wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/units Bowman.cfg Longbowman.cfg Ma...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Bowman.cfg Longbowman.cfg Ma...
Date: Sun, 24 Jul 2005 12:08:35 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/24 16:08:35

Modified files:
        data/units     : Bowman.cfg Longbowman.cfg Master_Bowman.cfg 

Log message:
        update bowmen descriptions, based on Jetryl's originals

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Longbowman.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Master_Bowman.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.10 wesnoth/data/units/Bowman.cfg:1.11
--- wesnoth/data/units/Bowman.cfg:1.10  Sat Jul  2 22:00:26 2005
+++ wesnoth/data/units/Bowman.cfg       Sun Jul 24 16:08:35 2005
@@ -15,7 +15,7 @@
 undead_variation=archer
 cost=15
 usage=archer
-unit_description= _ "Immersed from childhood in the ways of archery, the young 
Bowmen are the most common ranged combatants in Wesnothian armies. They do not 
undergo as rigorous a training as the spearman or heavy infantry, because their 
battle tactics require more finesse than brute strength."
+unit_description= _ "The use of archery in shooting something other than game 
was seen from its inception, and archers have had indispensable use in warfare 
since time immemorial. Usually of humble origins, hailing from the peasantry or 
the odd woodsman, bowmen have reasonable prowess with both a bow and a short 
sword, and are very common on the battlefield."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Longbowman.cfg
diff -u wesnoth/data/units/Longbowman.cfg:1.6 
wesnoth/data/units/Longbowman.cfg:1.7
--- wesnoth/data/units/Longbowman.cfg:1.6       Tue Mar 29 17:41:09 2005
+++ wesnoth/data/units/Longbowman.cfg   Sun Jul 24 16:08:35 2005
@@ -16,7 +16,7 @@
 undead_variation=archer
 cost=32
 usage=archer
-unit_description= _ "Longbowmen carry the huge specialized bows that they have 
learned to handle after years of combat. Their missiles can pierce even armor."
+unit_description= _ "Longbows are forbidden to beginning archers simply by 
merit of physical law. It takes great strength to draw one, and the added range 
and power are useless unless one has good aim with the weapon, a gift that 
beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, 
and most bowmen look to the day they can progress to using one."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Master_Bowman.cfg
diff -u wesnoth/data/units/Master_Bowman.cfg:1.12 
wesnoth/data/units/Master_Bowman.cfg:1.13
--- wesnoth/data/units/Master_Bowman.cfg:1.12   Tue Jul  5 13:42:04 2005
+++ wesnoth/data/units/Master_Bowman.cfg        Sun Jul 24 16:08:35 2005
@@ -24,7 +24,7 @@
 undead_variation=archer
 cost=45
 usage=archer
-unit_description= _ "Master Bowmen have reached the highest levels of skill 
with the bow that any human can hope to attain. Their power with this deadly 
weapon is surpassed only by that of the Elves."
+unit_description= _ "Master bowmen have reached the zenith of their art, 
inasmuch as any man is capable. Armed with both a sword, and a great yew bow, 
these warriors crown battalions of archers with their presence, bringing down 
many a foe with their well-aimed shots. Their skill with the sword is also not 
to be discounted; they are easily as good with it as any novice swordsman. Of 
the many races in the world, only the elves surpass humanity in archery, and 
their human counterparts have speculated, perhaps in envy, that this is only by 
dint of age."
 get_hit_sound=groan.wav
        [attack]
        name=sword




reply via email to

[Prev in Thread] Current Thread [Next in Thread]