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[Wesnoth-cvs-commits] wesnoth/data scenarios/Heir_To_The_Throne/A_Cho...
From: |
Susanna Björverud |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data scenarios/Heir_To_The_Throne/A_Cho... |
Date: |
Wed, 13 Apr 2005 07:55:33 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Susanna Björverud <address@hidden> 05/04/13 11:55:33
Modified files:
data/scenarios/Heir_To_The_Throne: A_Choice_Must_Be_Made.cfg
Elven_Council.cfg intro.cfg
data/scenarios/Son_Of_The_Black_Eye: Black_Flag.cfg
Clash_Of_Armies.cfg
Desert_Of_Death.cfg
End_Of_Peace.cfg
Saving_Inarix.cfg
Shan_Taum_The_Smug.cfg
Silent_Forest.cfg
The_Siege_Of_Barag_Gor.cfg
To_The_Harbour_Of_Tirigaz.cfg
Towards_Mountains_of_Haag.cfg
deaths.cfg story.cfg
data/scenarios/The_Rise_of_Wesnoth: Epilogue.cfg
Return_to_Oldwood.cfg
data/scenarios/multiplayer: Clash.cfg Random_Scenario_Marsh.cfg
Random_Scenario_Winter.cfg
data/units : Ancient_Wose.cfg Bone_Shooter.cfg Draug.cfg
Elvish_Sorceress.cfg Elvish_Sylph.cfg
Grand_Marshal.cfg Javelineer.cfg
Mermaid_Diviner.cfg Mermaid_Initiate.cfg
Mermaid_Priestess.cfg Merman_Hoplite.cfg
Merman_Warrior.cfg Naga-Fighter.cfg
Naga-Myrmidon.cfg Naga-Warrior.cfg
Orcish_Leader.cfg Orcish_Ruler.cfg
Orcish_Sovereign.cfg Soul_Shooter.cfg
Log message:
Removed double space from within translatable strings. In the process
some re-indentation has occurred. Also removed the non-utf8 Gruu death
event
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/intro.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/deaths.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Son_Of_The_Black_Eye/story.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Clash.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bone_Shooter.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Draug.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sorceress.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sylph.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Marshal.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Javelineer.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Initiate.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Priestess.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Warrior.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Fighter.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Myrmidon.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Warrior.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Leader.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Ruler.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Sovereign.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soul_Shooter.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg
diff -u
wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:1.22
wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:1.23
--- wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:1.22
Mon Mar 28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg Wed Apr
13 11:55:32 2005
@@ -188,7 +188,7 @@
[/message]
[message]
description=Delfador
- message= _ "Friends, peace! Though we are out
of the tunnels, we are hardly safe. We are somewhere in the arid and wild north
lands, that is all we know. Behold! To the north, orcs, to the south, dark
hordes. We must remain at peace with one another, or else all perish!"
+ message= _ "Friends, peace! Though we are out
of the tunnels, we are hardly safe. We are somewhere in the arid and wild north
lands, that is all we know. Behold! To the north, orcs, to the south, dark
hordes. We must remain at peace with one another, or else all perish!"
[/message]
[message]
description=Li'sar
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:1.19
wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:1.20
--- wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:1.19 Mon Mar
28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Elven_Council.cfg Wed Apr 13
11:55:32 2005
@@ -165,7 +165,7 @@
[/message]
[message]
description=Delfador
- message= _ "Though you have the Scepter,
Princess, it is rightfully Konrad's. You have it now only because we helped
you get it."
+ message= _ "Though you have the Scepter,
Princess, it is rightfully Konrad's. You have it now only because we helped you
get it."
[/message]
[message]
description=Li'sar
Index: wesnoth/data/scenarios/Heir_To_The_Throne/intro.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/intro.cfg:1.8
wesnoth/data/scenarios/Heir_To_The_Throne/intro.cfg:1.9
--- wesnoth/data/scenarios/Heir_To_The_Throne/intro.cfg:1.8 Mon Mar 28
23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/intro.cfg Wed Apr 13 11:55:32 2005
@@ -9,7 +9,7 @@
background=campaigns/Heir_To_The_Throne/story/story1.png
[/part]
[part]
- story= _ "Eldred was a brave and courageous warrior, able to lead his
soldiers well. Unfortunately for Garard, his son was also ambitious... and
treacherous. In the heat of battle, Eldred's men turned on the king. And so,
Garard was slain in battle that day, along with his brother and all his sons
but Eldred."
+ story= _ "Eldred was a brave and courageous warrior, able to lead his
soldiers well. Unfortunately for Garard, his son was also ambitious... and
treacherous. In the heat of battle, Eldred's men turned on the king. And so,
Garard was slain in battle that day, along with his brother and all his sons
but Eldred."
background=campaigns/Heir_To_The_Throne/story/story2.png
[/part]
[part]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:1.21
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:1.22
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:1.21 Mon Apr
11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg Wed Apr 13
11:55:32 2005
@@ -149,7 +149,7 @@
[/message]
[message]
description="Pirk"
- message= _ "Looks like they are to be facing attack from
pirates of the High Sea. We should help them."
+ message= _ "Looks like they are to be facing attack from
pirates of the High Sea. We should help them."
[/message]
[message]
description="Vraurk"
@@ -157,19 +157,19 @@
[/message]
[message]
description="Pirk"
- message= _ "Call for reinforcements? Do you mean you don't
want to fight for our brothers? Are you a coward, Vraurk?"
+ message= _ "Call for reinforcements? Do you mean you don't want
to fight for our brothers? Are you a coward, Vraurk?"
[/message]
[message]
description="Vraurk"
- message= _ "Me? I'll show you if I'm a coward!"
+ message= _ "Me? I'll show you if I'm a coward!"
[/message]
[message]
description="Kapou'e"
- message= _ "It is not time for quarreling! I'm to contain
them, go find reinforcements."
+ message= _ "It is not time for quarreling! I'm to contain them,
go find reinforcements."
[/message]
[message]
description="Gork"
- message= _ "This is a wise choice. Good luck, son of the Black
Eye."
+ message= _ "This is a wise choice. Good luck, son of the Black
Eye."
[/message]
[kill]
description=Gork
@@ -182,140 +182,140 @@
[/kill]
[message]
description="Slowhand"
- message= _ "Haha! Our plan is going well, let surround them on
land while our allies attack them from sea!"
+ message= _ "Haha! Our plan is going well, let surround them on
land while our allies attack them from sea!"
[/message]
[/event]
[event]
- name=turn 2
- {MOVE_TRANSPORT_GALEON 2 28 9 30 3,4,5,6,7,8,9 28,28,28,28,29,29,30}
- [message]
- description="Kapou'e"
- message= _ "We are attacked from both sides! Grüü, hold
them while I run to Tirigaz to find forces to counter attack. Although we
can't defeat those pirates without naval forces, we can wipe humans out of this
region."
- [/message]
- [message]
- description="Grüü"
- message= _ "I love this strategy, chief!"
- [/message]
+ name=turn 2
+ {MOVE_TRANSPORT_GALEON 2 28 9 30 3,4,5,6,7,8,9 28,28,28,28,29,29,30}
+ [message]
+ description="Kapou'e"
+ message= _ "We are attacked from both sides! Grüü, hold them
while I run to Tirigaz to find forces to counter attack. Although we can't
defeat those pirates without naval forces, we can wipe humans out of this
region."
+ [/message]
+ [message]
+ description="Grüü"
+ message= _ "I love this strategy, chief!"
+ [/message]
[/event]
[event]
- name=turn 3
- {MOVE_TRANSPORT_GALEON 9 30 15 30 10,11,12,13,14,15 30,30,30,30,30,30}
+ name=turn 3
+ {MOVE_TRANSPORT_GALEON 9 30 15 30 10,11,12,13,14,15 30,30,30,30,30,30}
[/event]
[event]
- name=turn 4
- {MOVE_TRANSPORT_GALEON 15 30 20 30 16,17,18,19,20 30,30,30,30,30}
+ name=turn 4
+ {MOVE_TRANSPORT_GALEON 15 30 20 30 16,17,18,19,20 30,30,30,30,30}
[/event]
[event]
- name=turn 5
- {MOVE_TRANSPORT_GALEON 20 30 25 30 20,21,22,23,24,25
30,30,30,30,30,30}
- [/event]
-
- [event]
- name=turn 6
- {MOVE_TRANSPORT_GALEON 25 30 27 25 26,27,27,27,27,27
29,29,28,27,26,25}
-
- [unit]
- description="J'rem"
- type=Fencer
- x=26
- y=24
- side=3
- [/unit]
- [unit]
- type=Fencer
- x=27
- y=24
- side=3
- [/unit]
- [unit]
- type=Swordsman
- x=26
- y=25
- side=3
- [/unit]
- [unit]
- type=Mage
- x=28
- y=24
- side=3
- [/unit]
- [unit]
- type=Cavalryman
- x=28
- y=25
- side=3
- [/unit]
- [unit]
- type=Cavalryman
- x=28
- y=25
- side=3
- [/unit]
- [unit]
- type=Cavalryman
- x=28
- y=25
- side=3
- [/unit]
- [message]
- description="J'rem"
- message= _ "Pillage! Let's plunder these orcs!"
- [/message]
+ name=turn 5
+ {MOVE_TRANSPORT_GALEON 20 30 25 30 20,21,22,23,24,25 30,30,30,30,30,30}
+ [/event]
+
+ [event]
+ name=turn 6
+ {MOVE_TRANSPORT_GALEON 25 30 27 25 26,27,27,27,27,27 29,29,28,27,26,25}
+
+ [unit]
+ description="J'rem"
+ type=Fencer
+ x=26
+ y=24
+ side=3
+ [/unit]
+ [unit]
+ type=Fencer
+ x=27
+ y=24
+ side=3
+ [/unit]
+ [unit]
+ type=Swordsman
+ x=26
+ y=25
+ side=3
+ [/unit]
+ [unit]
+ type=Mage
+ x=28
+ y=24
+ side=3
+ [/unit]
+ [unit]
+ type=Cavalryman
+ x=28
+ y=25
+ side=3
+ [/unit]
+ [unit]
+ type=Cavalryman
+ x=28
+ y=25
+ side=3
+ [/unit]
+ [unit]
+ type=Cavalryman
+ x=28
+ y=25
+ side=3
+ [/unit]
+ [message]
+ description="J'rem"
+ message= _ "Pillage! Let's plunder these orcs!"
+ [/message]
[/event]
[event]
- name=die
- [filter]
- description=Slowhand
- [/filter]
- [message]
- speaker=unit
- message= _ "Aaaargh! I die!"
- [/message]
- [message]
- description="Kapou'e"
- message= _ "Finally you paid for all of what you did to my
Orc brothers!"
- [/message]
- {ORCISH_SHAMAN 26 1 Pirk}
- {OLD_ORCISH_SHAMAN 27 1 Gork}
- {NOVICE_ORCISH_SHAMAN 28 1 Vraurk}
- [message]
- description=Gork
- message= _ "We're back! We have bad news, the humans are
regrouping on our tails, we must leave."
- [/message]
- [message]
- description=Kapou'e
- message= _ "But where is the rest of the council? We
haven't made such a long journey to flee!"
- [/message]
- [message]
- description=Pirk
- message= _ "We had news from them, all of them fled to the
East, near the Mourned Hills. I think we should go for them as soon as
possible and evacuate this city."
- [/message]
- [message]
- description=Kapou'e
- message= _ "But it is beyond the Desert of Death, which is
full of poisonous giant scorpions and outlaws. And bypassing it would take
ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
- [/message]
- [message]
- description=Grüü
- message= _ "So we have no choice ... I've never tasted
scorpions but sure, this journey promises to be fun."
- [/message]
- [kill]
- description=Eastern_Tower
- [/kill]
- [kill]
- description=Northern_Tower
- [/kill]
- [kill]
- description=Western_Tower
- [/kill]
- [endlevel]
- result=victory
- bonus=yes
- [/endlevel]
+ name=die
+ [filter]
+ description=Slowhand
+ [/filter]
+ [message]
+ speaker=unit
+ message= _ "Aaaargh! I die!"
+ [/message]
+ [message]
+ description="Kapou'e"
+ message= _ "Finally you paid for all of what you did to my Orc
brothers!"
+ [/message]
+ {ORCISH_SHAMAN 26 1 Pirk}
+ {OLD_ORCISH_SHAMAN 27 1 Gork}
+ {NOVICE_ORCISH_SHAMAN 28 1 Vraurk}
+ [message]
+ description=Gork
+ message= _ "We're back! We have bad news, the humans are
regrouping on our tails, we must leave."
+ [/message]
+ [message]
+ description=Kapou'e
+ message= _ "But where is the rest of the council? We haven't
made such a long journey to flee!"
+ [/message]
+ [message]
+ description=Pirk
+ message= _ "We had news from them, all of them fled to the
East, near the Mourned Hills. I think we should go for them as soon as possible
and evacuate this city."
+ [/message]
+ [message]
+ description=Kapou'e
+ message= _ "But it is beyond the Desert of Death, which is full
of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not
to mention after this desert, we'll have to cross the Silent Forest!"
+ [/message]
+ [message]
+ description=Grüü
+ message= _ "So we have no choice ... I've never tasted
scorpions but sure, this journey promises to be fun."
