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[Wesnoth-cvs-commits] wesnoth/data scenarios/Heir_To_The_Throne/Black...


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/data scenarios/Heir_To_The_Throne/Black...
Date: Mon, 30 May 2005 16:34:03 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/05/30 20:34:03

Modified files:
        data/scenarios/Heir_To_The_Throne: Blackwater_Port.cfg 
                                           Dwarven_Doors.cfg 
                                           Elven_Council.cfg 
                                           Elves_Besieged.cfg 
                                           Isle_of_Anduin.cfg 
        data/scenarios/The_Rise_of_Wesnoth: Clearwater_Port.cfg 
                                            Epilogue.cfg 
                                            Peoples_in_Decline.cfg 
                                            Rise_of_Wesnoth.cfg 
                                            Southbay_in_Winter.cfg 
                                            The_Dragon.cfg The_Plan.cfg 
                                            The_Vanguard.cfg 
                                            trow-deaths.cfg 
        data/units     : Drake_Clasher.cfg Drake_Enforcer.cfg 
                         Drake_Fire.cfg Drake_Flare.cfg 
                         Drake_Gladiator.cfg Drake_Glider.cfg 
                         Drake_Hurricane.cfg Drake_Inferno.cfg 
                         Drake_Sky.cfg Drake_Slasher.cfg 
                         Goblin_Spearman.cfg Noble_Lord.cfg 
                         Saurian_Ambusher.cfg White_Mage.cfg 

Log message:
        language fixes: en_US, punctuation, grammar

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg.diff?tr1=1.46&tr2=1.47&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg.diff?tr1=1.38&tr2=1.39&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Enforcer.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Fire.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flare.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Glider.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Hurricane.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Sky.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Slasher.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Spearman.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Noble_Lord.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Ambusher.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/White_Mage.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.29 
wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.30
--- wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.29  Sun Mar 
27 23:06:16 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg       Mon May 
30 20:34:02 2005
@@ -326,7 +326,7 @@
                [/filter]
                [message]
                speaker=unit
-               message= _ "I have failed in my duty to protect the Rightful 
Heir and the port"
+               message= _ "I have failed in my duty to protect the Rightful 
Heir and the port."
                [/message]
                [message]
                description=Delfaldor
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:1.25 
wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:1.26
--- wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:1.25    Mon Mar 
28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg Mon May 30 
20:34:02 2005
@@ -247,7 +247,7 @@
                [/role]
                [message]
                        description=whiner
-                       message= _ "The legend was true! There are always 
tentacled creatures hiding in the lakes near the Dwarven Kingdoms"
+                       message= _ "The legend was true! There are always 
tentacled creatures hiding in the lakes near the Dwarven Kingdoms."
                [/message]
        [/event]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:1.20 
wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:1.21
--- wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:1.20    Wed Apr 
13 11:55:32 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg Mon May 30 
20:34:02 2005
@@ -161,7 +161,7 @@
                        [else]
                                [message]
                                description=Li'sar
-                               message= _ "Well, I have the Scepter! I will 
return and the people will accept me as Queen! My mother is only Queen Mother. 
The Throne is rightfully mine, and I will rule from it with justice and 
fairness. I may even accept you as my adviser and counselor, Delfador"
+                               message= _ "Well, I have the Scepter! I will 
return and the people will accept me as Queen! My mother is only Queen Mother. 
The Throne is rightfully mine, and I will rule from it with justice and 
fairness. I may even accept you as my adviser and counselor, Delfador."
                                [/message]
                                [message]
                                description=Delfador
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.32 
wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.33
--- wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.32   Mon Mar 
28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg        Mon May 
30 20:34:02 2005
@@ -314,7 +314,7 @@
                [/filter]
                [message]
                speaker=unit
-               message= _ "I... I don't think I can make it anymore"
+               message= _ "I... I don't think I can make it anymore."
                [/message]
                [message]
                description=Delfador
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.28 
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.29
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.28   Mon Mar 
28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg        Mon May 
30 20:34:02 2005
@@ -213,11 +213,11 @@
                [/message]
                [message]
                description=Delfador
-               message= _ "Certainly, let us join together to fight the evil 
ones"
+               message= _ "Certainly, let us join together to fight the evil 
ones."
                [/message]
                [message]
                speaker=narrator
-               message= _ "You can now recruit mages"
+               message= _ "You can now recruit mages."
                [/message]
                [allow_recruit]
                side=1
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.46 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.47
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1.46 Mon Mar 
28 22:22:46 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg      Mon May 
30 20:34:02 2005
@@ -270,7 +270,7 @@
        name=start
                [message]
                        speaker=narrator
-                       message= _ "Our Prince has managed to make it to 
Clearwater Port, with the Orcs on his heels. While the Orcs haven't caught up 
with him yet, the winter snow has, and the Ships seem to be missing from the 
port."
+                       message= _ "Our Prince has managed to make it to 
Clearwater Port, with the Orcs on his heels. While the Orcs haven't caught up 
with him yet, the winter snow has, and the ships seem to be missing from the 
port."
                [/message]
 
