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[Wesnoth-cvs-commits] wesnoth/data/units Bowman.cfg Longbowman.cfg Ma...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Bowman.cfg Longbowman.cfg Ma... |
Date: |
Sun, 24 Jul 2005 12:08:35 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/24 16:08:35
Modified files:
data/units : Bowman.cfg Longbowman.cfg Master_Bowman.cfg
Log message:
update bowmen descriptions, based on Jetryl's originals
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Longbowman.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Master_Bowman.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.10 wesnoth/data/units/Bowman.cfg:1.11
--- wesnoth/data/units/Bowman.cfg:1.10 Sat Jul 2 22:00:26 2005
+++ wesnoth/data/units/Bowman.cfg Sun Jul 24 16:08:35 2005
@@ -15,7 +15,7 @@
undead_variation=archer
cost=15
usage=archer
-unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies. They do not
undergo as rigorous a training as the spearman or heavy infantry, because their
battle tactics require more finesse than brute strength."
+unit_description= _ "The use of archery in shooting something other than game
was seen from its inception, and archers have had indispensable use in warfare
since time immemorial. Usually of humble origins, hailing from the peasantry or
the odd woodsman, bowmen have reasonable prowess with both a bow and a short
sword, and are very common on the battlefield."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Longbowman.cfg
diff -u wesnoth/data/units/Longbowman.cfg:1.6
wesnoth/data/units/Longbowman.cfg:1.7
--- wesnoth/data/units/Longbowman.cfg:1.6 Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Longbowman.cfg Sun Jul 24 16:08:35 2005
@@ -16,7 +16,7 @@
undead_variation=archer
cost=32
usage=archer
-unit_description= _ "Longbowmen carry the huge specialized bows that they have
learned to handle after years of combat. Their missiles can pierce even armor."
+unit_description= _ "Longbows are forbidden to beginning archers simply by
merit of physical law. It takes great strength to draw one, and the added range
and power are useless unless one has good aim with the weapon, a gift that
beginners certainly lack. Longbowmen carry their weaponry as a badge of pride,
and most bowmen look to the day they can progress to using one."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Master_Bowman.cfg
diff -u wesnoth/data/units/Master_Bowman.cfg:1.12
wesnoth/data/units/Master_Bowman.cfg:1.13
--- wesnoth/data/units/Master_Bowman.cfg:1.12 Tue Jul 5 13:42:04 2005
+++ wesnoth/data/units/Master_Bowman.cfg Sun Jul 24 16:08:35 2005
@@ -24,7 +24,7 @@
undead_variation=archer
cost=45
usage=archer
-unit_description= _ "Master Bowmen have reached the highest levels of skill
with the bow that any human can hope to attain. Their power with this deadly
weapon is surpassed only by that of the Elves."
+unit_description= _ "Master bowmen have reached the zenith of their art,
inasmuch as any man is capable. Armed with both a sword, and a great yew bow,
these warriors crown battalions of archers with their presence, bringing down
many a foe with their well-aimed shots. Their skill with the sword is also not
to be discounted; they are easily as good with it as any novice swordsman. Of
the many races in the world, only the elves surpass humanity in archery, and
their human counterparts have speculated, perhaps in envy, that this is only by
dint of age."
get_hit_sound=groan.wav
[attack]
name=sword
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