+ [/message]
+ [kill]
+ description=Eastern_Tower
+ [/kill]
+ [kill]
+ description=Northern_Tower
+ [/kill]
+ [kill]
+ description=Western_Tower
+ [/kill]
+ [endlevel]
+ result=victory
+ bonus=yes
+ [/endlevel]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:1.25
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:1.26
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:1.25
Mon Apr 11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg Wed Apr
13 11:55:32 2005
@@ -2,22 +2,22 @@
{utils.cfg}
- [scenario]
- id=Clash_of_armies
- #textdomain wesnoth-sotbe
- name= _ "Clash of Armies"
- map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
- turns=24
-
- {SECOND_WATCH}
- {DAWN}
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
+[scenario]
+ id=Clash_of_armies
+ #textdomain wesnoth-sotbe
+ name= _ "Clash of Armies"
+ map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
+ turns=24
+
+ {SECOND_WATCH}
+ {DAWN}
+ {MORNING}
+ {AFTERNOON}
+ {DUSK}
+ {FIRST_WATCH}
- next_scenario="null"
- music="wesnoth-2.ogg"
+ next_scenario="null"
+ music="wesnoth-2.ogg"
[event]
name=prestart
@@ -46,411 +46,411 @@
[/objectives]
[/event]
- [side]
- type=Orcish Leader
- description=Kapou'e
- user_description= _ "Kapou'e"
- side=1
- canrecruit=1
- controller=human
- recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer, Saurian
Skirmisher
- team_name=Kapoue
- gold=100
- {BLACK_FLAG}
- [/side]
-
- [side]
- race=Elf
- type=Elvish Champion
- description=Mkel
- user_description= _ "Mkel"
- side=2
- canrecruit=1
- [ai]
- aggression=1.0
- recruitment_pattern=scout, scout, fighter, fighter, fighter, healer,
archer
- grouping=no
- [target]
- type="Watch Tower"
- value=50
- [/target]
- recruitment_ignore_bad_combat=yes
- recruitment_ignore_bad_movement=yes
+ [side]
+ type=Orcish Leader
+ description=Kapou'e
+ user_description= _ "Kapou'e"
+ side=1
+ canrecruit=1
+ controller=human
+ recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer,
Saurian Skirmisher
+ team_name=Kapoue
+ gold=100
+ {BLACK_FLAG}
+ [/side]
+
+ [side]
+ race=Elf
+ type=Elvish Champion
+ description=Mkel
+ user_description= _ "Mkel"
+ side=2
+ canrecruit=1
+ [ai]
+ aggression=1.0
+ recruitment_pattern=scout, scout, fighter, fighter, fighter, healer,
archer
+ grouping=no
+ [target]
+ type="Watch Tower"
+ value=50
+ [/target]
+ recruitment_ignore_bad_combat=yes
+ recruitment_ignore_bad_movement=yes
[/ai]
- recruit=Elvish Captain, Elvish Fighter, Elvish Archer, Elvish Marksman,
Elvish Druid, Elvish Scout
- team_name=vilains
- village_value=0.0
- leader_value=50.0
- {GOLD 200, 200, 250}
- {INCOME 15, 30, 45}
- [/side]
-
- [side]
- race=Dwarf
- type=Dwarvish Steelclad
- description=Oumph
- user_description= _ "Oumph"
- side=3
- canrecruit=1
- [ai]
- recruitment_pattern=scout, scout, scout, scout, fighter, archer
- aggression=1.0
- villages_per_scout=10
- grouping=no
- [target]
- type="Watch Tower"
- value=50
- [/target]
- recruitment_ignore_bad_combat=yes
- recruitment_ignore_bad_movement=yes
+ recruit=Elvish Captain, Elvish Fighter, Elvish Archer, Elvish
Marksman, Elvish Druid, Elvish Scout
+ team_name=vilains
+ village_value=0.0
+ leader_value=50.0
+ {GOLD 200, 200, 250}
+ {INCOME 15, 30, 45}
+ [/side]
+
+ [side]
+ race=Dwarf
+ type=Dwarvish Steelclad
+ description=Oumph
+ user_description= _ "Oumph"
+ side=3
+ canrecruit=1
+ [ai]
+ recruitment_pattern=scout, scout, scout, scout, fighter, archer
+ aggression=1.0
+ villages_per_scout=10
+ grouping=no
+ [target]
+ type="Watch Tower"
+ value=50
+ [/target]
+ recruitment_ignore_bad_combat=yes
+ recruitment_ignore_bad_movement=yes
[/ai]
- village_value=0.0
- recruit=Dwarvish Fighter, Dwarvish Thunderer, Bandit, Gryphon Rider
- team_name=vilains
- {GOLD 200, 250, 300}
- {INCOME 15, 30, 45}
- [/side]
-
- [side]
- race=Human
- type=General
- description=Earl Lanbec'h
- user_description= _ "Earl Lanbec'h"
- side=4
- canrecruit=1
- grouping=no
- [ai]
+ village_value=0.0
+ recruit=Dwarvish Fighter, Dwarvish Thunderer, Bandit, Gryphon
Rider
+ team_name=vilains
+ {GOLD 200, 250, 300}
+ {INCOME 15, 30, 45}
+ [/side]
+
+ [side]
+ race=Human
+ type=General
+ description=Earl Lanbec'h
+ user_description= _ "Earl Lanbec'h"
+ side=4
+ canrecruit=1
+ grouping=no
+ [ai]
aggression=1.0
recruitment_pattern=fighter, archer, mixed fighter
[target]
- type="Watch Tower"
- value=50
+ type="Watch Tower"
+ value=50
[/target]
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
- [/ai]
- leader_value=50.0
- village_value=0.0
- recruit=Swordsman, Red Mage, Pikeman, Heavy Infantryman, Fencer, Bowman
- team_name=vilains
- {GOLD 150, 200, 250}
- {INCOME 15, 30, 45}
- [/side]
-
- [side]
- race=Merman
- type=Merman Warrior
- description=Plouf
- user_description= _ "Plouf"
- side=5
- canrecruit=0
- [ai]
+ [/ai]
+ leader_value=50.0
+ village_value=0.0
+ recruit=Swordsman, Red Mage, Pikeman, Heavy Infantryman,
Fencer, Bowman
+ team_name=vilains
+ {GOLD 150, 200, 250}
+ {INCOME 15, 30, 45}
+ [/side]
+
+ [side]
+ race=Merman
+ type=Merman Warrior
+ description=Plouf
+ user_description= _ "Plouf"
+ side=5
+ canrecruit=0
+ [ai]
aggression=1.0
[target]
- value=50
- x=23-26
- y=9-12
+ value=50
+ x=23-26
+ y=9-12
[/target]
[target]
- side=1
- value=20
+ side=1
+ value=20
[/target]
- [/ai]
- team_name=vilains
- [/side]
-
- [story]
- [part]
- background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
- show_title=yes
- {CROSS 318 378}
- [/part]
- [/story]
-
- [event]
- name=prestart
- {RECALL Grüü}
- {RECALL Inarix}
- {RECALL Plonk}
- {WATCH_TOWER 31 2 (Eastern Tower)}
- {WATCH_TOWER 20 1 (Western Tower)}
- {WATCH_TOWER 25 4 (Southern Tower)}
- [role]
- type=Orcish Warlord,Troll Warrior,Orcish Warrior,Saurian
Ambusher,Troll,Orcish Grunt,Saurian Skirmisher,Troll Whelp
- role=cannonfodder
- [/role]
- [recall]
- role=cannonfodder
- x=24
- y=11
- [/recall]
- [teleport]
- [filter]
- role=cannonfodder
- [/filter]
- x=24
- y=11
- [/teleport]
- [role]
- role=cannonfodder2
- type=Orcish Crossbowman,Orcish Slayer,Orcish Archer,Orcish Assassin
- [/role]
- [recall]
- role=cannonfodder2
- x=25
- y=11
- [/recall]
- [teleport]
- [filter]
- role=cannonfodder2
- [/filter]
- x=25
- y=11
- [/teleport]
- [/event]
-
- [event]
- name=start
-
- [message]
- speaker="Kapou'e"
- message= _ "So here we are, they are preparing to assault."
- [/message]
-
- [message]
- speaker="Grüü"
- message= _ "Prestim's walls are rock hard, they' ll break clean off on
them."
- [/message]
-
- [message]
- speaker="Inarix"
- message= _ "I'm not that sure. Every fortress has its own weakness.
Prestim's wall are built on three towers. If one of them is destroyed, a
breach will allow humans to enter Prestim ... needless to say, this would be
the end for us."
- [/message]
-
- [message]
- speaker="Kapou'e"
- message= _ "I've received messengers from the Council, saying that they
are regrouping tribes into the Great Horde."
- [/message]
-
- [message]
- speaker="Grüü"
- message= _ "Great! When do they arrive?"
- [/message]
-
- [message]
- speaker="Kapou'e"
- message= _ "In four days minimum. I fear it will be too late."
- [/message]
-
- [message]
- speaker="Inarix"
- message= _ "I don't think so, there is still a way..."
- [/message]
-
- [message]
- speaker="Kapou'e"
- message= _ "Which one?"
- [/message]
-
- [message]
- speaker="Inarix"
- message= _ "Most of forces will cross the river by the ford where the
bridge where previously. If we manage to defend it, we might still have a
chance."
- [/message]
-
- [message]
- speaker="Kapou'e"
- message= _ "And if we fail?"
- [/message]
-
- [message]
- speaker="Inarix"
- message= _ "Then they will assault Prestim at five versus one. We'll
just have to pray to Mother earth."
- [/message]
-
- [message]
- speaker="Kapou'e"
- message= _ "Great."
- [/message]
-
- [message]
- speaker="narrator"
- message= _ "Then, the battle for Prestim began."
- [/message]
-
- [/event]
-
- [event]
- name=turn 2
- [unit]
- side=5
- type=Triton
- description=Plouf
- x=16
- y=12
- [/unit]
- {MERMAN 16 12 Soaf}
- {MERMAN 16 12 Glou}
- {MERMAN 16 12 Glorg}
- [message]
- speaker="Plouf"
- message= _ "We arrive to honor our alliance, Earl Lanbec'h."
- [/message]
- [/event]
-
- [event]
- name=turn 3
- {MERMAN 16 12 Leffe}
- {MERMAN 16 12 Kro}
- {MERMAN 16 12 Sezkat}
- [/event]
-
- [event]
- name=turn 4
- {MERMAN 16 12 Kir}
- {MERMAN 16 12 Pastis}
+ [/ai]
+ team_name=vilains
+ [/side]
+
+ [story]
+ [part]
+ background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
+ show_title=yes
+ {CROSS 318 378}
+ [/part]
+ [/story]
+
+ [event]
+ name=prestart
+ {RECALL Grüü}
+ {RECALL Inarix}
+ {RECALL Plonk}
+ {WATCH_TOWER 31 2 (Eastern Tower)}
+ {WATCH_TOWER 20 1 (Western Tower)}
+ {WATCH_TOWER 25 4 (Southern Tower)}
+ [role]
+ type=Orcish Warlord,Troll Warrior,Orcish Warrior,Saurian
Ambusher,Troll,Orcish Grunt,Saurian Skirmisher,Troll Whelp
+ role=cannonfodder
+ [/role]
+ [recall]
+ role=cannonfodder
+ x=24
+ y=11
+ [/recall]
+ [teleport]
+ [filter]
+ role=cannonfodder
+ [/filter]
+ x=24
+ y=11
+ [/teleport]
+ [role]
+ role=cannonfodder2
+ type=Orcish Crossbowman,Orcish Slayer,Orcish Archer,Orcish
Assassin
+ [/role]
+ [recall]
+ role=cannonfodder2
+ x=25
+ y=11
+ [/recall]
+ [teleport]
+ [filter]
+ role=cannonfodder2
+ [/filter]
+ x=25
+ y=11
+ [/teleport]
+ [/event]
+
+ [event]
+ name=start
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "So here we are, they are preparing to assault."
+ [/message]
+
+ [message]
+ speaker="Grüü"
+ message= _ "Prestim's walls are rock hard, they' ll break clean
off on them."
+ [/message]
+
+ [message]
+ speaker="Inarix"
+ message= _ "I'm not that sure. Every fortress has its own
weakness. Prestim's wall are built on three towers. If one of them is
destroyed, a breach will allow humans to enter Prestim ... needless to say,
this would be the end for us."
+ [/message]
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "I've received messengers from the Council,
saying that they are regrouping tribes into the Great Horde."
+ [/message]
+
+ [message]
+ speaker="Grüü"
+ message= _ "Great! When do they arrive?"
+ [/message]
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "In four days minimum. I fear it will be too
late."
+ [/message]
+
+ [message]
+ speaker="Inarix"
+ message= _ "I don't think so, there is still a way..."
+ [/message]
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "Which one?"
+ [/message]
+
+ [message]
+ speaker="Inarix"
+ message= _ "Most of forces will cross the river by the
ford where the bridge where previously. If we manage to defend it, we might
still have a chance."
+ [/message]
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "And if we fail?"
+ [/message]
+
+ [message]
+ speaker="Inarix"
+ message= _ "Then they will assault Prestim at five
versus one. We'll just have to pray to Mother earth."
+ [/message]
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "Great."
+ [/message]
+
+ [message]
+ speaker="narrator"
+ message= _ "Then, the battle for Prestim began."
+ [/message]
+
+ [/event]
+
+ [event]
+ name=turn 2
+ [unit]
+ side=5
+ type=Triton
+ description=Plouf
+ x=16
+ y=12
+ [/unit]
+ {MERMAN 16 12 Soaf}
+ {MERMAN 16 12 Glou}
+ {MERMAN 16 12 Glorg}
+ [message]
+ speaker="Plouf"
+ message= _ "We arrive to honor our alliance, Earl Lanbec'h."