                [message]
@@ -720,7 +720,7 @@
                [message]
                        speaker=Lieutenant Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "My lord, the second ship is departing. But 
the last ship will be here before long. With your help we can hold on just a 
while longer"
+                       message= _ "My lord, the second ship is departing. But 
the last ship will be here before long. With your help we can hold on just a 
while longer."
                [/message]
                
 #              {PLACE_IMAGE (terrain/coast.png) 31 14}
@@ -772,7 +772,7 @@
                [message]
                        speaker=Lieutenant Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "My lord, the last ship is departing. We're 
Trapped!"
+                       message= _ "My lord, the last ship is departing. We're 
trapped!"
                [/message]
                
 #              {PLACE_IMAGE (terrain/ocean.png) 28 15}
@@ -829,7 +829,7 @@
                                [message]
                                        speaker=Lieutenant Aethyr
                                        
image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                                       message= _ "My lord, the ship isn't 
here yet. Come help us defend against the orcs"
+                                       message= _ "My lord, the ship isn't 
here yet. Come help us defend against the orcs."
                                [/message]
 
                                [allow_undo]
@@ -885,7 +885,7 @@
                                [message]
                                        speaker=Lieutenant Aethyr
                                        
image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                                       message= _ "My lord, the ship isn't 
here yet. Come help us defend against the orcs"
+                                       message= _ "My lord, the ship isn't 
here yet. Come help us defend against the orcs."
                                [/message]
 
                                [allow_undo]
@@ -940,7 +940,7 @@
                                [message]
                                        speaker=Lieutenant Aethyr
                                        
image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                                       message= _ "My lord, the ship isn't 
here yet. Come help us defend against the orcs"
+                                       message= _ "My lord, the ship isn't 
here yet. Come help us defend against the orcs."
                                [/message]
 
                                [allow_undo]
@@ -977,7 +977,7 @@
 
                [message]
                        speaker=Prince Haldric
-                       message= _ "We needed him to get out of here. We're 
Trapped!"
+                       message= _ "We needed him to get out of here. We're 
trapped!"
                [/message]
 
