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[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Bandit.cfg Foot...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Bandit.cfg Foot...
Date: Sun, 24 Jul 2005 12:04:26 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/24 16:04:26

Modified files:
        data/units     : Assassin.cfg Bandit.cfg Footpad.cfg Outlaw.cfg 
                         Rogue.cfg Thief.cfg Thug.cfg 

Log message:
        updated outlaw descriptions, based on Jetryl's originals

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Footpad.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Outlaw.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thug.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.19 
wesnoth/data/units/Assassin.cfg:1.20
--- wesnoth/data/units/Assassin.cfg:1.19        Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Assassin.cfg     Sun Jul 24 16:04:26 2005
@@ -24,7 +24,9 @@
 cost=50
 usage=fighter
 ability=skirmisher
-unit_description= _ "Assassins are masters of the night. Like Rogues, they can 
surround and backstab an opponent, doing double damage. They can also throw 
poison-tipped knives at their enemies from long range."
+unit_description= _ "The greatest of thieves are sometimes tasked to take far 
more than their victim's belongings. Masters of knife-fighting and uncannily 
light on their feet, these menacing figures employ any means to silently 
dispatch their victims, be it poisoned knives thrown from afar, or a dagger 
planted in the back. Deadly at night, these assassins are somewhat 
uncomfortable fighting under the open sun.
+
+Special Notes: while a unit with the same allegiance as the assassin distracts 
an enemy, the assassin may backstab, inflicting double damage, by creeping 
around behind that enemy. Their throwing knives are also poisoned, which will 
continually sap away an enemy's strength."
 get_hit_sound=groan.wav
         [death]
                 [frame]
@@ -125,7 +127,9 @@
         cost=50
         usage=fighter
         ability=skirmisher
-        unit_description= _ "Assassins are masters of the night. Like Rogues, 
they can surround and backstab an opponent, doing double damage. They can also 
throw poison-tipped knives at their enemies from long range."
+        unit_description= _ "The greatest of thieves are sometimes tasked to 
take far more than their victim's belongings. Masters of knife-fighting and 
uncannily light on their feet, these menacing figures employ any means to 
silently dispatch their victims, be it poisoned knives thrown from afar, or a 
dagger planted in the back. Deadly at night, these assassins are somewhat 
uncomfortable fighting under the open sun.
+
+Special Notes: while a unit with the same allegiance as the assassin distracts 
an enemy, the assassin may backstab, inflicting double damage, by creeping 
around behind that enemy. Their throwing knives are also poisoned, which will 
continually sap away an enemy's strength."
         get_hit_sound=female-hit.wav
                 [attack]
                 name=dagger
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.11 wesnoth/data/units/Bandit.cfg:1.12
--- wesnoth/data/units/Bandit.cfg:1.11  Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Bandit.cfg       Sun Jul 24 16:04:26 2005
@@ -23,7 +23,7 @@
 advanceto=null
 cost=33
 usage=fighter
-unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and 
killing at night. Wearing brown cloaks and black hoods, they steal from the 
peasants who live near them when not fighting against invaders."
+unit_description= _ "Bandits are a motley collection of men, most of dubious 