+ [/message]
+ [/event]
+
+ [event]
+ name=turn 3
+ {MERMAN 16 12 Leffe}
+ {MERMAN 16 12 Kro}
+ {MERMAN 16 12 Sezkat}
+ [/event]
+
+ [event]
+ name=turn 4
+ {MERMAN 16 12 Kir}
+ {MERMAN 16 12 Pastis}
#ifdef NORMAL
- {MERMAN 16 12 Jidé}
+ {MERMAN 16 12 Jidé}
#endif
#ifdef HARD
- {MERMAN 16 12 Jidé}
+ {MERMAN 16 12 Jidé}
#endif
- [/event]
+ [/event]
- [event]
- name=turn 5
- {MERMAN 16 12 Fisher}
- {MERMAN 16 12 Bunshmills}
+ [event]
+ name=turn 5
+ {MERMAN 16 12 Fisher}
+ {MERMAN 16 12 Bunshmills}
#ifdef NORMAL
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Despé}
#endif
#ifdef HARD
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Despé}
#endif
- [/event]
+ [/event]
- [event]
- name=turn 6
- {MERMAN 16 12 Fisher}
+ [event]
+ name=turn 6
+ {MERMAN 16 12 Fisher}
#ifdef NORMAL
- {MERMAN 16 12 Bunshmills}
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Bunshmills}
+ {MERMAN 16 12 Despé}
#endif
#ifdef HARD
- {MERMAN 16 12 Bunshmills}
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Bunshmills}
+ {MERMAN 16 12 Despé}
#endif
- [/event]
+ [/event]
- [event]
- name=turn 9
- {MERMAN 16 12 Fisher}
+ [event]
+ name=turn 9
+ {MERMAN 16 12 Fisher}
#ifdef NORMAL
- {MERMAN 16 12 Bunshmills}
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Bunshmills}
+ {MERMAN 16 12 Despé}
#endif
#ifdef HARD
- {MERMAN 16 12 Bunshmills}
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Bunshmills}
+ {MERMAN 16 12 Despé}
#endif
- [/event]
+ [/event]
- [event]
- name=turn 11
- {MERMAN 16 12 Fisher}
+ [event]
+ name=turn 11
+ {MERMAN 16 12 Fisher}
#ifdef NORMAL
- {MERMAN 16 12 Bunshmills}
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Bunshmills}
+ {MERMAN 16 12 Despé}
#endif
#ifdef HARD
- {MERMAN 16 12 Bunshmills}
- {MERMAN 16 12 Despé}
+ {MERMAN 16 12 Bunshmills}
+ {MERMAN 16 12 Despé}
#endif
- [/event]
+ [/event]
- [event]
- name=time over
+ [event]
+ name=time over
+
+ {ORCISH_GRUNT 38 1}
+ {ORCISH_GRUNT 38 1}
+ {ORCISH_GRUNT 38 1}
+ {ORCISH_ARCHER 38 1}
+ {ORCISH_ARCHER 38 1}
+ {ORCISH_ARCHER 38 1}
+ {WOLF_RIDER 38 1}
+ {WOLF_RIDER 38 1}
+ {WOLF_RIDER 38 1}
+ {WOLF_RIDER 38 1}
+ {WOLF_RIDER 38 1}
+ {ORCISH_SHAMAN 38 1 Pirk}
+ {OLD_ORCISH_SHAMAN 38 1 Gork}
+ {NOVICE_ORCISH_SHAMAN 38 1 Vraurk}
+
+ [message]
+ speaker="Gork"
+ message= _ "Here we are! Hold on Prestim, we arrive to
push them to the river!"
+ [/message]
+
+ [message]
+ speaker="Earl Lanbec'h"
+ message= _ "They are too numerous now, RETREAT !"
+ [/message]
+
+ [kill]
+ side=5
+ animate=yes
+ [/kill]
+ [kill]
+ side=2
+ animate=yes
+ [/kill]
+ [kill]
+ side=3
+ animate=yes
+ [/kill]
+ [kill]
+ side=4
+ animate=yes
+ [/kill]
+
+ [message]
+ speaker="Kapou'e"
+ message= _ "The Great Horde at last! I was beginning to
think they would never come."
+ [/message]
+
+ [message]
+ speaker="Gork"
+ message= _ "The defense of Prestim you've done is
heroic, facing such opposition surely undermined morale of humans. Now they are
retreating to their fortresses and won't get out of them."
+ [/message]
+
+ [message]
+ speaker="Pirk"
+ message= _ "It is now time to show them who we are and
to lead the Great Horde to their tails! They won't have a rest until we'll
destitute Earl Lanbec'h!"
+ [/message]
+
+ [message]
+ speaker="Kapou'e"
+ caption="End of chapter I"
+ message= _ "Kapou'e will come back in Son of the Black
Eye, chapter II: 'The Great Horde'."
+ [/message]
+
+ [endlevel]
+ result=victory
+ bonus=no
+ [/endlevel]
+ [/event]
- {ORCISH_GRUNT 38 1}
- {ORCISH_GRUNT 38 1}
- {ORCISH_GRUNT 38 1}
- {ORCISH_ARCHER 38 1}
- {ORCISH_ARCHER 38 1}
- {ORCISH_ARCHER 38 1}
- {WOLF_RIDER 38 1}
- {WOLF_RIDER 38 1}
- {WOLF_RIDER 38 1}
- {WOLF_RIDER 38 1}
- {WOLF_RIDER 38 1}
- {ORCISH_SHAMAN 38 1 Pirk}
- {OLD_ORCISH_SHAMAN 38 1 Gork}
- {NOVICE_ORCISH_SHAMAN 38 1 Vraurk}
-
- [message]
- speaker="Gork"
- message= _ "Here we are! Hold on Prestim, we arrive to push them to
the river!"
- [/message]
-
- [message]
- speaker="Earl Lanbec'h"
- message= _ "They are too numerous now, RETREAT !"
- [/message]
-
- [kill]
- side=5
- animate=yes
- [/kill]
- [kill]
- side=2
- animate=yes
- [/kill]
- [kill]
- side=3
- animate=yes
- [/kill]
- [kill]
- side=4
- animate=yes
- [/kill]
-
- [message]
- speaker="Kapou'e"
- message= _ "The Great Horde at last! I was beginning to think they
would never come."
- [/message]
-
- [message]
- speaker="Gork"
- message= _ "The defense of Prestim you've done is heroic, facing such
opposition surely undermined morale of humans. Now they are retreating to
their fortresses and won't get out of them."
- [/message]
-
- [message]
- speaker="Pirk"
- message= _ "It is now time to show them who we are and to lead the
Great Horde to their tails! They won't have a rest until we'll destitute Earl
Lanbec'h!"
- [/message]
-
- [message]
- speaker="Kapou'e"
- caption="End of chapter I"
- message= _ "Kapou'e will come back in Son of the Black Eye, chapter II:
'The Great Horde'."
- [/message]
-
- [endlevel]
- result=victory
- bonus=no
- [/endlevel]
- [/event]
-
- [event]
- name=die
- [filter]
- type=Watch_Tower
- [/filter]
- [message]
- speaker=Kapou'e
- message= _ "No! The walls of Prestim are destroyed, we are done!"
- [/message]
- {DEFEAT}
- [/event]
+ [event]
+ name=die
+ [filter]
+ type=Watch_Tower
+ [/filter]
+ [message]
+ speaker=Kapou'e
+ message= _ "No! The walls of Prestim are destroyed, we
are done!"
+ [/message]
+ {DEFEAT}
+ [/event]
- {scenarios/Son_Of_The_Black_Eye/deaths.cfg}
+ {scenarios/Son_Of_The_Black_Eye/deaths.cfg}
- [/scenario]
+[/scenario]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:1.21
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:1.22
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:1.21
Mon Apr 11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg Wed Apr
13 11:55:32 2005
@@ -128,28 +128,28 @@
[/recall]
[message]
- description="Kapou'e"
- message= _ "It's been two days since we entered this desert.
I have never been so hot and we have nearly finished our food."
+ description="Kapou'e"
+ message= _ "It's been two days since we entered this desert. I
have never been so hot and we have nearly finished our food."
[/message]
[message]
- description="Grüü"
- message= _ "I'm hungry and we found no giant scorpion yet.
I'm sure it would be delicious."
+ description="Grüü"
+ message= _ "I'm hungry and we found no giant scorpion yet. I'm
sure it would be delicious."
[/message]
[message]
- description="Kapou'e"
- message= _ "I hope we won't find one! They are terrible
armored beasts and your troll clubs are useless against their heavy shells."
+ description="Kapou'e"
+ message= _ "I hope we won't find one! They are terrible armored
beasts and your troll clubs are useless against their heavy shells."
[/message]
[message]
- description="Vraurk"
- message= _ "I've been told the best way to defeat them is to
attack their eyes with sharp blades. But I hope too we won't meet them."
+ description="Vraurk"
+ message= _ "I've been told the best way to defeat them is to
attack their eyes with sharp blades. But I hope too we won't meet them."
[/message]
[message]
- description="Pirk"
- message= _ "The sun is rising, we should resume our journey
and find this oasis mentioned on the map before the sun gets high."
+ description="Pirk"
+ message= _ "The sun is rising, we should resume our journey and
find this oasis mentioned on the map before the sun gets high."
[/message]
[message]
- description="Kapou'e"
- message= _ "Stay alert! This oasis is known to be a den of
outlaws and desert pillagers."
+ description="Kapou'e"
+ message= _ "Stay alert! This oasis is known to be a den of
outlaws and desert pillagers."
[/message]
@@ -173,8 +173,8 @@
[event]
name=victory
[message]
- description="Kapou'e"
- message= _ "We've done it! Now we need some rest, before we
continue our journey."
+ description="Kapou'e"
+ message= _ "We've done it! Now we need some rest, before we
continue our journey."
[/message]
[/event]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:1.23
wesnoth/data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:1.24
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:1.23 Mon Apr
11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg Wed Apr
13 11:55:32 2005
@@ -108,11 +108,11 @@
name=start
[message]
description=Albert
- message= _ "Look, companions! Those orcs don't imagine they
are living their last day. Let's slay all of them and give this land back to
our people!"
+ message= _ "Look, companions! Those orcs don't imagine they are
living their last day. Let's slay all of them and give this land back to our
people!"
[/message]
[message]
description=Kapou'e
- message= _ "We are attacked by these humans! Hurry up, we must
defend our fathers' land!"
+ message= _ "We are attacked by these humans! Hurry up, we must
defend our fathers' land!"
[/message]
[message]
speaker=narrator
@@ -127,7 +127,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Argh! I die! But other humans will go and slay
you, filthy orcs!"
+ message= _ "Argh! I die! But other humans will go and slay you,
filthy orcs!"
[/message]
[role]
role=second
@@ -135,11 +135,11 @@
[/role]
[message]
role=second
- message= _ "Hurrah! Victory!"
+ message= _ "Hurrah! Victory!"
[/message]
[message]
description=Kapou'e
- message= _ "We are victorious this time, but humans are
organizing themselves in a huge army. We have just defeated a vanguard, they
are coming massively."
+ message= _ "We are victorious this time, but humans are
organizing themselves in a huge army. We have just defeated a vanguard, they
are coming massively."
[/message]
[message]
role=second
@@ -147,15 +147,15 @@
[/message]
[message]
description=Kapou'e
- message= _ "We must lead my people to a safe place and pledge
the Great Council for assistance. Some of them live in Barag Gor in the lands
of the free tribes. We must leave, now!"
+ message= _ "We must lead my people to a safe place and pledge
the Great Council for assistance. Some of them live in Barag Gor in the lands
of the free tribes. We must leave, now!"
[/message]
[message]
role=second
- message= _ "But the free tribes are beyond the Mountains of
Haag. These moutains are infested of dwarves and wild trolls."
+ message= _ "But the free tribes are beyond the Mountains of
Haag. These moutains are infested of dwarves and wild trolls."
[/message]
[message]
description=Kapou'e
- message= _ "We have no choice, we shall pass. The trolls have
been our allies in the past--maybe they can help us. Hurry up, we must leave
now."
+ message= _ "We have no choice, we shall pass. The trolls have
been our allies in the past--maybe they can help us. Hurry up, we must leave
now."
