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[Wesnoth-cvs-commits] wesnoth/data help.cfg
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data help.cfg |
Date: |
Thu, 14 Apr 2005 06:18:56 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 05/04/14 10:18:56
Modified files:
data : help.cfg
Log message:
Make it 'flow' a little better- Feel free to edit to taste.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.25 wesnoth/data/help.cfg:1.26
--- wesnoth/data/help.cfg:1.25 Thu Apr 14 09:35:16 2005
+++ wesnoth/data/help.cfg Thu Apr 14 10:18:56 2005
@@ -216,28 +216,28 @@
Intelligent units require 20% less experience than usual to advance.
-Intelligent units are very useful at the beginning of a campaign, as they can
be quickly advanced into much needed higher level units. Later in the campaign,
they are not quite so useful, and if you have plenty of high level units you
may find yourself recalling units with more useful ''long-term'' traits." + _"
+Intelligent units are very useful at the beginning of a campaign as they can
advance to higher levels more quickly. Later in campaigns Intelligent is not
quite as useful because units no longer require experience points after
reaching their maximum level. If you have many 'maximum level' units you may
with to recall units with more desirable traits." + _"
<header>text=Quick</header>
Quick units have 1 extra movement point, but 10% less HP than usual.
-Quick is the most noticeable trait, particularly in slower units such as
trolls or heavy infantry. Units with the Quick trait can often have greatly
increased mobility in rough terrain, so consider that when deploying your
forces. Also, remember that Quick units aren't quite as tough as usual, and so
aren't so good for holding positions." + _"
+Quick is the most noticeable trait, particularly in slower moving units such
as trolls or heavy infantry. Units with the Quick trait often have greatly
increased mobility in rough terrain, so you should consider that when deploying
your forces. Also, Quick units aren't quite as tough as units without this
trait and are subsequently less good at holding contested positions." + _"
<header>text=Resilient</header>
Resilient units have 7 more HP than usual.
-Resilient units can be useful at all stages in the campaign, and is a useful
trait for all units, though you'll find yourself noticing it more in some units
than others. Resilient units are especially useful for holding ground against
opponents." + _"
+Resilient units can be useful at all stages of a campaign, and this is a
useful trait for all units. Resilient is often most helpful as a trait when it
occurs in a unit that has some combination of low hitpoints, good defence, or
high resistances. Resilient units are especially useful for holding strategic
positions against opponents." + _"
<header>text=Strong</header>
Strong units do 1 more damage per swing in melee combat, and have 2 more HP.
-Useful for any close-combat unit, Strong is most effective for units who have
a high number of swings, such as the Elvish Fighter. Strong units can be very
useful when a tiny bit of extra damage is all that is needed to turn a damaging
stroke into a killing blow." + _"
+While useful for any close-combat unit, Strong is most effective for units who
have a high number of swings such as the Elvish Fighter. Strong units can be
very useful when a tiny bit of extra damage is all that is needed to turn a
damaging stroke into a killing blow." + _"
Other special traits that may be assigned to units are:" + _"
@@ -255,7 +255,7 @@
Undead units are immune to poison.
-Undead units generally have Undead as their only trait. Since Undead units are
the bodies of the dead, risen to fight again, poison has no effect upon them.
This can make them invaluable in dealing with foes who use poison in
conjunction with their attacks." + _"
+Undead units generally have 'Undead' as their only trait. Since Undead units
are the bodies of the dead, risen to fight again, poison has no effect upon
them. This can make them invaluable in dealing with foes who use poison in
conjunction with their attacks." + _"
<header>text=Dexterous</header>