy with their morning stars is often enough to shatter 
the morale of any opposition, who sometimes wonder if such armor covers 
monsters, rather than men. The drawback of such heavy armor is, of course, the 
time it takes to move into and out of combat."
 get_hit_sound=groan.wav
 usage=fighter
        [attack]




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