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[Wesnoth-cvs-commits] wesnoth/data/units Halbardier.cfg Javelineer.cf...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Halbardier.cfg Javelineer.cf... |
Date: |
Sun, 24 Jul 2005 12:24:16 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/24 16:24:16
Modified files:
data/units : Halbardier.cfg Javelineer.cfg Pikeman.cfg
Royal_Guard.cfg Spearman.cfg Swordsman.cfg
Log message:
description undates for spearman line, edited from Jetryl's originals
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Javelineer.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pikeman.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spearman.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Swordsman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.26
wesnoth/data/units/Halbardier.cfg:1.27
--- wesnoth/data/units/Halbardier.cfg:1.26 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Halbardier.cfg Sun Jul 24 16:24:16 2005
@@ -26,7 +26,11 @@
advanceto=null
cost=80
usage=fighter
-unit_description= _ "The best of the soldiers are chosen to become
Halberdiers. Their weapon, though a little slower than the sword, can strike
with deadly force, and because of its great length, Halberdiers always strike
first in combat, even when defending. Halberdiers have great facility at
dealing with troops they can keep further than the end of their weapons, but
find some difficulty in very close combat."
+unit_description= _ "A halberd is a difficult and very heavy weapon to use,
but powerful in the hands of an expert. It is also much more flexible than the
spear from which it descended. As any halberdier can tell you, the weapon
possesses 4 primary striking points, 2 more than a spear or pike; these are the
tip, the blade, the spike at the base of the shaft, and the inner point on the
blade, which can be used in a motion pulling back towards the wielder. All this
makes for a very versatile weapon in melee, especially against cavalry.
+
+However, a halberd is notably more expensive to craft than a spear, and in the
hands of a novice, much less effective. In the armies of Wesnoth, it is
customary only to grant these weapons to veteran pikemen, who have proven their
skill to employ them properly on the field of war.
+
+Special Notes: the length of their weapon allows a halberdier to strike first
in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name="halberd (pierce)"
Index: wesnoth/data/units/Javelineer.cfg
diff -u wesnoth/data/units/Javelineer.cfg:1.5
wesnoth/data/units/Javelineer.cfg:1.6
--- wesnoth/data/units/Javelineer.cfg:1.5 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Javelineer.cfg Sun Jul 24 16:24:16 2005
@@ -23,7 +23,9 @@
advanceto=null
cost=32
usage=fighter
-unit_description= _ "Javelineers have mastered the use of the pointy sticks
they were given as recruits. Dangerous in melee, they have also developed their
skill at throwing their javelins, making them potent in both demesnes of
combat. Because of the length of their spears, they strike first in melee, even
when defending."
+unit_description= _ "Spearmen almost always equip themselves with a few
javelins, to harry, if not kill, enemies at range. Some, however, take to them
rather well, finding that they have a natural talent in their use. Javelineers
are a valuable asset to an army, being able to supplement their skill in melee
combat with an ability to handle distant foes. They can hurl javelins into
enemy ranks from a distance, often without retribution, and still hold their
ground in melee.
+
+Special Notes: the length of their weapon allows a javelineer to strike first
in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name=spear
Index: wesnoth/data/units/Pikeman.cfg
diff -u wesnoth/data/units/Pikeman.cfg:1.18 wesnoth/data/units/Pikeman.cfg:1.19
--- wesnoth/data/units/Pikeman.cfg:1.18 Sun Jun 19 13:04:25 2005
+++ wesnoth/data/units/Pikeman.cfg Sun Jul 24 16:24:16 2005
@@ -17,7 +17,9 @@
advanceto=Halbardier
cost=37
usage=fighter
-unit_description= _ "Pikemen are more experienced soldiers who have changed
their spears for long pikes. Because of the length of their weapons, they
always strike first in combat, even when defending. They are especially deadly
when fighting cavalry, though they find some difficulty in fighting in
extremely close quarters."
+unit_description= _ "Promising spearmen in the armies of Wesnoth are often
graduated to wielding pikes, and are outfitted with something far superior to
the motley collection of leather armor they wore as recruits. A pike is a much
longer weapon than a spear, and thus facilitates different combat tactics. A
wall of pikemen is the bane of any cavalry charge, and with proper discipline
and tactics, pikemen can also hold most infantry at bay.
+
+Special Notes: the length of their weapon allows a pikeman to strike first in
melee, even in defense."
get_hit_sound=groan.wav
[attack]
name=pike
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.18
wesnoth/data/units/Royal_Guard.cfg:1.19
--- wesnoth/data/units/Royal_Guard.cfg:1.18 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Royal_Guard.cfg Sun Jul 24 16:24:16 2005
@@ -27,7 +27,7 @@
advanceto=null
cost=80
usage=fighter
-unit_description= _ "Members of the Royal Guard are hand picked from the
strongest and sturdiest of the army. They are deployed only in critical
situations and, so far, have always succeeded in their assigned tasks."
+unit_description= _ "Royal Guards are picked from the best swordsmen in
Wesnoth. Serving under any of the higher nobility, they function as bodyguards,
and partly as a badge of office for their employers. A special force of Royal
Guards is stationed at the capitol, guarding the palace grounds and the royal
family. Because of their trusted relationship to their superiors, they, rather
than mercenaries, are often deployed on missions of crucial import. Their
reliability and mastery of close combat are their best assets, for which they
are well-renowned."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Spearman.cfg
diff -u wesnoth/data/units/Spearman.cfg:1.22
wesnoth/data/units/Spearman.cfg:1.23
--- wesnoth/data/units/Spearman.cfg:1.22 Sat Jun 25 06:21:36 2005
+++ wesnoth/data/units/Spearman.cfg Sun Jul 24 16:24:16 2005
@@ -14,7 +14,9 @@
advanceto=Swordsman,Pikeman,Javelineer
cost=14
usage=fighter
-unit_description= _ "Spearmen are the core of the human armies. These young
soldiers are given basic training and put in the front lines to do the bulk of
the fighting. Because of the length of their spears, they strike first in
melee, even when defending."
+unit_description= _ "Swords are, for many, an expensive luxury, and one which
peasants can ill afford. Spears are much easier to make and will do well even
without a head, though most can afford one. Clad in leather armor, and often
armed with a shield and a few javelins, spearmen are the staple of most armies,
often thrown into the front lines with only basic training.
+
+Special Notes: the length of their weapon allows a spearman to strike first in
melee, even in defense."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Swordsman.cfg
diff -u wesnoth/data/units/Swordsman.cfg:1.15
wesnoth/data/units/Swordsman.cfg:1.16
--- wesnoth/data/units/Swordsman.cfg:1.15 Sun Jun 12 04:06:10 2005
+++ wesnoth/data/units/Swordsman.cfg Sun Jul 24 16:24:16 2005
@@ -18,7 +18,7 @@
advanceto=Royal Guard
cost=32
usage=fighter
-unit_description= _ "Swordsmen are the core of the human armies. These young
soldiers are given basic training and put in the front lines to do the bulk of
the fighting."
+unit_description= _ "An experienced soldier will often save enough to equip a
suit of scale or chain armor, and a sturdy broadsword. Though trading their
spears for swords is often a somewhat jarring change, most spearmen will leap
at the chance, knowing all too well the limitations of the weapon they are
leaving behind. A sword is not without its own drawbacks, but is much more
maneuverable than a spear, and much better in close quarters."
get_hit_sound=groan.wav
[attack]
name=sword
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