[/message]
[endlevel]
result=victory
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:1.25
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:1.26
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:1.25 Mon Apr
11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg Wed Apr
13 11:55:32 2005
@@ -2,90 +2,90 @@
{utils.cfg}
#define BRIDGE_EXPLODE
- [sound]
- name=gunshot.wav
- [/sound]
- [delay]
- time=200
- [/delay]
- [sound]
- name=gunshot.wav
- [/sound]
- [delay]
- time=200
- [/delay]
- [sound]
- name=gunshot.wav
- [/sound]
- [delay]
- time=500
- [/delay]
- [sound]
- name=fire.wav
- [/sound]
- [terrain]
- x=21,22,23
- y=13,12,12
- letter=c
- [/terrain]
- [kill]
- x=21,22,23
- y=13,12,12
- animate=yes
- fire_event=yes
- [/kill]
- [kill]
- side=1
- x=1-24,24-40
- y=12-40,13-40
- animate=yes
- fire_event=yes
- [/kill]
+ [sound]
+ name=gunshot.wav
+ [/sound]
+ [delay]
+ time=200
+ [/delay]
+ [sound]
+ name=gunshot.wav
+ [/sound]
+ [delay]
+ time=200
+ [/delay]
+ [sound]
+ name=gunshot.wav
+ [/sound]
+ [delay]
+ time=500
+ [/delay]
+ [sound]
+ name=fire.wav
+ [/sound]
+ [terrain]
+ x=21,22,23
+ y=13,12,12
+ letter=c
+ [/terrain]
+ [kill]
+ x=21,22,23
+ y=13,12,12
+ animate=yes
+ fire_event=yes
+ [/kill]
+ [kill]
+ side=1
+ x=1-24,24-40
+ y=12-40,13-40
+ animate=yes
+ fire_event=yes
+ [/kill]
#enddef
#define CHECK_LIZARD_SAFE
- [store_unit]
+ [store_unit]
variable="saurians"
[filter]
- race="lizard"
- x="1-39"
- y="1-11"
+ race="lizard"
+ x="1-39"
+ y="1-11"
[/filter]
- [/store_unit]
- [set_variable]
+ [/store_unit]
+ [set_variable]
name="i"
value="0"
- [/set_variable]
- [while]
+ [/set_variable]
+ [while]
[variable]
- less_than="$saurians.length"
- name="i"
+ less_than="$saurians.length"
+ name="i"
[/variable]
[do]
- [set_variable]
- add="1"
- name="i"
- [/set_variable]
+ [set_variable]
+ add="1"
+ name="i"
+ [/set_variable]
[/do]
- [/while]
+ [/while]
#enddef
- [scenario]
- id="Saving_Inarix"
- #textdomain wesnoth-sotbe
- name="Saving Inarix"
- map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
- turns=16
-
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
- {DAWN}
- {MORNING}
+[scenario]
+ id="Saving_Inarix"
+ #textdomain wesnoth-sotbe
+ name="Saving Inarix"
+ map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
+ turns=16
+
+ {AFTERNOON}
+ {DUSK}
+ {FIRST_WATCH}
+ {SECOND_WATCH}
+ {DAWN}
+ {MORNING}
- next_scenario="Clash_of_armies"
- music="wesnoth-2.ogg"
+ next_scenario="Clash_of_armies"
+ music="wesnoth-2.ogg"
[event]
name=prestart
@@ -114,49 +114,49 @@
[/objectives]
[/event]
- [side]
- type=Orcish Leader
- description=Kapou'e
- user_description= _ "Kapou'e"
- side=1
- canrecruit=1
- controller=human
- recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
- team_name=Kapoue
- gold=100
- {BLACK_FLAG}
- [/side]
-
- [side]
- race=Elf
- type=Elvish Champion
- description=Mkel
- user_description= _ "Mkel"
- side=2
- canrecruit=1
- [ai]
- aggression=1.0
- recruitment_pattern=scout, scout, fighter, fighter, fighter, healer,
archer
- [target]
+ [side]
+ type=Orcish Leader
+ description=Kapou'e
+ user_description= _ "Kapou'e"
+ side=1
+ canrecruit=1
+ controller=human
+ recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
+ team_name=Kapoue
+ gold=100
+ {BLACK_FLAG}
+ [/side]
+
+ [side]
+ race=Elf
+ type=Elvish Champion
+ description=Mkel
+ user_description= _ "Mkel"
+ side=2
+ canrecruit=1
+ [ai]
+ aggression=1.0
+ recruitment_pattern=scout, scout, fighter, fighter, fighter,
healer, archer
+ [target]
type=Saurian
value=50
- [/target]
+ [/target]
[/ai]
- recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
- team_name=vilains
- {GOLD 100, 150, 250}
- {INCOME 15, 30, 45}
- [/side]
-
- [side]
- race=Dwarf
- type=Dwarvish Steelclad
- description=Oumph
- user_description= _ "Oumph"
- side=3
- canrecruit=1
- [ai]
- recruitment_pattern=scout, fighter, fighter, fighter, archer
+ recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
+ team_name=vilains
+ {GOLD 100, 150, 250}
+ {INCOME 15, 30, 45}
+ [/side]
+
+ [side]
+ race=Dwarf
+ type=Dwarvish Steelclad
+ description=Oumph
+ user_description= _ "Oumph"
+ side=3
+ canrecruit=1
+ [ai]
+ recruitment_pattern=scout, fighter, fighter, fighter, archer
aggression=1.0
villages_per_scout=10
[target]
@@ -164,245 +164,245 @@
value=50
[/target]
[/ai]
- recruit=Dwarvish Fighter, Dwarvish Thunderer, Footpad, Bandit
- team_name=vilains
- {GOLD 100, 150, 200}
- {INCOME 15, 30, 45}
- [/side]
-
- [story]
- [part]
-
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
- show_title=yes
- {DOT 463 171}
- {DOT 469 193}
- {DOT 467 217}
- {DOT 458 241}
- {DOT 438 270}
- {DOT 407 297}
- {DOT 372 309}
- {DOT 344 314}
- {DOT 319 324}
- {DOT 318 350}
- {CROSS 318 378}
- [/part]
- [/story]
-
- [event]
- name=prestart
- [unit]
+ recruit=Dwarvish Fighter, Dwarvish Thunderer, Footpad, Bandit
+ team_name=vilains
+ {GOLD 100, 150, 200}
+ {INCOME 15, 30, 45}
+ [/side]
+
+ [story]
+ [part]
+ background=campaigns/Son_Of_The_Black_Eye/maps/sotbe3.png
+ show_title=yes
+ {DOT 463 171}
+ {DOT 469 193}
+ {DOT 467 217}
+ {DOT 458 241}
+ {DOT 438 270}
+ {DOT 407 297}
+ {DOT 372 309}
+ {DOT 344 314}
+ {DOT 319 324}
+ {DOT 318 350}
+ {CROSS 318 378}
+ [/part]
+ [/story]
+
+ [event]
+ name=prestart
+ [unit]
type="Orcish Slayer"
description="Plonk"
user_description= _ "Plonk"
x=27
y=3
- [/unit]
- {RECALL Grüü}
- {WATCH_TOWER 31 2 (Eastern Tower)}
- {WATCH_TOWER 20 1 (Western Tower)}
- {WATCH_TOWER 25 4 (Southern Tower)}
- {ELVISH_FIGHTER_G 24 11}
- {ELVISH_ARCHER_G 25 11}
- [unit]
+ [/unit]
+ {RECALL Grüü}
+ {WATCH_TOWER 31 2 (Eastern Tower)}
+ {WATCH_TOWER 20 1 (Western Tower)}
+ {WATCH_TOWER 25 4 (Southern Tower)}
+ {ELVISH_FIGHTER_G 24 11}
+ {ELVISH_ARCHER_G 25 11}
+ [unit]
type=Orcish Archer
side=1
x=25
y=7
- [/unit]
- [set_variable]
+ [/unit]
+ [set_variable]
name=elvish_casualties
value=0
- [/set_variable]
- [/event]
+ [/set_variable]
+ [/event]
- [event]
- name=start
- [message]
+ [event]
+ name=start
+ [message]
description="Plonk"
- message= _ "Reinforcements, at least! Whoever you are, you are welcome
in Prestim! The fortified bridge over the Gork river has been taken this
morning by a small commando of elves, we already tried to assault it twice
without success."
- [/message]
- [message]
+ message= _ "Reinforcements, at least! Whoever you are, you are welcome
in Prestim! The fortified bridge over the Gork river has been taken this
morning by a small commando of elves, we already tried to assault it twice
without success."
+ [/message]
+ [message]
description="Grüü"
- message= _ "Ah! They are no match against my mace."
- [/message]
- [message]
+ message= _ "Ah! They are no match against my mace."
+ [/message]
+ [message]
description="Plonk"
message= _ "There is worse, our scouts reported that our saurians
allies led by Inarix are still blocked on the other side of the river some
miles away. They won't be able to cross the river."
- [/message]
- [message]
+ [/message]
+ [message]
description="Plonk"
- message= _ "Elves and dwarves have joined humans against us and are
camping near. Humans will arrive soon. We must destroy the southern bridge on
the river."
- [/message]
- [message]
+ message= _ "Elves and dwarves have joined humans against us and are
camping near. Humans will arrive soon. We must destroy the southern bridge on
the river."
+ [/message]
+ [message]
description="Kapou'e"
message= _ "We must do something!"
- [/message]
- [message]
+ [/message]
+ [message]
description="Grüü"
- message= _ "I know what we must do. Kill elves and help Inarix cross."
- [/message]
- [message]
+ message= _ "I know what we must do. Kill elves and help Inarix cross."
+ [/message]
+ [message]
description="Plonk"
- message= _ "It won't be that easy! Our enemies are well entrenchered.
And don't forget, we will sabotage the southern bridge as soon as the bulk of
Saurians army will have crossed!"
- [/message]
- [message]
+ message= _ "It won't be that easy! Our enemies are well entrenchered.
And don't forget, we will sabotage the southern bridge as soon as the bulk of
Saurians army will have crossed!"
+ [/message]
+ [message]
description="Plonk"
message= _ "Each warrior trapped on the bridge or on the other side of
the river will perish!"
- [/message]
- [set_variable]
+ [/message]
+ [set_variable]
name=saurians_safe
value=0
- [/set_variable]
- [/event]
+ [/set_variable]
+ [/event]
- [event]
- name=turn 4
- {SAURIAN_WARRIOR 8 42 Inarix}
- {SAURIAN 8 42 Xortex}
- {SAURIAN 8 42 Merlex}
- {SAURIAN 8 42 Lagunax}
- {SAURIAN 8 42 Lux}
- {SAURIAN 8 42 Otomox}
- {SAURIAN 8 42 Emax}
- {SAURIAN 8 42 Fabix}
- {SAURIAN 8 42 Morganx}
- {SAURIAN 8 42 Stelianx}
- [message]
+ [event]
+ name=turn 4
+ {SAURIAN_WARRIOR 8 42 Inarix}
+ {SAURIAN 8 42 Xortex}
+ {SAURIAN 8 42 Merlex}
+ {SAURIAN 8 42 Lagunax}
+ {SAURIAN 8 42 Lux}
+ {SAURIAN 8 42 Otomox}
+ {SAURIAN 8 42 Emax}
+ {SAURIAN 8 42 Fabix}
+ {SAURIAN 8 42 Morganx}
+ {SAURIAN 8 42 Stelianx}
+ [message]
description="Inarix"
- message= _ "Here we are, my friends. Earl Lanbec'h and his kind is on
our tails, we must hurry up."
- [/message]
- [/event]
-
- [event]
- first_time_only="no"
- name="new turn"
- [if]
+ message= _ "Here we are, my friends. Earl Lanbec'h and his kind is on
our tails, we must hurry up."
+ [/message]
+ [/event]
+
+ [event]
+ first_time_only="no"
+ name="new turn"
+ [if]
[variable]
- equals="1"
- name="saurians_safe"
+ equals="1"
+ name="saurians_safe"
[/variable]
[then]
- {BRIDGE_EXPLODE}
- [endlevel]
- result=victory
- bonus=yes
- [/endlevel]
+ {BRIDGE_EXPLODE}
+ [endlevel]
+ result=victory
+ bonus=yes
+ [/endlevel]
[/then]
- [/if]
- {CHECK_LIZARD_SAFE}
- [if]
+ [/if]
+ {CHECK_LIZARD_SAFE}
+ [if]
[variable]
- greater_than="4"
- name="i"
+ greater_than="4"
+ name="i"
[/variable]
[then]
- [message]
- description="Kapou'e"
- message= _ "Hurry up! The southern bridge is going to explode!
Retreat! "
- [/message]
- [set_variable]
- name="saurians_safe"
- value="1"
- [/set_variable]
+ [message]
+ description="Kapou'e"
+ message= _ "Hurry up! The southern bridge is going to explode!
Retreat! "
+ [/message]
+ [set_variable]
+ name="saurians_safe"
+ value="1"
+ [/set_variable]
[/then]
- [/if]
- [/event]
+ [/if]
+ [/event]
- [event]
- name=die
- first_time_only=no
- [filter]
+ [event]
+ name=die
+ first_time_only=no
+ [filter]
type=Saurian
- [/filter]
- [command]
+ [/filter]
+ [command]
[set_variable]
- name=saurian_casualties
- add=1
+ name=saurian_casualties
+ add=1
[/set_variable]
- [/command]
- [command]
+ [/command]
+ [command]
[if]
- [variable]
- name=saurian_casualties
- numerical_equals=6
- [/variable]
- [then]
- [message]
- description="Kapou'e"
- message= _ "We've had too much casualties to be able to resist to
humans, we have no choice but surrender."
- [/message]
- [endlevel]
- result=defeat
- [/endlevel]
- [/then]
+ [variable]
+ name=saurian_casualties
+ numerical_equals=6
+ [/variable]
+ [then]
+ [message]
+ description="Kapou'e"
+ message= _ "We've had too much casualties to be able to resist
to humans, we have no choice but surrender."
+ [/message]
+ [endlevel]
+ result=defeat
+ [/endlevel]
+ [/then]
[/if]
- [/command]
- [/event]
+ [/command]
+ [/event]
- [event]
- name=turn 8
- [message]
- description=Mkel
+ [event]
+ name=turn 8
+ [message]
+ description=Mkel
message="This has taken too much time, we should send all of our troops
and send theses creatures back to hell."
- [/message]
- [message]
- description=Oumph
+ [/message]
+ [message]
+ description=Oumph
message="It won't be said that Elves were braver than us, everyone to
attack!"
- [/message]
- [modify_side]
- side=2
+ [/message]
+ [modify_side]
+ side=2
income=100
- [/modify_side]
- [modify_side]
- side=3
+ [/modify_side]
+ [modify_side]
+ side=3
income=100
- [/modify_side]
- [/event]
+ [/modify_side]
+ [/event]
- [event]
- name=time over
+ [event]
+ name=time over
- {CHECK_LIZARD_SAFE}
- [if]
+ {CHECK_LIZARD_SAFE}
+ [if]
[variable]
- greater_than="4"
- name="i"
+ greater_than="4"
+ name="i"
[/variable]
[then]
- {BRIDGE_EXPLODE}
- [endlevel]
- result=victory
- [/endlevel]
+ {BRIDGE_EXPLODE}
+ [endlevel]
+ result=victory
+ [/endlevel]
[/then]
[else]
- [unit]
- type="General"
- description="Earl Lanbec'h"
- user_description= _ "Earl Lanbec'h"
- side=2
- x=8
- y=42
- [/unit]
- {HEAVY_INFANTRYMAN 8 42}
- {HEAVY_INFANTRYMAN 8 42}
- {HEAVY_INFANTRYMAN 8 42}
- {HEAVY_INFANTRYMAN 8 42}
- {HEAVY_INFANTRYMAN 8 42}
- {HEAVY_INFANTRYMAN 8 42}
- {HEAVY_INFANTRYMAN 8 42}
- [message]
- speaker="Earl Lanbec'h"
- message= _ "At the saurians! Rip them to the last!"
- [/message]
- [message]
- speaker="Kapou'e"
- message= _ "It is too late, we are defeated."
- [/message]
+ [unit]
+ type="General"
+ description="Earl Lanbec'h"
+ user_description= _ "Earl Lanbec'h"
+ side=2
+ x=8
+ y=42
+ [/unit]
+ {HEAVY_INFANTRYMAN 8 42}
+ {HEAVY_INFANTRYMAN 8 42}
+ {HEAVY_INFANTRYMAN 8 42}
+ {HEAVY_INFANTRYMAN 8 42}
+ {HEAVY_INFANTRYMAN 8 42}
+ {HEAVY_INFANTRYMAN 8 42}
+ {HEAVY_INFANTRYMAN 8 42}
+ [message]
+ speaker="Earl Lanbec'h"
+ message= _ "At the saurians! Rip them to the last!"
+ [/message]
+ [message]
+ speaker="Kapou'e"
+ message= _ "It is too late, we are defeated."
+ [/message]
[/else]
- [/if]
- [/event]
+ [/if]
+ [/event]
- {scenarios/Son_Of_The_Black_Eye/deaths.cfg}
+ {scenarios/Son_Of_The_Black_Eye/deaths.cfg}
- [/scenario]
+ [/scenario]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:1.24
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:1.25
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:1.24
Mon Apr 11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg Wed Apr
13 11:55:32 2005
@@ -52,23 +52,23 @@
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
- {BLACK_FLAG}
+ {BLACK_FLAG}
[/side]
[side]
- race=Orc
- type=Orcish Warlord
- description=Shan Taum
- user_description= _ "Shan Taum"
- side=2
- canrecruit=1
- [ai]
- recruitment_pattern=scout, scout, fighter, fighter, archer
+ race=Orc
+ type=Orcish Warlord
+ description=Shan Taum
+ user_description= _ "Shan Taum"
+ side=2
+ canrecruit=1
+ [ai]
+ recruitment_pattern=scout, scout, fighter, fighter, archer
aggression=1.0
[/ai]
- recruit=Ogre, Orcish Crossbowman, Orcish Assassin, Wolf Rider
- {GOLD 300, 350, 400}
- {INCOME 45, 60, 90}
+ recruit=Ogre, Orcish Crossbowman, Orcish Assassin, Wolf Rider
+ {GOLD 300, 350, 400}
+ {INCOME 45, 60, 90}
[/side]
[story]
@@ -99,49 +99,49 @@
[/recall]
# [message]
-# speaker=narrator
-# message= _ "This scenario is under construction but should
mostly be playable."