                [endlevel]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.19 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.20
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.19        Wed Apr 
13 11:55:33 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg     Mon May 30 
20:34:02 2005
@@ -322,7 +322,7 @@
                [/message]
                [message]
                        description=Lady Jessica
-                       message= _ "The word Wesfolk is from your old tongue. 
It means 'People of the West'. The Elves call us the people of the West North. 
Under the same old tongue that would be 'Wes Noth'. So I suggest that the new 
kingdom be called 'Wesnoth', in honour of our old home."
+                       message= _ "The word Wesfolk is from your old tongue. 
It means 'People of the West'. The Elves call us the people of the West North. 
Under the same old tongue that would be 'Wes Noth'. So I suggest that the new 
kingdom be called 'Wesnoth', in honor of our old home."
                [/message]
                [message]
                        description=Prince Haldric
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.35 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.36
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:1.35      
Sun Mar 27 23:06:16 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg   Mon May 
30 20:34:02 2005
@@ -268,7 +268,7 @@
                name=victory
                [message]
                        description=Prince Haldric
-                       message= _ "Well, it looks like their warriors have 
given up the fight. We should be able to re-provision the ships now"
+                       message= _ "Well, it looks like their warriors have 
given up the fight. We should be able to re-provision the ships now."
                [/message]
                [message]
                        description=Lady Jessica
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.31 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.32
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1.31 Mon Mar 
28 21:35:57 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg      Mon May 
30 20:34:02 2005
@@ -363,12 +363,12 @@
                [message]
                        description=Sir Ladoc
                        image="portraits/The_Rise_of_Wesnoth/knight.png"
-                       message= _ "For the honour of SouthBay!"
+                       message= _ "For the honor of SouthBay!"
                [/message]
                [message]
                        description=Lt. Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "We don't need some magic trinket to beat 
you! Prepare to meet you fate you decrepit sack of bones! For the honour of all 
of the people of the of the West North!"
+                       message= _ "We don't need some magic trinket to beat 
you! Prepare to meet your fate you decrepit sack of bones! For the honor of all 
of the people of the West North!"
                [/message]
                [message]
                        description=Prince Haldric
@@ -708,7 +708,7 @@
 
                [message]
                        description=Prince Haldric
-                       message= _ "We'll see about that. For the honour of 
Lieutenant Aethyr, forward!"
+                       message= _ "We'll see about that. For the honor of 
Lieutenant Aethyr, forward!"
                [/message]
        [/event]
 
@@ -731,7 +731,7 @@
                                [message]
                                        description=Lt. Aethyr
                                        
image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                                       message= _ "You deny me my honourable 
death? Our foes are not yet convinced that the Elves have the Ruby."
+                                       message= _ "You deny me my honorable 
death? Our foes are not yet convinced that the Elves have the Ruby."
                                [/message]
 
                                [endlevel]
@@ -963,7 +963,7 @@
 
                [message]
                        speaker=unit
-                       message= _ "Out advance is thwarted, that monster has 
destroyed the bridge!"
+                       message= _ "Our advance is thwarted, that monster has 
destroyed the bridge!"
                [/message]
                
                [scroll_to_unit]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:1.26 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:1.27
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:1.26      
Mon Mar 28 21:35:57 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg   Mon May 
30 20:34:02 2005
@@ -115,7 +115,7 @@
                [message]
                        description=King Addroran IX
                        image="portraits/The_Rise_of_Wesnoth/addroran.png"
-                       message= _ "I knew you as a boy, and your people have 
preceded you. Your father was an honourable man, and so are you. Aren't you the 
King now?"
+                       message= _ "I knew you as a boy, and your people have 
preceded you. Your father was an honorable man, and so are you. Aren't you the 
King now?"
                [/message]
                [message]
                        description=Prince Haldric
@@ -219,7 +219,7 @@
                [/message]
                [message]
                        description=Prince Haldric
-                       message= _ "Well, if there is no other way. May the 
bards forever sing of the valour of the Kings of Southbay! Jessica, about that 
book?"
+                       message= _ "Well, if there is no other way. May the 
bards forever sing of the valor of the Kings of Southbay! Jessica, about that 
book?"
                [/message]
                [message]
                        description=Lady Jessica
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.32 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.33
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:1.32      Mon Mar 
28 21:35:57 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg   Mon May 30 
20:34:02 2005
@@ -244,7 +244,7 @@
 
                [message]
                        description=Burin the Lost
-                       message= _ "Flies, fies, everywhere! Ack!"
+                       message= _ "Flies, flies, everywhere! Ack!"
                [/message]
 
