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[Wesnoth-cvs-commits] wesnoth/src multiplayer_connect.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/src multiplayer_connect.cpp
Date: Sat, 28 May 2005 18:29:05 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    05/05/28 22:29:05

Modified files:
        src            : multiplayer_connect.cpp 

Log message:
        fixed bug when loading saved games

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.144&tr2=1.145&r1=text&r2=text

Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.144 
wesnoth/src/multiplayer_connect.cpp:1.145
--- wesnoth/src/multiplayer_connect.cpp:1.144   Sat May 14 10:58:54 2005
+++ wesnoth/src/multiplayer_connect.cpp Sat May 28 22:29:05 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.144 2005/05/14 10:58:54 j_daniel Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.145 2005/05/28 22:29:05 Sirp Exp $ */
 /*
    Copyright (C) 
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -899,10 +899,14 @@
                level_ = state_.snapshot;
 
                // Adds the replay data, and the replay start, to the level, so
-               // clients can receive it.
-               level_.add_child("replay") = state_.replay_data;
-               if(!state_.starting_pos.empty())
-                       level_.add_child("replay_start") = state_.starting_pos;
+               // clients can receive it.
+
+               //TO-DO: this should be done only if the player has selected 
for the replay to be viewed
+               if(false) {
+                       level_.add_child("replay") = state_.replay_data;
+                       if(!state_.starting_pos.empty())
+                               level_.add_child("replay_start") = 
state_.starting_pos;
+               }
 
                level_.add_child("statistics") = statistics::write_stats();
 




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