+# speaker=narrator
+# message= _ "This scenario is under construction but should
mostly be playable."
# [/message]
[message]
- description="Kapou'e"
- message= _ "At last, here are the mourned hills! I hope
everything will be OK."
+ description="Kapou'e"
+ message= _ "At last, here are the mourned hills! I hope
everything will be OK."
[/message]
[message]
- description="Grüü"
- message= _ "Why?"
+ description="Grüü"
+ message= _ "Why?"
[/message]
[message]
- description="Gork"
- message= _ "Only trolls don't know that these lands are ruled
by Shan Taum the Smug, who was a rival for Black Eye Karun."
+ description="Gork"
+ message= _ "Only trolls don't know that these lands are ruled
by Shan Taum the Smug, who was a rival for Black Eye Karun."
[/message]
[message]
- description="Pirk"
- message= _ "I doubt he would welcome the son of the Black
Eye."
+ description="Pirk"
+ message= _ "I doubt he would welcome the son of the Black Eye."
[/message]
[message]
- description="Shan Taum"
- message= _ "Who is that? Kapou'e! What are you doing in my
lands you ridiculous born loser?"
+ description="Shan Taum"
+ message= _ "Who is that? Kapou'e! What are you doing in my
lands you ridiculous born loser?"
[/message]
[message]
- description="Kapou'e"
- message= _ "Hold on, Shan Taum. We are not here to quarrel,
we are here to escort our brothers and to deliberate about what we have to do."
+ description="Kapou'e"
+ message= _ "Hold on, Shan Taum. We are not here to quarrel, we
are here to escort our brothers and to deliberate about what we have to do."
[/message]
[message]
- description="Shan Taum"
- message= _ "Bwahaha! You are nothing! Where is your land?
You became a beggar. You are as pathetic as your father!"
+ description="Shan Taum"
+ message= _ "Bwahaha! You are nothing! Where is your land? You
became a beggar. You are as pathetic as your father!"
[/message]
[message]
- description="Kapou'e"
- message= _ "How can you talk that way about my father, you
miserable coward?! I'll make a mug with your skull!"
+ description="Kapou'e"
+ message= _ "How can you talk that way about my father, you
miserable coward?! I'll make a mug with your skull!"
[/message]
[message]
- description="Shan Taum"
- message= _ "Really? What would you drink with it? Mint
cordial?"
+ description="Shan Taum"
+ message= _ "Really? What would you drink with it? Mint cordial?"
[/message]
[message]
- speaker="narrator"
- message= _ "Exasperated, Kapou'e launched an attack on his
fellow orc Shan Taum the Smug."
+ speaker="narrator"
+ message= _ "Exasperated, Kapou'e launched an attack on his
fellow orc Shan Taum the Smug."
[/message]
[/event]
@@ -159,57 +159,57 @@
{OLD_ORCISH_SHAMAN 32 30 Klebar}
{OLD_ORCISH_SHAMAN 32 30 Echarp}
[message]
- description="Echarp"
- message= _ "What is this? Are you mad!? Humans are to
besiege our fortress at Prestim and you are fighting each other!?"
+ description="Echarp"
+ message= _ "What is this? Are you mad!? Humans are to besiege
our fortress at Prestim and you are fighting each other!?"
[/message]
[message]
- description="Kapou'e"
- message= _ "Well, ermmm..."
+ description="Kapou'e"
+ message= _ "Well, ermmm..."
[/message]
[message]
- description="Echarp"
- message= _ "Kapou'e, rumors tell you made a long trip to seek
assistance from us, and escorting Pirk, Gork and Vraurk. The council is
grateful for that."
+ description="Echarp"
+ message= _ "Kapou'e, rumors tell you made a long trip to seek
assistance from us, and escorting Pirk, Gork and Vraurk. The council is
grateful for that."
[/message]
[message]
- description="Fabstep"
- message= _ "I know what you want from us but I'm afraid we
can't help you."
+ description="Fabstep"
+ message= _ "I know what you want from us but I'm afraid we
can't help you."
[/message]
[message]
- description="Kapou'e"
- message= _ "Really? But my people..."
+ description="Kapou'e"
+ message= _ "Really? But my people..."
[/message]
[message]
- description="Echarp"
- message= _ "You don't understand. Orcs have been divided for
ages. The only one who gave us some unity was your father, Black Eye Karun.
Hearing rumors from your exploits, we understood you are a worthy son of your
father."
+ description="Echarp"
+ message= _ "You don't understand. Orcs have been divided for
ages. The only one who gave us some unity was your father, Black Eye Karun.
Hearing rumors from your exploits, we understood you are a worthy son of your
father."
[/message]
[message]
- description="Vraurk"
- message= _ "This is true. Now we are pressured from all
sides by humans and elves; we need a leader that can unite all banners. This
one is YOU!"
+ description="Vraurk"
+ message= _ "This is true. Now we are pressured from all sides
by humans and elves; we need a leader that can unite all banners. This one is
YOU!"
[/message]
[message]
- description="Kapou'e"
- message= _ "Well, I'm not sure I deserve that..."
+ description="Kapou'e"
+ message= _ "Well, I'm not sure I deserve that..."
[/message]
[message]
- description="Grüü"
- message= _ "Did you hear? There is a battle waiting for us
at Prestim!"
+ description="Grüü"
+ message= _ "Did you hear? There is a battle waiting for us at
Prestim!"
[/message]
[message]
- description="Echarp"
- message= _ "Kapou'e, if Prestim falls, humans will have a
strong bridgehead on this side of the river and your people won't be safe. You
are the only one that can help us defend Prestim!"
+ description="Echarp"
+ message= _ "Kapou'e, if Prestim falls, humans will have a
strong bridgehead on this side of the river and your people won't be safe. You
are the only one that can help us defend Prestim!"
[/message]
[message]
- description="Pirk"
- message= _ "Leave your people here Kapou'e--they are safe for
the moment--and go defend Prestim. In the meantime, now that the council is
complete again, we will decide if we have to form the Great Horde again and
give you the leadership on it."
+ description="Pirk"
+ message= _ "Leave your people here Kapou'e--they are safe for
the moment--and go defend Prestim. In the meantime, now that the council is
complete again, we will decide if we have to form the Great Horde again and
give you the leadership on it."
[/message]
[kill]
- description="Pirk"
+ description="Pirk"
[/kill]
[kill]
- description="Gork"
+ description="Gork"
[/kill]
[kill]
- description="Vraurk"
+ description="Vraurk"
[/kill]
[/event]
@@ -219,8 +219,8 @@
description="Shan Taum"
[/filter]
[message]
- description="Shan Taum"
- message= _ "Nooo! Don't kill me, I surrender to you little
earthworm."
+ description="Shan Taum"
+ message= _ "Nooo! Don't kill me, I surrender to you little
earthworm."
[/message]
[endlevel]
result=victory
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:1.22
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:1.23
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:1.22 Mon Apr
11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg Wed Apr
13 11:55:32 2005
@@ -57,38 +57,38 @@
recruit=Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
- {BLACK_FLAG}
+ {BLACK_FLAG}
[/side]
[side]
- race=Elf
- type=Elvish Shyde
- description=Lucile
- user_description= _ "Lucile"
- side=2
- team_name=elves
- canrecruit=1
- [ai]
+ race=Elf
+ type=Elvish Shyde
+ description=Lucile
+ user_description= _ "Lucile"
+ side=2
+ team_name=elves
+ canrecruit=1
+ [ai]
aggression=-1.0
[/ai]
- recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman,
Elvish Archer
- {GOLD 80, 100, 120}
- {INCOME 0, 4, 8}
+ recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman,
Elvish Archer
+ {GOLD 80, 100, 120}
+ {INCOME 0, 4, 8}
[/side]
[side]
- race=Elf
- type=Elvish Captain
- description=Raceme
- user_description= _ "Raceme"
- side=3
- team_name=elves
- canrecruit=1
- [ai]
+ race=Elf
+ type=Elvish Captain
+ description=Raceme
+ user_description= _ "Raceme"
+ side=3
+ team_name=elves
+ canrecruit=1
+ [ai]
aggression=1.0
[/ai]
- recruit=Elvish Fighter, Elvish Shaman, Elvish Archer
- {GOLD 32, 50, 70}
+ recruit=Elvish Fighter, Elvish Shaman, Elvish Archer
+ {GOLD 32, 50, 70}
[/side]
[story]
@@ -122,29 +122,29 @@
[/recall]
[set_variable]
- name=moving_elves
- value=0
+ name=moving_elves
+ value=0
[/set_variable]
[message]
- description="Kapou'e"
- message= _ "So here is the Silent Forest ... why is it named
that way? Is it really that silent?"
+ description="Kapou'e"
+ message= _ "So here is the Silent Forest ... why is it named
that way? Is it really that silent?"
[/message]
[message]
- description="Pirk"
- message= _ "It has not always been that silent. A lot of
hunters from tribes used to hunt there and fish in the Bork river. But now, no
one would enter there unless forced."
+ description="Pirk"
+ message= _ "It has not always been that silent. A lot of
hunters from tribes used to hunt there and fish in the Bork river. But now, no
one would enter there unless forced."
[/message]
[message]
- description="Vraurk"
- message= _ "Some people say these woods are haunted."
+ description="Vraurk"
+ message= _ "Some people say these woods are haunted."
[/message]
[message]
- description="Pirk"
- message= _ "The fact is that few people entered this forest
and returned home safe. Most likely, this forest is full of elvish renegades."
+ description="Pirk"
+ message= _ "The fact is that few people entered this forest and
returned home safe. Most likely, this forest is full of elvish renegades."
[/message]
[message]
- description="Kapou'e"
- message= _ "Anyway, we need some rest. We are sufficiently
armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push
them into the Bork river with great delight."
+ description="Kapou'e"
+ message= _ "Anyway, we need some rest. We are sufficiently
armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push
them into the Bork river with great delight."
[/message]
[/event]
@@ -152,58 +152,58 @@
[event]
name=moveto
- [message]
- description="Lucile"
- message= _ "What is that? Orcs entering our forest? Fools! None
of them will return alive!"
- [/message]
- [message]
- description="Raceme"
- message= _ "I agree. We'll attack them on both sides."
- [/message]
+ [message]
+ description="Lucile"
+ message= _ "What is that? Orcs entering our forest? Fools! None of them
will return alive!"
+ [/message]
+ [message]
+ description="Raceme"
+ message= _ "I agree. We'll attack them on both sides."
+ [/message]
[/event]
[event]
name=victory
[message]
- description="Kapou'e"
- message= _ "We've done it! Now we need some rest, before we
continue our journey."
+ description="Kapou'e"
+ message= _ "We've done it! Now we need some rest, before we
continue our journey."
[/message]
[/event]
[event]
- name=new turn
- first_time_only=no
+ name=new turn
+ first_time_only=no
- [command]
- [if]
- [have_unit]
+ [command]
+ [if]
+ [have_unit]
x=1-9,10,11,12,13,14,15,16,17,18,19,20,21,22,18,19
y=1-30,1-28,1-27,1-15,1-15,1-23,1-21,1-19,1-18,6-17,6-16,6-15,8-15,10-12,1-3,1-2
side=2,3
- [/have_unit]
- [then]
- [/then]
- [else]
- [message]
- description="Grüü"
- message= _ "No more elves? Where are you cowards!?"
- [/message]
- [message]
- description="Gork"
- message= _ "Don't shout that loud, stupid troll. Do you
remember we are in the Silent Forest? Perhaps there more are to come."
- [/message]
- [message]
- description="Kapou'e"
- message= _ "I don't think so. They must have fled. Now that
this forest has been cleared of elves, we can have a rest and then continue our
journey."
- [/message]
- [endlevel]
+ [/have_unit]
+ [then]
+ [/then]
+ [else]
+ [message]
+ description="Grüü"
+ message= _ "No more elves? Where are you cowards!?"
+ [/message]
+ [message]
+ description="Gork"
+ message= _ "Don't shout that loud, stupid troll. Do you
remember we are in the Silent Forest? Perhaps there more are to come."
+ [/message]
+ [message]
+ description="Kapou'e"
+ message= _ "I don't think so. They must have fled. Now that
this forest has been cleared of elves, we can have a rest and then continue our
journey."
+ [/message]
+ [endlevel]
result=victory
bonus=yes
- [/endlevel]
- [/else]
- [/if]
- [/command]
+ [/endlevel]
+ [/else]
+ [/if]
+ [/command]
[/event]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg
diff -u
wesnoth/data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:1.21
wesnoth/data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:1.22
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:1.21
Mon Apr 11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg
Wed Apr 13 11:55:33 2005
@@ -111,9 +111,9 @@
name=start
[item]
- x=1
- y=14
- image=items/signpost.png
+ x=1
+ y=14
+ image=items/signpost.png
[/item]
[set_variable]
@@ -160,7 +160,7 @@
[/message]
[message]
description=Kapou'e
- message= _ "Oh no! They are besieged by elves. We
must help our brothers to get rid of this mob. But these filthy elves are so
numerous."
+ message= _ "Oh no! They are besieged by elves. We must
help our brothers to get rid of this mob. But these filthy elves are so
numerous."
[/message]
[message]
description=Grüü
@@ -172,7 +172,7 @@
[/message]
[message]
description=Grüü
- message= _ "We go and we kill all of them. What do you
think?"
+ message= _ "We go and we kill all of them. What do you
think?"