                [message]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:1.16 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:1.17
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:1.16        Sun Apr 
 3 04:54:02 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg     Mon May 30 
20:34:02 2005
@@ -156,7 +156,7 @@
                [/message]
                [message]
                        description=Prince Haldric
-                       message= _ "Recent events have taught me one thing: 
that survival trumps honour. Besides, they won't be screaming at me- I'll be 
dead."
+                       message= _ "Recent events have taught me one thing: 
that survival trumps honor. Besides, they won't be screaming at me- I'll be 
dead."
                [/message]
                [message]
                        description=Lady Jessica
@@ -231,7 +231,7 @@
                [message]
                        description=Lt. Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "You've denied me my honourable death twice 
already. Once when you arrived at Clearwater Port, and once again when your 
ships rescued me. I'll not be denied in this a third time!"
+                       message= _ "You've denied me my honorable death twice 
already. Once when you arrived at Clearwater Port, and once again when your 
ships rescued me. I'll not be denied in this a third time!"
                [/message]
                [message]
                        description=Prince Haldric
@@ -241,21 +241,21 @@
                [message]
                        description=Lt. Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "Sir, my family has been slaughtered, and my 
home lost. All I long for is to join them. Give me this honourable death... 
Please sir! I beg of you!"
+                       message= _ "Sir, my family has been slaughtered, and my 
home lost. All I long for is to join them. Give me this honorable death... 
Please sir! I beg of you!"
                [/message]
                [message]
                        description=Lt. Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "After this conflict is over I'll have to 
suffer through the long years alone, with no honourable way of joining them. I 
want to look that monster Jevyan in the eye before I go! I won't be denied!"
+                       message= _ "After this conflict is over I'll have to 
suffer through the long years alone, with no honorable way of joining them. I 
want to look that monster Jevyan in the eye before I go! I won't be denied!"
                [/message]
                [message]
                        description=Prince Haldric
-                       message= _ "Very well, if you can't be deterred. 
Remember, you MUST be slain by the hand of Jevyan himself. We can't have an 
illiterate Orc or mindless Skeleton getting the treaty. We will honour your 
sacrifice."
+                       message= _ "Very well, if you can't be deterred. 
Remember, you MUST be slain by the hand of Jevyan himself. We can't have an 
illiterate Orc or mindless Skeleton getting the treaty. We will honor your 
sacrifice."
                [/message]
                [message]
                        description=Lt. Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "Honour me by destroying Jevyan! Preferably 
before he can do unnatural things to me. I want to rest in the ground, not be 
some mindless undead slave for all eternity!"
+                       message= _ "Honor me by destroying Jevyan! Preferably 
before he can do unnatural things to me. I want to rest in the ground, not be 
some mindless undead slave for all eternity!"
                [/message]
                [message]
                        description=Prince Haldric
@@ -263,7 +263,7 @@
                [/message]
                [message]
                        description=Lady Jessica
-                       message= _ "We'll have to be careful to let one of the 
Orcish leaders escape back to the Green Isle with the knowledge that the Elves 
'have' the Ruby of Fire. Sheesh... What is your kind's infatuation with rushing 
to an 'honourable death'?"
+                       message= _ "We'll have to be careful to let one of the 
Orcish leaders escape back to the Green Isle with the knowledge that the Elves 
'have' the Ruby of Fire. Sheesh... What is your kind's infatuation with rushing 
to an 'honorable death'?"
                [/message]
 
                [endlevel]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.38 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.39
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:1.38    Mon Mar 
28 21:35:57 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg Mon May 30 
20:34:02 2005
@@ -261,7 +261,7 @@
                [message]
                        description=Lt. Aethyr
                        image="portraits/The_Rise_of_Wesnoth/aethyr.png"
-                       message= _ "No Sir! They must have seized all of 
remaining boats on the Green Isle. Our fleet should be returning any day now."
+                       message= _ "No Sir! They must have seized all remaining 
boats on the Green Isle. Our fleet should be returning any day now."
                [/message]
                [message]
                        description=Prince Haldric
@@ -296,7 +296,7 @@
 