background. They are the strong arm of any organized group of criminals, and 
though they may lack in finesse, or intelligence, they excel at their preferred 
task of pummeling victims into submission. Like any sort of outlaw, they're not 
comfortable fighting in broad daylight, being used to working at night."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Footpad.cfg
diff -u wesnoth/data/units/Footpad.cfg:1.10 wesnoth/data/units/Footpad.cfg:1.11
--- wesnoth/data/units/Footpad.cfg:1.10 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Footpad.cfg      Sun Jul 24 16:04:26 2005
@@ -14,7 +14,7 @@
 advanceto=Outlaw
 cost=14
 usage=scout
-unit_description= _ "The scruffy-haired Footpads are used by bandit gangs to 
scout ahead for places and people to rob."
+unit_description= _ "These petty criminals are often derisively called 
'footpads' by their superiors, for they are tasked with any job that requires a 
great deal of running around, often being employed as couriers, or scouts. The 
endurance and skill on their feet that comes of this serves them well in 
combat, and despite their pitiable weaponry, they are quite good at harrying 
their enemies, especially under cover of darkness."
 get_hit_sound=groan.wav
        [attack]
        name=club
@@ -80,7 +80,7 @@
         advanceto=Outlaw
         cost=14
         usage=scout
-        unit_description= _ "The scruffy-haired Footpads are used by bandit 
gangs to scout ahead for places and people to rob."
+        unit_description= _ "These petty criminals are often derisively called 
'footpads' by their superiors, for they are tasked with any job that requires a 
great deal of running around, often being employed as couriers, or scouts. The 
endurance and skill on their feet that comes of this serves them well in 
combat, and despite their pitiable weaponry, they are quite good at harrying 
their enemies, especially under cover of darkness."
         get_hit_sound=female-hit.wav
                 [attack]
                 name=club
Index: wesnoth/data/units/Outlaw.cfg
diff -u wesnoth/data/units/Outlaw.cfg:1.15 wesnoth/data/units/Outlaw.cfg:1.16
--- wesnoth/data/units/Outlaw.cfg:1.15  Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Outlaw.cfg       Sun Jul 24 16:04:26 2005
@@ -23,7 +23,7 @@
 advanceto=null
 cost=40
 usage=mixed fighter
-unit_description= _ "Outlaws fight better at night."
+unit_description= _ "After some years of service, former 'footpads' rise up in 
the ranks of their fellow outlaws. Having proven themselves in combat, they are 
given more dangerous tasks, and a greater share of the spoils. Though many 
opponents would mock their choice of weaponry, the outlaws are well aware of 
its deadly capacity, and also of the ready availability of ammunition. Outlaws 
are somewhat ill at ease fighting during the day, preferring the cover of 
nightfall."
 get_hit_sound=groan.wav
        [attack]
        name=mace
@@ -104,7 +104,7 @@
        advanceto=null
        cost=40
        usage=mixed fighter
-       unit_description= _ "Outlaws fight better at night. Female Outlaws look 
good while doing it."
+       unit_description= _ "After some years of service, former 'footpads' 
rise up in the ranks of their fellow outlaws. Having proven themselves in 
combat, they are given more dangerous tasks, and a greater share of the spoils. 
Though many opponents would mock their choice of weaponry, the outlaws are well 
aware of its deadly capacity, and also of the ready availability of ammunition. 
Outlaws are somewhat ill at ease fighting during the day, preferring the cover 
of nightfall."
        get_hit_sound=female-hit.wav
 
