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[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Bandit.cfg Foot...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Bandit.cfg Foot... |
Date: |
Sun, 24 Jul 2005 12:04:26 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/24 16:04:26
Modified files:
data/units : Assassin.cfg Bandit.cfg Footpad.cfg Outlaw.cfg
Rogue.cfg Thief.cfg Thug.cfg
Log message:
updated outlaw descriptions, based on Jetryl's originals
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Footpad.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Outlaw.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thief.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Thug.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.19
wesnoth/data/units/Assassin.cfg:1.20
--- wesnoth/data/units/Assassin.cfg:1.19 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Assassin.cfg Sun Jul 24 16:04:26 2005
@@ -24,7 +24,9 @@
cost=50
usage=fighter
ability=skirmisher
-unit_description= _ "Assassins are masters of the night. Like Rogues, they can
surround and backstab an opponent, doing double damage. They can also throw
poison-tipped knives at their enemies from long range."
+unit_description= _ "The greatest of thieves are sometimes tasked to take far
more than their victim's belongings. Masters of knife-fighting and uncannily
light on their feet, these menacing figures employ any means to silently
dispatch their victims, be it poisoned knives thrown from afar, or a dagger
planted in the back. Deadly at night, these assassins are somewhat
uncomfortable fighting under the open sun.
+
+Special Notes: while a unit with the same allegiance as the assassin distracts
an enemy, the assassin may backstab, inflicting double damage, by creeping
around behind that enemy. Their throwing knives are also poisoned, which will
continually sap away an enemy's strength."
get_hit_sound=groan.wav
[death]
[frame]
@@ -125,7 +127,9 @@
cost=50
usage=fighter
ability=skirmisher
- unit_description= _ "Assassins are masters of the night. Like Rogues,
they can surround and backstab an opponent, doing double damage. They can also
throw poison-tipped knives at their enemies from long range."
+ unit_description= _ "The greatest of thieves are sometimes tasked to
take far more than their victim's belongings. Masters of knife-fighting and
uncannily light on their feet, these menacing figures employ any means to
silently dispatch their victims, be it poisoned knives thrown from afar, or a
dagger planted in the back. Deadly at night, these assassins are somewhat
uncomfortable fighting under the open sun.
+
+Special Notes: while a unit with the same allegiance as the assassin distracts
an enemy, the assassin may backstab, inflicting double damage, by creeping
around behind that enemy. Their throwing knives are also poisoned, which will
continually sap away an enemy's strength."
get_hit_sound=female-hit.wav
[attack]
name=dagger
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.11 wesnoth/data/units/Bandit.cfg:1.12
--- wesnoth/data/units/Bandit.cfg:1.11 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Bandit.cfg Sun Jul 24 16:04:26 2005
@@ -23,7 +23,7 @@
advanceto=null
cost=33
usage=fighter
-unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and
killing at night. Wearing brown cloaks and black hoods, they steal from the
peasants who live near them when not fighting against invaders."
+unit_description= _ "Bandits are a motley collection of men, most of dubious
background. They are the strong arm of any organized group of criminals, and
though they may lack in finesse, or intelligence, they excel at their preferred
task of pummeling victims into submission. Like any sort of outlaw, they're not
comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Footpad.cfg
diff -u wesnoth/data/units/Footpad.cfg:1.10 wesnoth/data/units/Footpad.cfg:1.11
--- wesnoth/data/units/Footpad.cfg:1.10 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Footpad.cfg Sun Jul 24 16:04:26 2005
@@ -14,7 +14,7 @@
advanceto=Outlaw
cost=14
usage=scout
-unit_description= _ "The scruffy-haired Footpads are used by bandit gangs to
scout ahead for places and people to rob."
+unit_description= _ "These petty criminals are often derisively called
'footpads' by their superiors, for they are tasked with any job that requires a
great deal of running around, often being employed as couriers, or scouts. The
endurance and skill on their feet that comes of this serves them well in
combat, and despite their pitiable weaponry, they are quite good at harrying
their enemies, especially under cover of darkness."
get_hit_sound=groan.wav
[attack]
name=club
@@ -80,7 +80,7 @@
advanceto=Outlaw
cost=14
usage=scout
- unit_description= _ "The scruffy-haired Footpads are used by bandit
gangs to scout ahead for places and people to rob."
+ unit_description= _ "These petty criminals are often derisively called
'footpads' by their superiors, for they are tasked with any job that requires a
great deal of running around, often being employed as couriers, or scouts. The
endurance and skill on their feet that comes of this serves them well in
combat, and despite their pitiable weaponry, they are quite good at harrying
their enemies, especially under cover of darkness."
get_hit_sound=female-hit.wav
[attack]
name=club
Index: wesnoth/data/units/Outlaw.cfg
diff -u wesnoth/data/units/Outlaw.cfg:1.15 wesnoth/data/units/Outlaw.cfg:1.16
--- wesnoth/data/units/Outlaw.cfg:1.15 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Outlaw.cfg Sun Jul 24 16:04:26 2005
@@ -23,7 +23,7 @@
advanceto=null
cost=40
usage=mixed fighter
-unit_description= _ "Outlaws fight better at night."
+unit_description= _ "After some years of service, former 'footpads' rise up in
the ranks of their fellow outlaws. Having proven themselves in combat, they are
given more dangerous tasks, and a greater share of the spoils. Though many
opponents would mock their choice of weaponry, the outlaws are well aware of
its deadly capacity, and also of the ready availability of ammunition. Outlaws
are somewhat ill at ease fighting during the day, preferring the cover of
nightfall."
get_hit_sound=groan.wav
[attack]
name=mace
@@ -104,7 +104,7 @@
advanceto=null
cost=40
usage=mixed fighter
- unit_description= _ "Outlaws fight better at night. Female Outlaws look
good while doing it."