                [message]
                        description=Tan-Gagar
-                       message= _ "Drop the gold where it is! We've payed our 
friends enough. There are humans about, I can smell 'em!"
+                       message= _ "Drop the gold where it is! We've paid our 
friends enough. There are humans about, I can smell 'em!"
                [/message]
 
        [/event]
@@ -305,7 +305,7 @@
        name=time over
                [message]
                        description=Prince Haldric
-                       message= _ "We have run out of time... We'll never beat 
the Orcs to the beach"
+                       message= _ "We have run out of time... We'll never beat 
the Orcs to the beach."
                [/message]
        [/event]
 
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:1.11 
wesnoth/data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:1.12
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:1.11     Sun May 
 8 12:36:10 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg  Mon May 30 
20:34:03 2005
@@ -48,7 +48,7 @@
                [/filter]
                [message]
                        speaker=unit
-                       message= _ "Bah! I'm not dying today! (POOF! The Lady 
Outlaw vanishes in a puff of smoke)"
+                       message= _ "Bah! I'm not dying today! (POOF! The Lady 
Outlaw vanishes in a puff of smoke.)"
                [/message]
                [set_variable]
                        name=have_lady
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.21 
wesnoth/data/units/Drake_Clasher.cfg:1.22
--- wesnoth/data/units/Drake_Clasher.cfg:1.21   Mon May 30 13:26:11 2005
+++ wesnoth/data/units/Drake_Clasher.cfg        Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=19
 usage=fighter
-unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged; they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. 
The Clashers' weapons of choice are the sword and mace, which they use to great 
effect. The greatest Clashers can become Drake Gladiators or Slashers."
+unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged; they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. 
The Clashers' weapons of choice are the sword and mace, which they use to great 
effect. The greatest Clashers can become Drake Gladiators or Slashers."
 get_hit_sound=groan.wav
         [death]
                 [frame]
Index: wesnoth/data/units/Drake_Enforcer.cfg
diff -u wesnoth/data/units/Drake_Enforcer.cfg:1.1 
wesnoth/data/units/Drake_Enforcer.cfg:1.2
--- wesnoth/data/units/Drake_Enforcer.cfg:1.1   Mon May 30 13:26:11 2005
+++ wesnoth/data/units/Drake_Enforcer.cfg       Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=82
 usage=fighter
-unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. Drakes Enforcers protect their 
vulnerable hides with thick brass armour and they arm themselves with as many 
emerald edged weapons as possible to fend off whatever opponents may await 
them."
+unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. Drakes Enforcers protect their 
vulnerable hides with thick brass armor and they arm themselves with as many 
emerald edged weapons as possible to fend off whatever opponents may await 
them."
 get_hit_sound=groan.wav
 [resistance]
        pierce=80
Index: wesnoth/data/units/Drake_Fire.cfg
diff -u wesnoth/data/units/Drake_Fire.cfg:1.22 
wesnoth/data/units/Drake_Fire.cfg:1.23
--- wesnoth/data/units/Drake_Fire.cfg:1.22      Fri Apr 29 19:44:39 2005
+++ wesnoth/data/units/Drake_Fire.cfg   Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=37
 usage=archer
-unit_description= _ "The great fire drakes equip themselves with silver plated 
armour to defend themselves from serious injuries. Although their melee 
technique is primitive, they have mastered their internal fire and are to be 
feared. The most ferocious Fire Drakes become the flying configurations known 
as Drake Infernos."
+unit_description= _ "The great fire drakes equip themselves with silver plated 
armor to defend themselves from serious injuries. Although their melee 
technique is primitive, they have mastered their internal fire and are to be 