        [attack]
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.15 wesnoth/data/units/Rogue.cfg:1.16
--- wesnoth/data/units/Rogue.cfg:1.15   Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Rogue.cfg        Sun Jul 24 16:04:26 2005
@@ -15,7 +15,9 @@
 cost=30
 usage=fighter
 ability=skirmisher
-unit_description= _ "Rogues are masters of agility and can move right past an 
enemy, ignoring any zones of control. Master thieves, they too have the 
backstab ability, which allows them to do double damage if an ally of theirs is 
on the opposite side of an enemy they are attacking."
+unit_description= _ "The ringleaders of any group of thieves earn their 
positions by skill. These rogues have spent many an unpleasant moment darting 
through crowds and dodging away from those who wish them ill, a set of skills 
which is very handy in a fight. Masters of knifework, they can also throw 
knives with reliable accuracy, and their long hours of prowling around at night 
leave them more comfortable fighting in the dark.
+
+Special Notes: while a unit with the same allegiance as the rogue distracts an 
enemy, the rogue may backstab, inflicting double damage, by creeping around 
behind that enemy."
 get_hit_sound=groan.wav
        [attack]
        name=dagger
@@ -75,7 +77,9 @@
         cost=30
         usage=fighter
         ability=skirmisher
-        unit_description= _ "Rogues are masters of agility and can move right 
past an enemy, ignoring any zones of control. Master thieves, they too have the 
backstab ability, which allows them to do double damage if an ally of theirs is 
on the opposite side of an enemy they are attacking."
+        unit_description= _ "The ringleaders of any group of thieves earn 
their positions by skill. These rogues have spent many an unpleasant moment 
darting through crowds and dodging away from those who wish them ill, a set of 
skills which is very handy in a fight. Masters of knifework, they can also 
throw knives with reliable accuracy, and their long hours of prowling around at 
night leave them more comfortable fighting in the dark.
+
+Special Notes: while a unit with the same allegiance as the rogue distracts an 
enemy, the rogue may backstab, inflicting double damage, by creeping around 
behind that enemy."
         get_hit_sound=female-hit.wav
                 [attack]
                 name=dagger
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.13 wesnoth/data/units/Thief.cfg:1.14
--- wesnoth/data/units/Thief.cfg:1.13   Mon Jun  6 16:24:13 2005
+++ wesnoth/data/units/Thief.cfg        Sun Jul 24 16:04:26 2005
@@ -15,7 +15,9 @@
 advanceto=Rogue
 cost=13
 usage=fighter
-unit_description= _ "Thieves are deft of foot and elusive, making them 
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally 
of theirs is on the opposite side of an enemy they are attacking. Being of 
chaotic disposition, Thieves fight better at night than day."
+unit_description= _ "For as long as anyone can remember, the members of the 
various 'guilds' of rat-catchers that spring up in any larger city have had a 
curious practice of bleaching their hair with lime till it becomes a pale shade 
of blue. It is a bold thing to do, as their profession often delves into 
less-than-legal enterprises. Thieves have many skills, and by necessity are 
both light on their feet, and good with knives. They happily employ 
less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
+
+Special Notes: while a unit with the same allegiance as the thief distracts an 
enemy, the thief may backstab, inflicting double damage, by creeping around 
behind that enemy."
 get_hit_sound=groan.wav
        [defend]
                hits=no
@@ -116,7 +118,9 @@
         advanceto=Rogue
         cost=13
         usage=fighter
-        unit_description= _ "Thieves are deft of foot and elusive, making them 
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally 
of theirs is on the opposite side of an enemy they are attacking. Being of 
chaotic disposition, Thieves fight better at night than day."
+        unit_description= _ "For as long as anyone can remember, the members 
of the various 'guilds' of rat-catchers that spring up in any larger city have 
had a curious practice of bleaching their hair with lime till it becomes a pale 
shade of blue. It is a bold thing to do, as their profession often delves into 
less-than-legal enterprises. Thieves have many skills, and by necessity are 
both light on their feet, and good with knives. They happily employ 
less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
+
+Special Notes: while a unit with the same allegiance as the thief distracts an 
enemy, the thief may backstab, inflicting double damage, by creeping around 
behind that enemy."
         get_hit_sound=female-hit.wav
                        
                 [defend]
Index: wesnoth/data/units/Thug.cfg
diff -u wesnoth/data/units/Thug.cfg:1.14 wesnoth/data/units/Thug.cfg:1.15
--- wesnoth/data/units/Thug.cfg:1.14    Fri Jul 15 01:29:56 2005
+++ wesnoth/data/units/Thug.cfg Sun Jul 24 16:04:26 2005
@@ -14,7 +14,7 @@
 advanceto=Bandit
 cost=13
 usage=fighter
-unit_description= _ "Thugs come from a wide variety of sources; while a few 
are born into thuggery, many are former soldiers deemed unfit to serve in the 
army or peasants thrown off their lands. They quickly become thugs as a means 
of sustenance. Regardless of their background, they all share a similar 
characteristic: they beat victims with large clubs."
+unit_description= _ "Thugs come from a wide variety of sources; while a few 
are born into thuggery, many are former soldiers deemed unfit to serve in the 
army or peasants thrown off their lands. They quickly become thugs as a means 
of sustenance. Regardless of their background, they all share the practice of 
beating their victims with large clubs."
 get_hit_sound=groan.wav
        [attack]
        name=club




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