[/message]
[message]
description=Kapou'e
@@ -192,28 +192,28 @@
[/removeitem]
[filter]
- side=1
- x=7
- y=30
+ side=1
+ x=7
+ y=30
[/filter]
[unit]
- description=Jetto
- user_description= _ "Jetto"
- side=1
- type=Orcish Assassin
- x=7
- y=30
+ description=Jetto
+ user_description= _ "Jetto"
+ side=1
+ type=Orcish Assassin
+ x=7
+ y=30
[/unit]
[allow_recruit]
- side=1
- type=Orcish Assassin
+ side=1
+ type=Orcish Assassin
[/allow_recruit]
[message]
- description=Jetto
- message= _ "Freedom! Many thanks, Son of The Black Eye. I'm
Jetto, master of assassins, now you can count on the assassins guild to help
you in your quest!"
+ description=Jetto
+ message= _ "Freedom! Many thanks, Son of The Black Eye. I'm
Jetto, master of assassins, now you can count on the assassins guild to help
you in your quest!"
[/message]
[/event]
@@ -224,19 +224,19 @@
[filter]
type=Elvish Fighter
[/filter]
- [command]
- [set_variable]
- name=elvish_casualties
- add=1
- [/set_variable]
+ [command]
+ [set_variable]
+ name=elvish_casualties
+ add=1
+ [/set_variable]
[/command]
[command]
[if]
- [variable]
- name=elvish_casualties
- numerical_equals=6
- [/variable]
- [then]
+ [variable]
+ name=elvish_casualties
+ numerical_equals=6
+ [/variable]
+ [then]
[role]
role=shaman
type=Orcish Shaman,Old Orcish Shaman,Novice Orcish
Shaman
@@ -247,19 +247,19 @@
[/message]
[message]
description=Kapou'e
- message= _ "We're not out of the woods yet. I can see
that more are pouring from the forest. We are not in safety."
+ message= _ "We're not out of the woods yet. I can see
that more are pouring from the forest. We are not in safety."
[/message]
[message]
role=shaman
- message= _ "You are right, we have to go to a safer
place. You have helped us. Would you help us again and escort us to the
Harbour of Tirigaz?"
+ message= _ "You are right, we have to go to a safer
place. You have helped us. Would you help us again and escort us to the Harbour
of Tirigaz?"
[/message]
[message]
description=Kapou'e
- message= _ "Yes, I need to ask for assistance from
whole council. I'm with you."
+ message= _ "Yes, I need to ask for assistance from
whole council. I'm with you."
[/message]
[message]
role=shaman
- message= _ "Excellent. This is a dangerous journey, as
we have to take a road near the elvish forest. This is the road near that
yellow farm."
+ message= _ "Excellent. This is a dangerous journey, as
we have to take a road near the elvish forest. This is the road near that
yellow farm."
[/message]
[/then]
[/if]
@@ -272,19 +272,19 @@
[filter]
type=Elvish Archer
[/filter]
- [command]
- [set_variable]
- name=elvish_casualties
- add=1
- [/set_variable]
+ [command]
+ [set_variable]
+ name=elvish_casualties
+ add=1
+ [/set_variable]
[/command]
[command]
[if]
- [variable]
- name=elvish_casualties
- numerical_equals=6
- [/variable]
- [then]
+ [variable]
+ name=elvish_casualties
+ numerical_equals=6
+ [/variable]
+ [then]
[role]
role=shaman
type=Orcish Shaman,Old Orcish Shaman,Novice Orcish
Shaman
@@ -295,19 +295,19 @@
[/message]
[message]
description=Kapou'e
- message= _ "Yes, but I can see that more are pouring
from the forest. We are not in safety."
+ message= _ "Yes, but I can see that more are pouring
from the forest. We are not in safety."
[/message]
[message]
role=shaman
- message= _ "You are right, we have to leave to a safer
place. You have helped us. Would you help us again and escort us to the
Harbour of Tirigaz?"
+ message= _ "You are right, we have to leave to a safer
place. You have helped us. Would you help us again and escort us to the Harbour
of Tirigaz?"
[/message]
[message]
description=Kapou'e
- message= _ "Yes, I need to ask for assistance to the
whole council. I'm with you."
+ message= _ "Yes, I need to ask for assistance to the
whole council. I'm with you."
[/message]
[message]
role=shaman
- message= _ "Excellent. This is a dangerous journey, as
we have to take a road near the elvish forest. This is the road near this
yellow farm."
+ message= _ "Excellent. This is a dangerous journey, as
we have to take a road near the elvish forest. This is the road near this
yellow farm."
[/message]
[/then]
[/if]
@@ -315,99 +315,100 @@
[/event]
[event]
- first_time_only="no"
- name="moveto"
- [filter]
- type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
- x="1"
- y="13-14"
- [/filter]
- [set_variable]
- add="1"
- name="num_pilgrims"
- [/set_variable]
- [if]
- [variable]
- name=num_pilgrims
- numerical_equals=3
- [/variable]
- [then]
- [message]
- speaker=unit
- message= _ "We're safe, finally. Hurry up Kapou'e, come with
us, we need to reach Tirigaz as soon as possible."
- [/message]
- [/then]
- [/if]
- [kill]
- type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
- x="1"
- y="13-14"
- [/kill]
+ first_time_only="no"
+ name="moveto"
+ [filter]
+ type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
+ x="1"
+ y="13-14"
+ [/filter]
+ [set_variable]
+ add="1"
+ name="num_pilgrims"
+ [/set_variable]
+ [if]
+ [variable]
+ name=num_pilgrims
+ numerical_equals=3
+ [/variable]
+ [then]
+ [message]
+ speaker=unit
+ message= _ "We're safe, finally. Hurry up Kapou'e, come
with us, we need to reach Tirigaz as soon as possible."
+ [/message]
+ [/then]
+ [/if]
+ [kill]
+ type="Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman"
+ x="1"
+ y="13-14"
+ [/kill]
[/event]
[event]
- name="moveto"
- [filter]
- type=Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman
- x="1-5"
- y="11-16"
- [/filter]
- {ELVISH_ARCHER 2 11}
- {ELVISH_ARCHER 3 16}
- {ELVISH_FIGHTER 6 14}
-
- [unit]
- type=Elvish Fighter
- side=2
- description="Filiel"
- user_description= _ "Filiel"
- x=2
- y=13
- [/unit]
+ name="moveto"
+ [filter]
+ type=Orcish Shaman,Old Orcish Shaman,Novice Orcish Shaman
+ x="1-5"
+ y="11-16"
+ [/filter]
+ {ELVISH_ARCHER 2 11}
+ {ELVISH_ARCHER 3 16}
+ {ELVISH_FIGHTER 6 14}
+
+ [unit]
+ type=Elvish Fighter
+ side=2
+ description="Filiel"
+ user_description= _ "Filiel"
+ x=2
+ y=13
+ [/unit]
- [message]
+ [message]
description="Filiel"
- message= _ "Aha! Surprise! You thought you could cross elvish
lands safely!"
- [/message]
+ message= _ "Aha! Surprise! You thought you could cross elvish
lands safely!"
+ [/message]
[/event]
[event]
first_time_only=no
name=moveto
- [filter]
- description=Kapou'e
+ [filter]
+ description=Kapou'e
x=1
y=13-14
[/filter]
- [if]
- [variable] #if num_pilgrims >= 3 then victory
- name=num_pilgrims
- numerical_equals=3
- [/variable]
- [then]
- [message]
- speaker=unit
- message= _ "We've made it! Our journey is still long. Hurry
up, my people!"
- [/message]
- [endlevel]
- result=victory
- bonus=yes
- [/endlevel]
- [/then]
- [/if]
+ [if]
+ [variable]
+ #if num_pilgrims >= 3 then victory
+ name=num_pilgrims
+ numerical_equals=3
+ [/variable]
+ [then]
+ [message]
+ speaker=unit
+ message= _ "We've made it! Our journey is still long.
Hurry up, my people!"
+ [/message]
+ [endlevel]
+ result=victory
+ bonus=yes
+ [/endlevel]
+ [/then]
+ [/if]
[/event]
[event]
name=moveto
- [filter]
- side=1,3
- x=1,2,3,2-3
- y=26-27,25-26,26,27
- [/filter]
- [command]
+ [filter]
+ side=1,3
+ x=1,2,3,2-3
+ y=26-27,25-26,26,27
+ [/filter]
+ [command]
[message]
speaker=Etheliel
- message= _ "They are destroying our castle! To my
rescue my merry Elves!"
+ message= _ "They are destroying our castle! To my
rescue my merry Elves!"
[/message]
{ELVISH_HERO 1 26}
{ELVISH_MARKSMAN 1 27}
@@ -415,13 +416,13 @@
{ELVISH_MARKSMAN 3 25}
[role]
role=hero
- type=Elvish Hero
- [/role]
+ type=Elvish Hero
+ [/role]
[message]
role=hero
- message= _ "At your service, Etheliel. Let push these
evil creatures back to their quag!"
+ message= _ "At your service, Etheliel. Let push these
evil creatures back to their quag!"
[/message]
- [/command]
+ [/command]
[/event]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg
diff -u
wesnoth/data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:1.21
wesnoth/data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:1.22
---
wesnoth/data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:1.21
Mon Apr 11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg
Wed Apr 13 11:55:33 2005
@@ -70,7 +70,7 @@
recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
team_name=Kapoue
gold=100
- {BLACK_FLAG}
+ {BLACK_FLAG}
[/side]
[side]
@@ -170,11 +170,11 @@
[message]
description="Vraurk"
- message= _ "Ahhh, I'm so tired. It was a good idea to
halt in such a quiet place."
+ message= _ "Ahhh, I'm so tired. It was a good idea to
halt in such a quiet place."
[/message]
[message]
description="Grüü"
- message= _ "It is too quiet. Just plain boring."
+ message= _ "It is too quiet. Just plain boring."
[/message]
[message]
description="Pirk"
@@ -182,11 +182,11 @@
[/message]
[message]
description="Kapou'e"
- message= _ "You're right. I can see something is
moving in these hills. Looks like there are undead there."
+ message= _ "You're right. I can see something is moving
in these hills. Looks like there are undead there."
[/message]
[message]
description="Grüü"
- message= _ "Excellent! It is time for exercise!"
+ message= _ "Excellent! It is time for exercise!"
[/message]
[/event]
@@ -201,7 +201,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Hmmm, what neat bottle! What is it?"
+ message= _ "Hmmm, what neat bottle! What is it?"
[/message]
[message]
speaker=unit
@@ -222,19 +222,19 @@
[/event]
[event]
- name=turn 17
- [message]
- description="Grüü"
- message= _ "The day is coming, these night creatures will soon
return to the pit."
- [/message]
- [message]
- description="Pirk"
- message= _ "Grüü, are you forgeting we are ALSO night creatures?"
- [/message]
- [message]
- description="Grüü"
- message= _ "Err... well..."
- [/message]
+ name=turn 17
+ [message]
+ description="Grüü"
+ message= _ "The day is coming, these night creatures will soon return
to the pit."
+ [/message]
+ [message]
+ description="Pirk"
+ message= _ "Grüü, are you forgeting we are ALSO night creatures?"
+ [/message]
+ [message]
+ description="Grüü"
+ message= _ "Err... well..."
+ [/message]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg
diff -u
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:1.26
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:1.27
---
wesnoth/data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:1.26
Mon Apr 11 22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg
Wed Apr 13 11:55:33 2005
@@ -69,7 +69,7 @@
recruit= Wolf Rider, Orcish Grunt, Orcish Archer
team_name=Kapoue
gold=100
- {BLACK_FLAG}
+ {BLACK_FLAG}
[/side]
[side]
@@ -114,11 +114,11 @@
name=start
[message]
description=Kapou'e
- message= _ "We have nearly crossed the mountains. I feel the
lands of the free tribes are near now. But beware, there are dwarves and wild
trolls around. Hurry up! I can see the sign post that indicates their land."
+ message= _ "We have nearly crossed the mountains. I feel the
lands of the free tribes are near now. But beware, there are dwarves and wild
trolls around. Hurry up! I can see the sign post that indicates their land."
[/message]
[message]
description=Kwili
- message= _ "What are these orcs doing here? They should be too
tired to live."
+ message= _ "What are these orcs doing here? They should be too
tired to live."
[/message]
[/event]
@@ -172,15 +172,15 @@
[message]
description=Blemaker
- message= _ "Look! Dwarves are fighting against orcs!"
+ message= _ "Look! Dwarves are fighting against orcs!"
[/message]
[message]
description=Grüü
- message= _ "Father, we should help them. Orcs are our allies."
+ message= _ "Father, we should help them. Orcs are our allies."
[/message]
[message]
description=Blemaker
- message= _ "I don't know if we should do that. Orcs have been
our allies in the past, but they have always treated us as fools."
+ message= _ "I don't know if we should do that. Orcs have been
our allies in the past, but they have always treated us as fools."
[/message]
[message]
description=Grüü
@@ -188,7 +188,7 @@
[/message]
[message]
description=Blemaker
- message= _ "You are right, my son. We will help our orcish
friends. But take care of you ... I would be desperate if something would
happen to you."
+ message= _ "You are right, my son. We will help our orcish
friends. But take care of you ... I would be desperate if something would
happen to you."
[/message]
[objectives]
@@ -219,7 +219,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Argh! I'm done. My people is doomed!"
+ message= _ "Argh! I'm done. My people is doomed!"
[/message]
[endlevel]
result=defeat
@@ -233,11 +233,11 @@
[/filter]
[message]
description=Grüü
- message= _ "Father! Oh no!"
+ message= _ "Father! Oh no!"
[/message]
[message]
description=Grüü
- message= _ "Filthy dwarves! Now I'm to kill you to the last!"
+ message= _ "Filthy dwarves! Now I'm to kill you to the last!"
[/message]
[/event]
@@ -257,7 +257,7 @@
[then]
[message]
description=Blemaker
- message= _ "My son! I should have never brought him to
this fight. Now we are to return to our caverns, and we will never go back."
+ message= _ "My son! I should have never brought him to
this fight. Now we are to return to our caverns, and we will never go back."
[/message]
[endlevel]
result=defeat
@@ -266,7 +266,7 @@
[/if]
[message]
description=Kapou'e
- message= _ "Our troll friends are over. Without them
there is no hope."
+ message= _ "Our troll friends are over. Without them
there is no hope."
[/message]
[endlevel]
result=defeat
@@ -280,7 +280,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Argh! I die!"
+ message= _ "Argh! I die!"
[/message]
[/event]
@@ -306,43 +306,43 @@
[then]
[message]
description=Kapou'e
- message= _ "We've succeeded! We've passed through the
Mountains of Haag! Look at these green hills! The land of the free tribes is
near now. I can see the walls of Barag-Gor in the distance."