feared. The most ferocious Fire Drakes become the flying configurations known 
as Drake Infernos."
 get_hit_sound=groan.wav
 [resistance]
        fire=40
Index: wesnoth/data/units/Drake_Flare.cfg
diff -u wesnoth/data/units/Drake_Flare.cfg:1.19 
wesnoth/data/units/Drake_Flare.cfg:1.20
--- wesnoth/data/units/Drake_Flare.cfg:1.19     Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Drake_Flare.cfg  Mon May 30 20:34:03 2005
@@ -17,7 +17,7 @@
 undead_variation=drake
 cost=37
 usage=mixed fighter
-unit_description= _ "Drake Flares aspire to be leaders of their kind. While 
their mastery of their internal fire is not as great as some of their kin these 
Drakes have broader aspirations. They are skilled with swords, and they aspire 
to be the greatest of their kind."
+unit_description= _ "Drake Flares aspire to be leaders of their kind. While 
their mastery of their internal fire is not as great as some of their kin, 
these Drakes have broader aspirations. They are skilled with swords, and they 
aspire to be the greatest of their kind."
 get_hit_sound=groan.wav
 [attack]
        name=sword
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.16 
wesnoth/data/units/Drake_Gladiator.cfg:1.17
--- wesnoth/data/units/Drake_Gladiator.cfg:1.16 Mon May 30 13:26:11 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg      Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=42
 usage=fighter
-unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. Drakes Gladiators protect their 
vulnerable hides with thick brass armour and they arm themselves with as many 
emerald edged weapons as possible to fend off whatever opponents may await 
them."
+unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. Drakes Gladiators protect their 
vulnerable hides with thick brass armor and they arm themselves with as many 
emerald edged weapons as possible to fend off whatever opponents may await 
them."
 get_hit_sound=groan.wav
 [resistance]
        pierce=90
Index: wesnoth/data/units/Drake_Glider.cfg
diff -u wesnoth/data/units/Drake_Glider.cfg:1.21 
wesnoth/data/units/Drake_Glider.cfg:1.22
--- wesnoth/data/units/Drake_Glider.cfg:1.21    Thu May 26 06:56:28 2005
+++ wesnoth/data/units/Drake_Glider.cfg Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=16
 usage=scout
-unit_description= _ "Drake Gliders wear as little armour as possible so they 
can quickly escape their foes when they leave their caves. These Drakes are 
competent fighters, possessing the internal fire common to many of their kin. 
Gliders can also effectively use their speed to viciously slam their opponents 
into submission. The best gliders can look forward to being accepted into the 
ranks of the high flying Sky Drakes.  From their aerial vantage point, these 
drakes can see past most defensive cover.  Their skill at flying allows them 
the precision to target enemies under such cover"
+unit_description= _ "Drake Gliders wear as little armor as possible so they 
can quickly escape their foes when they leave their caves. These Drakes are 
competent fighters, possessing the internal fire common to many of their kin. 
Gliders can also effectively use their speed to viciously slam their opponents 
into submission. The best gliders can look forward to being accepted into the 
ranks of the high flying Sky Drakes. From their aerial vantage point, these 
drakes can see past most defensive cover. Their skill at flying allows them the 
precision to target enemies under such cover."
 get_hit_sound=groan.wav
 [attack]
        name=slam
Index: wesnoth/data/units/Drake_Hurricane.cfg
diff -u wesnoth/data/units/Drake_Hurricane.cfg:1.1 
wesnoth/data/units/Drake_Hurricane.cfg:1.2
--- wesnoth/data/units/Drake_Hurricane.cfg:1.1  Thu May 26 06:56:28 2005
+++ wesnoth/data/units/Drake_Hurricane.cfg      Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=65
 usage=scout
-unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the 
elite amongst those drakes which are gifted with flight.  Soaring high in the 
air, they can see past most defensive cover and spit fire at their foes with 
impunity."
+unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the 
elite amongst those drakes which are gifted with flight. Soaring high in the 
