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[Wesnoth-cvs-commits] wesnoth/data help.cfg


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg
Date: Thu, 14 Apr 2005 06:18:56 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/04/14 10:18:56

Modified files:
        data           : help.cfg 

Log message:
        Make it 'flow' a little better- Feel free to edit to taste.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text

Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.25 wesnoth/data/help.cfg:1.26
--- wesnoth/data/help.cfg:1.25  Thu Apr 14 09:35:16 2005
+++ wesnoth/data/help.cfg       Thu Apr 14 10:18:56 2005
@@ -216,28 +216,28 @@
 
 Intelligent units require 20% less experience than usual to advance.
 
-Intelligent units are very useful at the beginning of a campaign, as they can 
be quickly advanced into much needed higher level units. Later in the campaign, 
they are not quite so useful, and if you have plenty of high level units you 
may find yourself recalling units with more useful ''long-term'' traits." + _"
+Intelligent units are very useful at the beginning of a campaign as they can 
advance to higher levels more quickly. Later in campaigns Intelligent is not 
quite as useful because units no longer require experience points after 
reaching their maximum level. If you have many 'maximum level' units you may 
with to recall units with more desirable traits." + _"
 
 
 <header>text=Quick</header>
 
 Quick units have 1 extra movement point, but 10% less HP than usual.
 
-Quick is the most noticeable trait, particularly in slower units such as 
trolls or heavy infantry. Units with the Quick trait can often have greatly 
increased mobility in rough terrain, so consider that when deploying your 
forces. Also, remember that Quick units aren't quite as tough as usual, and so 
aren't so good for holding positions." + _"
+Quick is the most noticeable trait, particularly in slower moving units such 
as trolls or heavy infantry. Units with the Quick trait often have greatly 
increased mobility in rough terrain, so you should consider that when deploying 
your forces. Also, Quick units aren't quite as tough as units without this 
trait and are subsequently less good at holding contested positions." + _"
 
 
 <header>text=Resilient</header>
 
 Resilient units have 7 more HP than usual.
 
-Resilient units can be useful at all stages in the campaign, and is a useful 
trait for all units, though you'll find yourself noticing it more in some units 
than others. Resilient units are especially useful for holding ground against 
opponents." + _"
+Resilient units can be useful at all stages of a campaign, and this is a 
useful trait for all units. Resilient is often most helpful as a trait when it 
occurs in a unit that has some combination of low hitpoints, good defence, or 
high resistances. Resilient units are especially useful for holding strategic 
positions against opponents." + _"
 
 
 <header>text=Strong</header>
 
 Strong units do 1 more damage per swing in melee combat, and have 2 more HP.
 
-Useful for any close-combat unit, Strong is most effective for units who have 
a high number of swings, such as the Elvish Fighter. Strong units can be very 
useful when a tiny bit of extra damage is all that is needed to turn a damaging 
stroke into a killing blow." + _"
+While useful for any close-combat unit, Strong is most effective for units who 
have a high number of swings such as the Elvish Fighter. Strong units can be 
very useful when a tiny bit of extra damage is all that is needed to turn a 
damaging stroke into a killing blow." + _"
 
 
 Other special traits that may be assigned to units are:" + _"
@@ -255,7 +255,7 @@
 
 Undead units are immune to poison.
 
-Undead units generally have Undead as their only trait. Since Undead units are 
the bodies of the dead, risen to fight again, poison has no effect upon them. 
This can make them invaluable in dealing with foes who use poison in 
conjunction with their attacks." + _"
+Undead units generally have 'Undead' as their only trait. Since Undead units 
are the bodies of the dead, risen to fight again, poison has no effect upon 
them. This can make them invaluable in dealing with foes who use poison in 
conjunction with their attacks." + _"
 
 
 <header>text=Dexterous</header>




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