+ message= _ "We've succeeded! We've passed through the
Mountains of Haag! Look at these green hills! The land of the free tribes is
near now. I can see the walls of Barag-Gor in the distance."
[/message]
[message]
description=Kapou'e
- message= _ "Blemaker, many thanks for your help in this
fight. Would you like to join us in our journey with your son? Your help
would be very appreciated!"
+ message= _ "Blemaker, many thanks for your help in this
fight. Would you like to join us in our journey with your son? Your help would
be very appreciated!"
[/message]
[message]
description=Grüü
- message= _ "Father, I'd like to join them. Would you
mind it?"
+ message= _ "Father, I'd like to join them. Would you
mind it?"
[/message]
[message]
description=Blemaker
- message= _ "My son, you're old enough to discover the
world. Me, I have to stay here. But take care, there are plenty of creatures
that seek our end, like elves or humans. They are as clever as merciless."
+ message= _ "My son, you're old enough to discover the
world. Me, I have to stay here. But take care, there are plenty of creatures
that seek our end, like elves or humans. They are as clever as merciless."
[/message]
[message]
description=Grüü
- message= _ "Thanks, father. Don't worry, I'll take
care of myself."
+ message= _ "Thanks, father. Don't worry, I'll take care
of myself."
[/message]
[/then]
[else]
[message]
description=Kapou'e
- message= _ "We've succeeded! We've passed through the
Mountains of Haag! Look at these green hills! The land of the free tribes is
near now. I can see the walls of Barag-Gor in the distance."
+ message= _ "We've succeeded! We've passed through the
Mountains of Haag! Look at these green hills! The land of the free tribes is
near now. I can see the walls of Barag-Gor in the distance."
[/message]
[message]
description=Kapou'e
- message= _ "Grüü, many thanks for your help in this
fight. I'm sorry for your father. Would you like to join us in our journey?
Your help would be very appreciated!"
+ message= _ "Grüü, many thanks for your help in this
fight. I'm sorry for your father. Would you like to join us in our journey?
Your help would be very appreciated!"
[/message]
[message]
description=Grüü
- message= _ "My father would have come to help you. I
would insult his memory not to help you. I come!"
+ message= _ "My father would have come to help you. I
would insult his memory not to help you. I come!"
[/message]
[/else]
[/if]
[kill]
- description=Blemaker
+ description=Blemaker
[/kill]
[store_unit]
[filter]
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/deaths.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:1.7
wesnoth/data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:1.8
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:1.7 Mon Apr 11
22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/deaths.cfg Wed Apr 13
11:55:33 2005
@@ -11,11 +11,11 @@
[/filter]
[message]
speaker=unit
- message= _ "Ouch! This hurts!"
+ message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
- message= _ "The council will never be complete again. This is
hopeless."
+ message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@@ -27,11 +27,11 @@
[/filter]
[message]
speaker=unit
- message= _ "Ouch! This hurts!"
+ message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
- message= _ "The council will never be complete again. This is
hopeless."
+ message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@@ -43,11 +43,11 @@
[/filter]
[message]
speaker=unit
- message= _ "Ouch! This hurts!"
+ message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
- message= _ "The council will never be complete again. This is
hopeless."
+ message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@@ -59,11 +59,11 @@
[/filter]
[message]
speaker=unit
- message= _ "Ouch! This hurts!"
+ message= _ "Ouch! This hurts!"
[/message]
[message]
description="Kapou'e"
- message= _ "The council will never be complete again. This is
hopeless."
+ message= _ "The council will never be complete again. This is hopeless."
[/message]
{DEFEAT}
[/event]
@@ -75,7 +75,7 @@
[/filter]
[message]
speaker=unit
- message= _ "Argh! I'm done. My people is doomed!"
+ message= _ "Argh! I'm done. My people is doomed!"
[/message]
{DEFEAT}
[/event]
@@ -95,26 +95,13 @@
[event]
name=die
[filter]
- description=Grüü
+ description=Inarix
[/filter]
[message]
- speaker=unit
- message= _ "Oh no, I'm defeated."
- [/message]
- {DEFEAT}
-[/event]
-
-[event]
- name=die
- [filter]
- description=Inarix
- [/filter]
- [message]
description="Kapou'e"
message= _ "Without Inarix to lead his saurians, there is no hope."
- [/message]
- [endlevel]
+ [/message]
+ [endlevel]
result=defeat
- [/endlevel]
+ [/endlevel]
[/event]
-
Index: wesnoth/data/scenarios/Son_Of_The_Black_Eye/story.cfg
diff -u wesnoth/data/scenarios/Son_Of_The_Black_Eye/story.cfg:1.11
wesnoth/data/scenarios/Son_Of_The_Black_Eye/story.cfg:1.12
--- wesnoth/data/scenarios/Son_Of_The_Black_Eye/story.cfg:1.11 Mon Apr 11
22:13:19 2005
+++ wesnoth/data/scenarios/Son_Of_The_Black_Eye/story.cfg Wed Apr 13
11:55:33 2005
@@ -1,28 +1,28 @@
[story]
- [part]
- story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in the
4th year of his reign. He ended a 15 year war with Black Eye Karun, ruler of
the orcs. A peace treaty defined which lands were devoted to orcs or humans.
Years that followed the treaty were prosperous."
+[part]
+ story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in the
4th year of his reign. He ended a 15 year war with Black Eye Karun, ruler of
the orcs. A peace treaty defined which lands were devoted to orcs or humans.
Years that followed the treaty were prosperous."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
- [/part]
+[/part]
- [part]
- story= _ "In the thirteenth year of Howgarth III, tension began to rise
between Orcish tribes and human northern earldoms. Famine led humans to
colonize some orcish lands and to push orcs to desolated hills."
+[part]
+ story= _ "In the thirteenth year of Howgarth III, tension began to rise
between Orcish tribes and human northern earldoms. Famine led humans to
colonize some orcish lands and to push orcs to desolated hills."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
- [/part]
+[/part]
- [part]
- story= _ "Of course, this caused violent orcish riots as orcs
systematically slaughtered human colonies and villages that were on their
lands. Then, earl Lanbec'h decided to definitively address the Orcish menace
and conferred a small army to his son-in-law baron Albert."
+[part]
+ story= _ "Of course, this caused violent orcish riots as orcs
systematically slaughtered human colonies and villages that were on their
lands. Then, earl Lanbec'h decided to definitively address the Orcish menace
and conferred a small army to his son-in-law baron Albert."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
- [/part]
+[/part]
- [part]
+[part]
story= _ "Baron Albert personally led a small vanguard with the mission
to establish a bridgehead inside Orcish lands."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
- [/part]
+[/part]
- [part]
+[part]
story= _ "By nightfall his troops reached a mountainous territory,
under the authority of orcish leader Kapou'e, the son of the Black Eye."
background=campaigns/Son_Of_The_Black_Eye/maps/sotbe.png
- [/part]
+[/part]
[/story]
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.18
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.19
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:1.18 Sun Apr
3 04:54:02 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg Wed Apr 13
11:55:33 2005
@@ -334,7 +334,7 @@
[/message]
[message]
description=Prince Haldric
- message= _ "There are many Wesfolk amongst the remains
of my people. We must stay united under one banner. I will need you by my side
if there is any hope of building a true 'Kingdom of Wesnoth'. Come, we have
much work to do."
+ message= _ "There are many Wesfolk amongst the remains
of my people. We must stay united under one banner. I will need you by my side
if there is any hope of building a true 'Kingdom of Wesnoth'. Come, we have
much work to do."
[/message]
[message]
description=Lady Jessica
Index: wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg
diff -u wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:1.31
wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:1.32
--- wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:1.31
Fri Apr 1 21:38:04 2005
+++ wesnoth/data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg Wed Apr
13 11:55:33 2005
@@ -241,7 +241,7 @@
[/message]
[message]
description=Prince Haldric
- message= _ "Uh-huh. Have you
considered that the unholy act of turning your best and brightest into undead
is what causes them to fall into darkness?"
+ message= _ "Uh-huh. Have you considered
that the unholy act of turning your best and brightest into undead is what
causes them to fall into darkness?"
[/message]
[message]
description=Lady Outlaw
Index: wesnoth/data/scenarios/multiplayer/Clash.cfg
diff -u wesnoth/data/scenarios/multiplayer/Clash.cfg:1.1
wesnoth/data/scenarios/multiplayer/Clash.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Clash.cfg:1.1 Tue Mar 22 23:43:40 2005
+++ wesnoth/data/scenarios/multiplayer/Clash.cfg Wed Apr 13 11:55:33 2005
@@ -2,7 +2,7 @@
id=multiplayer_clash
name= _ "Clash"
map_data="{maps/multiplayer/Clash}"
- description= _ "Small map for 2v2. Teams should be player 1 and 3, vs
player 2 and 4. Recommended setting of 2 gold per village."
+ description= _ "Small map for 2v2. Teams should be player 1 and 3, vs
player 2 and 4. Recommended setting of 2 gold per village."
turns=90
{DAWN}
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg:1.4
wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg:1.5
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg:1.4 Thu Nov
18 13:07:35 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Marsh.cfg Wed Apr
13 11:55:33 2005
@@ -2,7 +2,7 @@
id=ranmap4
name= _ "Random map (Marsh)"
turns=90
- description= _ "A random map with swamp as the primary terrain. Note:
random maps are often unbalanced, but if you have time, you can regenerate them
until you get a good one."
+ description= _ "A random map with swamp as the primary terrain. Note:
random maps are often unbalanced, but if you have time, you can regenerate them
until you get a good one."
{DAWN}
{MORNING}
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.6
wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.7
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg:1.6 Sun Jan
2 21:40:32 2005
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Winter.cfg Wed Apr
13 11:55:33 2005
@@ -1,7 +1,7 @@
[multiplayer]
id=ranmap3
name= _ "Random map (Winter)"
- description= _ "A random map set in the break between spring and
winter, mainly with snowy terrains. Note: random maps are often unbalanced,
but if you have time, you can regenerate them until you get a good one."
+ description= _ "A random map set in the break between spring and
winter, mainly with snowy terrains. Note: random maps are often unbalanced, but
if you have time, you can regenerate them until you get a good one."
turns=90
{DAWN}
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.13
wesnoth/data/units/Ancient_Wose.cfg:1.14
--- wesnoth/data/units/Ancient_Wose.cfg:1.13 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Wed Apr 13 11:55:33 2005
@@ -14,7 +14,7 @@
advanceto=null
undead_variation=wose
cost=120
-unit_description= _ "Terrible and awe-inspiring, the most ancient of woses
grow to a tremendous size. They are a thing rarely seen outside of legend,
wherein they are said to kick aside their enemies like sticks and feathers, and
to possess an unearthly strength, crushing the greatest of boulders into
powder, as though all the strength of a tree to grow and split through stone
over the course of years was brought to bear in a mere moment. These same
legends speak of their tireless stewardship of the forests of the world, the
desecration of which is often the only thing which could incur the wrath of
these otherwise kind and curious beings."
+unit_description= _ "Terrible and awe-inspiring, the most ancient of woses
grow to a tremendous size. They are a thing rarely seen outside of legend,
wherein they are said to kick aside their enemies like sticks and feathers, and
to possess an unearthly strength, crushing the greatest of boulders into
powder, as though all the strength of a tree to grow and split through stone
over the course of years was brought to bear in a mere moment. These same
legends speak of their tireless stewardship of the forests of the world, the
desecration of which is often the only thing which could incur the wrath of
these otherwise kind and curious beings."
usage=fighter
[attack]
name=crush
Index: wesnoth/data/units/Bone_Shooter.cfg
diff -u wesnoth/data/units/Bone_Shooter.cfg:1.19
wesnoth/data/units/Bone_Shooter.cfg:1.20
--- wesnoth/data/units/Bone_Shooter.cfg:1.19 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Bone_Shooter.cfg Wed Apr 13 11:55:33 2005
@@ -12,7 +12,7 @@
alignment=chaotic
advanceto=Soul Shooter
cost=24
-unit_description= _ "These, whose masters have found to be more potent
creations, have been outfitted with a truly vile arsenal. Their quivers are
filled with shafts made not of wood, but of the bones of their victims. Dubbed
simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a
terror to all who live."
+unit_description= _ "These, whose masters have found to be more potent
creations, have been outfitted with a truly vile arsenal. Their quivers are
filled with shafts made not of wood, but of the bones of their victims. Dubbed
simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a
terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]
Index: wesnoth/data/units/Draug.cfg
diff -u wesnoth/data/units/Draug.cfg:1.3 wesnoth/data/units/Draug.cfg:1.4
--- wesnoth/data/units/Draug.cfg:1.3 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Draug.cfg Wed Apr 13 11:55:33 2005
@@ -13,7 +13,7 @@
advanceto=null
cost=60
usage=fighter
-unit_description= _ "Towering remains of what once were legendary warriors,
the Draug strike fear in the hearts of all who oppose them. They are driven
not by malice, but are forever bound within the dream of unlife, wandering
through the greatest battles of their memory, and fighting desperately for
release, for a peace bought only by strength of arms. The memory of their
enemy, and the purpose of their struggle have long faded into oblivion."
+unit_description= _ "Towering remains of what once were legendary warriors,
the Draug strike fear in the hearts of all who oppose them. They are driven not
by malice, but are forever bound within the dream of unlife, wandering through
the greatest battles of their memory, and fighting desperately for release, for
a peace bought only by strength of arms. The memory of their enemy, and the
purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
Index: wesnoth/data/units/Elvish_Sorceress.cfg
diff -u wesnoth/data/units/Elvish_Sorceress.cfg:1.5
wesnoth/data/units/Elvish_Sorceress.cfg:1.6
--- wesnoth/data/units/Elvish_Sorceress.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Sorceress.cfg Wed Apr 13 11:55:33 2005
@@ -8,9 +8,9 @@
image_defensive_long="elvish-sorceress-ranged-defend.png"
hitpoints=41
movement_type=woodland
- [resistance]
- cold=90
- [/resistance]
+[resistance]
+ cold=90
+[/resistance]
movement=5
experience=100
level=2
@@ -18,7 +18,7 @@
advanceto=Elvish Enchantress
cost=60
usage=mixed fighter
-unit_description= _ "Eschewing the study of healing in favor of more
aggressive uses of magic, Elvish Sorceresses have become quite proficient at
ranged combat. Their entangling attack is notably more effective than before,
and they can call upon bursts of chilling ethereal wind to smite those who
oppose them."