+ unit_description= _ "After some years of service, former 'footpads'
rise up in the ranks of their fellow outlaws. Having proven themselves in
combat, they are given more dangerous tasks, and a greater share of the spoils.
Though many opponents would mock their choice of weaponry, the outlaws are well
aware of its deadly capacity, and also of the ready availability of ammunition.
Outlaws are somewhat ill at ease fighting during the day, preferring the cover
of nightfall."
get_hit_sound=female-hit.wav
[attack]
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.15 wesnoth/data/units/Rogue.cfg:1.16
--- wesnoth/data/units/Rogue.cfg:1.15 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Rogue.cfg Sun Jul 24 16:04:26 2005
@@ -15,7 +15,9 @@
cost=30
usage=fighter
ability=skirmisher
-unit_description= _ "Rogues are masters of agility and can move right past an
enemy, ignoring any zones of control. Master thieves, they too have the
backstab ability, which allows them to do double damage if an ally of theirs is
on the opposite side of an enemy they are attacking."
+unit_description= _ "The ringleaders of any group of thieves earn their
positions by skill. These rogues have spent many an unpleasant moment darting
through crowds and dodging away from those who wish them ill, a set of skills
which is very handy in a fight. Masters of knifework, they can also throw
knives with reliable accuracy, and their long hours of prowling around at night
leave them more comfortable fighting in the dark.
+
+Special Notes: while a unit with the same allegiance as the rogue distracts an
enemy, the rogue may backstab, inflicting double damage, by creeping around
behind that enemy."
get_hit_sound=groan.wav
[attack]
name=dagger
@@ -75,7 +77,9 @@
cost=30
usage=fighter
ability=skirmisher
- unit_description= _ "Rogues are masters of agility and can move right
past an enemy, ignoring any zones of control. Master thieves, they too have the
backstab ability, which allows them to do double damage if an ally of theirs is
on the opposite side of an enemy they are attacking."
+ unit_description= _ "The ringleaders of any group of thieves earn
their positions by skill. These rogues have spent many an unpleasant moment
darting through crowds and dodging away from those who wish them ill, a set of
skills which is very handy in a fight. Masters of knifework, they can also
throw knives with reliable accuracy, and their long hours of prowling around at
night leave them more comfortable fighting in the dark.
+
+Special Notes: while a unit with the same allegiance as the rogue distracts an
enemy, the rogue may backstab, inflicting double damage, by creeping around
behind that enemy."
get_hit_sound=female-hit.wav
[attack]
name=dagger
Index: wesnoth/data/units/Thief.cfg
diff -u wesnoth/data/units/Thief.cfg:1.13 wesnoth/data/units/Thief.cfg:1.14
--- wesnoth/data/units/Thief.cfg:1.13 Mon Jun 6 16:24:13 2005
+++ wesnoth/data/units/Thief.cfg Sun Jul 24 16:04:26 2005
@@ -15,7 +15,9 @@
advanceto=Rogue
cost=13
usage=fighter
-unit_description= _ "Thieves are deft of foot and elusive, making them
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally
of theirs is on the opposite side of an enemy they are attacking. Being of
chaotic disposition, Thieves fight better at night than day."
+unit_description= _ "For as long as anyone can remember, the members of the
various 'guilds' of rat-catchers that spring up in any larger city have had a
curious practice of bleaching their hair with lime till it becomes a pale shade
of blue. It is a bold thing to do, as their profession often delves into
less-than-legal enterprises. Thieves have many skills, and by necessity are
both light on their feet, and good with knives. They happily employ
less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
+
+Special Notes: while a unit with the same allegiance as the thief distracts an
enemy, the thief may backstab, inflicting double damage, by creeping around
behind that enemy."
get_hit_sound=groan.wav
[defend]
hits=no
@@ -116,7 +118,9 @@
advanceto=Rogue
cost=13
usage=fighter
- unit_description= _ "Thieves are deft of foot and elusive, making them
difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally
of theirs is on the opposite side of an enemy they are attacking. Being of
chaotic disposition, Thieves fight better at night than day."
+ unit_description= _ "For as long as anyone can remember, the members
of the various 'guilds' of rat-catchers that spring up in any larger city have
had a curious practice of bleaching their hair with lime till it becomes a pale
shade of blue. It is a bold thing to do, as their profession often delves into
less-than-legal enterprises. Thieves have many skills, and by necessity are
both light on their feet, and good with knives. They happily employ
less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
+
+Special Notes: while a unit with the same allegiance as the thief distracts an
enemy, the thief may backstab, inflicting double damage, by creeping around
behind that enemy."
get_hit_sound=female-hit.wav
[defend]
Index: wesnoth/data/units/Thug.cfg
diff -u wesnoth/data/units/Thug.cfg:1.14 wesnoth/data/units/Thug.cfg:1.15
--- wesnoth/data/units/Thug.cfg:1.14 Fri Jul 15 01:29:56 2005
+++ wesnoth/data/units/Thug.cfg Sun Jul 24 16:04:26 2005
@@ -14,7 +14,7 @@
advanceto=Bandit
cost=13
usage=fighter
-unit_description= _ "Thugs come from a wide variety of sources; while a few
are born into thuggery, many are former soldiers deemed unfit to serve in the
army or peasants thrown off their lands. They quickly become thugs as a means
of sustenance. Regardless of their background, they all share a similar
characteristic: they beat victims with large clubs."
+unit_description= _ "Thugs come from a wide variety of sources; while a few
are born into thuggery, many are former soldiers deemed unfit to serve in the
army or peasants thrown off their lands. They quickly become thugs as a means
of sustenance. Regardless of their background, they all share the practice of
beating their victims with large clubs."
get_hit_sound=groan.wav
[attack]
name=club
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