air, they can see past most defensive cover and spit fire at their foes with 
impunity."
 get_hit_sound=groan.wav
 [resistance]
        fire=50
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.17 
wesnoth/data/units/Drake_Inferno.cfg:1.18
--- wesnoth/data/units/Drake_Inferno.cfg:1.17   Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Drake_Inferno.cfg        Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=65
 usage=archer
-unit_description= _ "The flying configurations known as Drake Infernos wear 
massive gold armour that is almost impenetrable. These drakes are also 
practically immune to fire as they have adjusted to hiding in the cones of 
volcanoes. Drake Infernos have utterly mastered their internal fire, and rival 
their predecessors the Dragons in their ability to use it."
+unit_description= _ "The flying configurations known as Drake Infernos wear 
massive gold armor that is almost impenetrable. These drakes are also 
practically immune to fire as they have adjusted to hiding in the cones of 
volcanoes. Drake Infernos have utterly mastered their internal fire, and rival 
their predecessors the Dragons in their ability to use it."
 get_hit_sound=groan.wav
 [resistance]
        fire=20
Index: wesnoth/data/units/Drake_Sky.cfg
diff -u wesnoth/data/units/Drake_Sky.cfg:1.22 
wesnoth/data/units/Drake_Sky.cfg:1.23
--- wesnoth/data/units/Drake_Sky.cfg:1.22       Thu May 26 06:56:28 2005
+++ wesnoth/data/units/Drake_Sky.cfg    Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=drake
 cost=27
 usage=scout
-unit_description= _ "Sky drakes are truly the kings of the sky. Using their 
momentum and fire breath as weapons these drakes are the bane of many. They can 
swiftly swoop down on prey, and are usually long gone before anyone can stop 
them.  By attacking from the air, they can spit fire with great precision into 
positions which would otherwise afford a great defensive advantage to their 
foes."
+unit_description= _ "Sky drakes are truly the kings of the sky. Using their 
momentum and fire breath as weapons these drakes are the bane of many. They can 
swiftly swoop down on prey, and are usually long gone before anyone can stop 
them. By attacking from the air, they can spit fire with great precision into 
positions which would otherwise afford a great defensive advantage to their 
foes."
 get_hit_sound=groan.wav
 [resistance]
        fire=50
Index: wesnoth/data/units/Drake_Slasher.cfg
diff -u wesnoth/data/units/Drake_Slasher.cfg:1.18 
wesnoth/data/units/Drake_Slasher.cfg:1.19
--- wesnoth/data/units/Drake_Slasher.cfg:1.18   Tue Apr  5 20:37:12 2005
+++ wesnoth/data/units/Drake_Slasher.cfg        Mon May 30 20:34:03 2005
@@ -16,7 +16,7 @@
 undead_variation=drake
 cost=35
 usage=fighter 
-unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. 
The Slashers' weapon of choice is the halberd, which they use to great effect."
+unit_description= _ "With their stumpy vestigial wings and inability to use 
their great internal fire as a weapon some may think that these Drakes are 
disadvantaged, but they would be mistaken. To compensate they have become great 
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. 
The Slashers' weapon of choice is the halberd, which they use to great effect."
 get_hit_sound=groan.wav
 [attack] 
        name=sword 
Index: wesnoth/data/units/Goblin_Spearman.cfg
diff -u wesnoth/data/units/Goblin_Spearman.cfg:1.7 
wesnoth/data/units/Goblin_Spearman.cfg:1.8
--- wesnoth/data/units/Goblin_Spearman.cfg:1.7  Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Goblin_Spearman.cfg      Mon May 30 20:34:03 2005
@@ -14,7 +14,7 @@
 advanceto=Goblin Impaler
 cost=8
 usage=fighter
-unit_description= _ "Goblins tend to try and make up for their general idiocy, 
frailty, and lack of sophisticated weaponry by attempting to overwhelm their 
foes by sheer numbers. Though lacking in decent armour or weapons, these meagre 
spearmen are well-equipped for a war of attrition. The best Goblin Spearman can 
look forward to becoming Goblin Impalers."
+unit_description= _ "Goblins tend to try and make up for their general idiocy, 
frailty, and lack of sophisticated weaponry by attempting to overwhelm their 
