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[Wesnoth-cvs-commits] wesnoth/data help.cfg


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg
Date: Wed, 13 Apr 2005 07:48:15 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/04/13 11:48:15

Modified files:
        data           : help.cfg 

Log message:
        Fixed the section on traits. Used most of what Jetryl said plus fix 
(and probably caused) a couple of other errors as well.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text

Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.23 wesnoth/data/help.cfg:1.24
--- wesnoth/data/help.cfg:1.23  Tue Mar 15 00:04:53 2005
+++ wesnoth/data/help.cfg       Wed Apr 13 11:48:15 2005
@@ -207,9 +207,9 @@
 [topic]
 id=traits
 title= _ "Traits"
-text= _ "Most units have two traits. Traits are attributes of the unit that 
modify its attributes slightly. They are assigned to a unit randomly when the 
unit is recruited.
+text= _ "Most units have two traits, with the exception of Undead units who 
are assigned the trait 'Undead'. Traits are modifications that change a unit's 
attributes slightly. They are usually randomly assigned to a unit when it is 
recruited." + _"
 
-The currently available traits are the following." + _"
+The traits that are available to all non-Undead units are:" + _"
 
 
 <header>text=Intelligent</header>
@@ -219,13 +219,6 @@
 Intelligent units are very useful at the beginning of a campaign, as they can 
be quickly advanced into much needed higher level units. Later in the campaign, 
they are not quite so useful, and if you have plenty of high level units you 
may find yourself recalling units with more useful ''long-term'' traits." + _"
 
 
-<header>text=Loyal</header>
-
-Loyal units only ever require an upkeep of one, no matter what level they are.
-
-Loyal has no effect on a level one unit, which makes it useless in the early 
campaign. Once a unit begins to level up, however, it can save you considerable 
gold over the course of the campaign." + _"
-
-
 <header>text=Quick</header>
 
 Quick units have 1 extra movement point, but 10% less HP than usual.
@@ -244,7 +237,32 @@
 
 Strong units do 1 more damage per swing in melee combat, and have 2 more HP.
 
-Useful for any close-combat unit, Strong is most effective for units who have 
a high number of swings, such as the Elvish Fighter. Strong units can be very 
useful when a tiny bit of extra damage is all that is needed to turn a damaging 
stroke into a killing blow."
+Useful for any close-combat unit, Strong is most effective for units who have 
a high number of swings, such as the Elvish Fighter. Strong units can be very 
useful when a tiny bit of extra damage is all that is needed to turn a damaging 
stroke into a killing blow." + _"
+
+
+Other special traits that may be assigned to units are:" + _"
+
+
+<header>text=Loyal</header>
+
+Loyal units don't pay upkeep. Most units incur an upkeep cost at the end of 
every turn, which is equal to their level. Loyal units do not incur this cost.
+
+
+During campaigns, certain units may opt join the player's forces of their own 
volition.  These units are marked with the Loyal trait.  Although they may 
require payment to be recalled, they never incur any upkeep costs. This can 
make them invaluable during a long campaign, when gold is in short supply. This 
trait is never given to recruited units, so it may be unwise to dismiss them or 
send them to a foolish death." + _"
+
+
+<header>text=Undead</header>
+
+Undead units are immune to poison.
+
+Undead units generally have Undead as their only trait. Since Undead units are 
the bodies of the dead, risen to fight again, poison has no effect upon them. 
This can make them invaluable in dealing with foes who use poison in 
conjunction with their attacks." + _"
+
+
+<header>text=Dexterous</header>
+
+Dexterous units do +1 damage for every successful strike with a bow.
+
+Dexterous is a trait possessed only by Elves. The Elven people are known for 
their uncanny grace, and their great facility with the bow.  Some, however, are 
gifted with natural talent that exceeds their brethren.  These elves inflict an 
additional point of damage with each arrow to reflect this skill."
 # Not used since generated text was not really suitable.
 #generator=traits
 [/topic]




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