foes by sheer numbers. Though lacking in decent armor or weapons, these meagre 
spearmen are well-equipped for a war of attrition. The best Goblin Spearman can 
look forward to becoming Goblin Impalers."
 get_hit_sound=orc-small-hit.wav
        [attack]
        name=spear
Index: wesnoth/data/units/Noble_Lord.cfg
diff -u wesnoth/data/units/Noble_Lord.cfg:1.6 
wesnoth/data/units/Noble_Lord.cfg:1.7
--- wesnoth/data/units/Noble_Lord.cfg:1.6       Mon May  9 04:57:20 2005
+++ wesnoth/data/units/Noble_Lord.cfg   Mon May 30 20:34:03 2005
@@ -21,7 +21,7 @@
 advanceto=null
 cost=150
 usage=mixed fighter
-unit_description= _ "The noble leaders of many troops, Lords are especially 
strong in melee combat, and also possess skill with the bow. Like lords, Lords 
possess leadership skills, and improve the fighting ability of all adjacent 
lower-level units."
+unit_description= _ "The noble leaders of many troops, Lords are especially 
strong in melee combat, and also possess skill with the bow. Like Commanders, 
Lords possess leadership skills, and improve the fighting ability of all 
adjacent lower-level units."
 get_hit_sound=groan.wav
        [attack]
        name=sword
Index: wesnoth/data/units/Saurian_Ambusher.cfg
diff -u wesnoth/data/units/Saurian_Ambusher.cfg:1.5 
wesnoth/data/units/Saurian_Ambusher.cfg:1.6
--- wesnoth/data/units/Saurian_Ambusher.cfg:1.5 Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Saurian_Ambusher.cfg     Mon May 30 20:34:03 2005
@@ -15,7 +15,7 @@
 undead_variation=saurian
 cost=28 
 usage=scout
-unit_description= _ "Saurian Ambushers are highly skilled in the use of the 
spear. Despite their lethargic cold blooded heritage, and their relative 
frailty, they are highly valued as scouts as they can navigate through rough 
terrain and around opponents. Saurian Ambushers possess the strength to take 
full advantage of this fact. The best Ambushers go on to become Saurian 
Flankers"
+unit_description= _ "Saurian Ambushers are highly skilled in the use of the 
spear. Despite their lethargic cold blooded heritage, and their relative 
frailty, they are highly valued as scouts as they can navigate through rough 
terrain and around opponents. Saurian Ambushers possess the strength to take 
full advantage of this fact. The best Ambushers go on to become Saurian 
Flankers."
 get_hit_sound=hiss.wav
 ability=skirmisher
        [attack] 
Index: wesnoth/data/units/White_Mage.cfg
diff -u wesnoth/data/units/White_Mage.cfg:1.20 
wesnoth/data/units/White_Mage.cfg:1.21
--- wesnoth/data/units/White_Mage.cfg:1.20      Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/White_Mage.cfg   Mon May 30 20:34:03 2005
@@ -23,7 +23,7 @@
 advanceto=Mage of Light
 cost=80
 usage=healer
-unit_description= _ "White Mages are weak in combat, but expert in the ways of 
healing. Units placed adjacent to a White Mage will heal as though they were 
resting in a village. White Mages are potent in battle against the undead, 
which suffer high damage from their light beam"
+unit_description= _ "White Mages are weak in combat, but expert in the ways of 
healing. Units placed adjacent to a White Mage will heal as though they were 
resting in a village. White Mages are potent in battle against the undead, 
which suffer high damage from their light beam."
 get_hit_sound=groan.wav
        [attack]
        name=staff
@@ -94,7 +94,7 @@
        advanceto=Mage of Light
        cost=80
        usage=healer
-       unit_description= _ "White Mages are weak in combat, but expert in the 
ways of healing. Units placed adjacent to a White Mage will heal as though they 
were resting in a village. White Mages are potent in battle against the undead, 
which suffer high damage from their light beam"
+       unit_description= _ "White Mages are weak in combat, but expert in the 
ways of healing. Units placed adjacent to a White Mage will heal as though they 
were resting in a village. White Mages are potent in battle against the undead, 
which suffer high damage from their light beam."
        get_hit_sound=female-hit.wav
                [attack]
                name=staff




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