+unit_description= _ "Eschewing the study of healing in favor of more
aggressive uses of magic, Elvish Sorceresses have become quite proficient at
ranged combat. Their entangling attack is notably more effective than before,
and they can call upon bursts of chilling ethereal wind to smite those who
oppose them."
get_hit_sound=female-hit.wav
[attack]
Index: wesnoth/data/units/Elvish_Sylph.cfg
diff -u wesnoth/data/units/Elvish_Sylph.cfg:1.5
wesnoth/data/units/Elvish_Sylph.cfg:1.6
--- wesnoth/data/units/Elvish_Sylph.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Sylph.cfg Wed Apr 13 11:55:33 2005
@@ -7,9 +7,9 @@
image_defensive="elvish-sylph-defend.png"
hitpoints=55
movement_type=woodlandfloat
- [resistance]
- cold=70
- [/resistance]
+[resistance]
+ cold=70
+[/resistance]
movement=6
experience=500
level=4
@@ -17,7 +17,7 @@
advanceto=null
cost=150
usage=mixed fighter
-unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane.
Having fully developed their faerie side, they transform into creatures of both
worlds, wielding powerful magic against their enemies."
+unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane.
Having fully developed their faerie side, they transform into creatures of both
worlds, wielding powerful magic against their enemies."
get_hit_sound=female-hit.wav
[attack]
Index: wesnoth/data/units/Grand_Marshal.cfg
diff -u wesnoth/data/units/Grand_Marshal.cfg:1.6
wesnoth/data/units/Grand_Marshal.cfg:1.7
--- wesnoth/data/units/Grand_Marshal.cfg:1.6 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Grand_Marshal.cfg Wed Apr 13 11:55:33 2005
@@ -18,7 +18,7 @@
cost=150
ability=leadership
usage=fighter
-unit_description= _ "The rank of Grand Marshal is one of the most esteemed in
the armies of humanity, and those who bear its title have surpassed many trials
by fire, proving their considerable mettle at both personal combat and tactical
facility. Their presence on the battlefield is of great aid to those serving
beneath them."
+unit_description= _ "The rank of Grand Marshal is one of the most esteemed in
the armies of humanity, and those who bear its title have surpassed many trials
by fire, proving their considerable mettle at both personal combat and tactical
facility. Their presence on the battlefield is of great aid to those serving
beneath them."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Javelineer.cfg
diff -u wesnoth/data/units/Javelineer.cfg:1.2
wesnoth/data/units/Javelineer.cfg:1.3
--- wesnoth/data/units/Javelineer.cfg:1.2 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Javelineer.cfg Wed Apr 13 11:55:33 2005
@@ -13,7 +13,7 @@
advanceto=null
cost=32
usage=fighter
-unit_description= _ "Javelineers have mastered the use of the pointy sticks
they were given as recruits. Dangerous in melee, they have also developed
their skill at throwing their javelins, making them potent in both demesnes of
combat. Because of the length of their spears, they strike first in melee,
even when defending."
+unit_description= _ "Javelineers have mastered the use of the pointy sticks
they were given as recruits. Dangerous in melee, they have also developed their
skill at throwing their javelins, making them potent in both demesnes of
combat. Because of the length of their spears, they strike first in melee, even
when defending."
get_hit_sound=groan.wav
[attack]
name=spear
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.7
wesnoth/data/units/Mermaid_Diviner.cfg:1.8
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.7 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg Wed Apr 13 11:55:33 2005
@@ -11,11 +11,11 @@
ability=illuminates,cures
hitpoints=41
movement_type=swimmer
- [resistance]
- blade=110
- pierce=110
- holy=70
- [/resistance]
+[resistance]
+ blade=110
+ pierce=110
+ holy=70
+[/resistance]
movement=6
experience=500
level=3
@@ -24,7 +24,7 @@
undead_variation=swimmer
cost=120
usage=healer
-unit_description= _ "The most devout and pious amongst the mermaids gain the
striking power of illumination, which prevents their surroundings from ever
seeing true night. Their power is a stalwart counter to the forces of
darkness."
+unit_description= _ "The most devout and pious amongst the mermaids gain the
striking power of illumination, which prevents their surroundings from ever
seeing true night. Their power is a stalwart counter to the forces of darkness."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mermaid_Initiate.cfg
diff -u wesnoth/data/units/Mermaid_Initiate.cfg:1.10
wesnoth/data/units/Mermaid_Initiate.cfg:1.11
--- wesnoth/data/units/Mermaid_Initiate.cfg:1.10 Tue Apr 12 06:35:08 2005
+++ wesnoth/data/units/Mermaid_Initiate.cfg Wed Apr 13 11:55:33 2005
@@ -15,7 +15,7 @@
undead_variation=swimmer
cost=19
usage=mixed fighter
-unit_description= _ "Young Mermaids are often initiated in the water magics of
their people. Despite their frailty, this makes them formidable opponents, as
they can call upon the very water about them to smite their enemies."
+unit_description= _ "Young Mermaids are often initiated in the water magics of
their people. Despite their frailty, this makes them formidable opponents, as
they can call upon the very water about them to smite their enemies."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Mermaid_Priestess.cfg
diff -u wesnoth/data/units/Mermaid_Priestess.cfg:1.6
wesnoth/data/units/Mermaid_Priestess.cfg:1.7
--- wesnoth/data/units/Mermaid_Priestess.cfg:1.6 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Mermaid_Priestess.cfg Wed Apr 13 11:55:33 2005
@@ -10,10 +10,10 @@
ability=cures
hitpoints=31
movement_type=swimmer
- [resistance]
- blade=110
- pierce=110
- [/resistance]
+[resistance]
+ blade=110
+ pierce=110
+[/resistance]
movement=6
experience=150
level=2
@@ -22,7 +22,7 @@
undead_variation=swimmer
cost=80
usage=healer
-unit_description= _ "The more learned among the mermaids often take a path of
holy study. This leaves them quite capable of ministering to the wounds of
their comrades, as well as being a potent defense against the unworldly."
+unit_description= _ "The more learned among the mermaids often take a path of
holy study. This leaves them quite capable of ministering to the wounds of
their comrades, as well as being a potent defense against the unworldly."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.7
wesnoth/data/units/Merman_Hoplite.cfg:1.8
--- wesnoth/data/units/Merman_Hoplite.cfg:1.7 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg Wed Apr 13 11:55:33 2005
@@ -6,21 +6,21 @@
image_defensive="merman-hoplite-defend.png"
hitpoints=52
movement_type=swimmer
- [defense]
- castle=50
- grassland=80
- forest=90
- hills=80
- village=70
- [/defense]
+[defense]
+ castle=50
+ grassland=80
+ forest=90
+ hills=80
+ village=70
+[/defense]
# The following resistance adjustments are to slightly downpower steadfast,
yet keep the effect of it only activating during defense. There is no
adjustment for holy because attacking living units with holy should not be
potent.
- [resistance]
- blade=110
- pierce=110
- cold=70
- fire=120
- impact=100
- [/resistance]
+[resistance]
+ blade=110
+ pierce=110
+ cold=70
+ fire=120
+ impact=100
+[/resistance]
movement=5
experience=500
ability=steadfast
@@ -30,7 +30,7 @@
undead_variation=swimmer
cost=100
usage=fighter
-unit_description= _ "With their towering shields, the Merman Hoplites form the
elite guard of the watery realm. Their powerful armor and rigid discipline
allow them to hold a steadfast line against the rages of battle. In times of
desperation, they can even do so on land, though not nearly as well as a
creature with legs."
+unit_description= _ "With their towering shields, the Merman Hoplites form the
elite guard of the watery realm. Their powerful armor and rigid discipline
allow them to hold a steadfast line against the rages of battle. In times of
desperation, they can even do so on land, though not nearly as well as a
creature with legs."
get_hit_sound=mermen-hit.wav
[attack]
name=trident
Index: wesnoth/data/units/Merman_Warrior.cfg
diff -u wesnoth/data/units/Merman_Warrior.cfg:1.6
wesnoth/data/units/Merman_Warrior.cfg:1.7
--- wesnoth/data/units/Merman_Warrior.cfg:1.6 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Merman_Warrior.cfg Wed Apr 13 11:55:33 2005
@@ -6,9 +6,9 @@
image_defensive="merman-warrior-defend.png"
hitpoints=48
movement_type=swimmer
- [defense]
- castle=50
- [/defense]
+[defense]
+ castle=50
+[/defense]
movement=6
experience=80
level=2
@@ -17,7 +17,7 @@
undead_variation=swimmer
cost=40
usage=fighter
-unit_description= _ "The Mermen Warriors form the core of the mermen armies.
Wielding powerful tridents, they are a bane to any who dare enter their waters."
+unit_description= _ "The Mermen Warriors form the core of the mermen armies.
Wielding powerful tridents, they are a bane to any who dare enter their waters."
get_hit_sound=mermen-hit.wav
[attack]
name=trident
Index: wesnoth/data/units/Naga-Fighter.cfg
diff -u wesnoth/data/units/Naga-Fighter.cfg:1.6
wesnoth/data/units/Naga-Fighter.cfg:1.7
--- wesnoth/data/units/Naga-Fighter.cfg:1.6 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Naga-Fighter.cfg Wed Apr 13 11:55:33 2005
@@ -15,7 +15,7 @@
undead_variation=swimmer
cost=14
usage=fighter
-unit_description= _ "The serpentine naga are one of the few races capable of
any meaningful mobility in water, giving them a whole world forbidden to land
dwellers. Still, they are not true creatures of the sea, and their inability
to breathe water leaves them in trepidation of the abyss. They are small, and
somewhat frail in form, but often much more nimble than their opponents."
+unit_description= _ "The serpentine naga are one of the few races capable of
any meaningful mobility in water, giving them a whole world forbidden to land
dwellers. Still, they are not true creatures of the sea, and their inability to
breathe water leaves them in trepidation of the abyss. They are small, and
somewhat frail in form, but often much more nimble than their opponents."
get_hit_sound=hiss.wav
[attack]
name=sword
@@ -33,40 +33,40 @@
sound=sword-swish.wav
[/sound]
[/attack]
-
- [female]
- id=Naga Fighter
- name= _ "Nagini Fighter"
- race=naga
- gender=female
- image="naga-fighter+female.png"
- image_defensive="naga-fighter+female-defend.png"
- hitpoints=30
- movement_type=naga
- movement=7
- experience=25
- level=1
- alignment=neutral
- advanceto=Naga Warrior
- cost=13
- usage=fighter
- unit_description= _ "The serpentine naga are one of the few races
capable of any meaningful mobility in water, giving them a whole world
forbidden to land dwellers. Still, they are not true creatures of the sea, and
their inability to breathe water leaves them in trepidation of the abyss. They
are small, and somewhat frail in form, but often much more nimble than their
opponents."
- get_hit_sound=hiss.wav
- [attack]
- name=sword
- type=blade
- range=short
- damage=4
- number=4
- [frame]
- begin=-90
- end=100
- image="naga-fighter+female-attack.png"
+
+ [female]
+ id=Naga Fighter
+ name= _ "Nagini Fighter"
+ race=naga
+ gender=female
+ image="naga-fighter+female.png"
+ image_defensive="naga-fighter+female-defend.png"
+ hitpoints=30
+ movement_type=naga
+ movement=7
+ experience=25
+ level=1
+ alignment=neutral
+ advanceto=Naga Warrior
+ cost=13
+ usage=fighter
+ unit_description= _ "The serpentine naga are one of the few races
capable of any meaningful mobility in water, giving them a whole world
forbidden to land dwellers. Still, they are not true creatures of the sea, and
their inability to breathe water leaves them in trepidation of the abyss. They
are small, and somewhat frail in form, but often much more nimble than their
opponents."
+ get_hit_sound=hiss.wav
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=4
+ number=4
+ [frame]
+ begin=-90
+ end=100
+ image="naga-fighter+female-attack.png"
[/frame]
[sound]
time=-90
sound=sword-swish.wav
[/sound]
- [/attack]
- [/female]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Naga-Myrmidon.cfg
diff -u wesnoth/data/units/Naga-Myrmidon.cfg:1.4
wesnoth/data/units/Naga-Myrmidon.cfg:1.5
--- wesnoth/data/units/Naga-Myrmidon.cfg:1.4 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Naga-Myrmidon.cfg Wed Apr 13 11:55:33 2005
@@ -7,10 +7,10 @@
image_defensive="naga-myrmidon-defend.png"
hitpoints=49
movement_type=naga
- [defense]
- grassland=50
- sand=40
- [/defense]
+[defense]
+ grassland=50
+ sand=40
+[/defense]
movement=7
experience=500
level=3
@@ -19,7 +19,7 @@
undead_variation=swimmer
cost=90
usage=fighter
-unit_description= _ "The most practiced of the naga blademasters are initiated
into the caste of the Myrmidon, masters of their twin-bladed art. They strike
as fast as the snakes which they resemble, and dance away from attacks with
grace. Not only are they potent enemies on any open terrain, but their ability
to swim allows them a deadly mobility."
+unit_description= _ "The most practiced of the naga blademasters are initiated
into the caste of the Myrmidon, masters of their twin-bladed art. They strike
as fast as the snakes which they resemble, and dance away from attacks with
grace. Not only are they potent enemies on any open terrain, but their ability
to swim allows them a deadly mobility."
get_hit_sound=hiss.wav
[attack]
name=sword
@@ -37,44 +37,44 @@
sound=sword-swish.wav
[/sound]
[/attack]
-
- [female]
- id=Naga Myrmidon
- name= _ "Nagini Myrmidon"
- race=naga
- gender=female
- image="naga-myrmidon+female.png"
- image_defensive="naga-myrmidon+female-defend.png"
- hitpoints=49
- movement_type=naga
- [defense]
- grassland=50
- sand=40
- [/defense]
- movement=7
- experience=500
- level=3
- alignment=neutral
- advanceto=null
- cost=90
- usage=fighter
- unit_description= _ "The most practiced of the nagini blademasters are
initiated into the caste of the Myrmidon, masters of their twin-bladed art.
They strike as fast as the snakes which they resemble, and dance away from
attacks with grace. Not only are they potent enemies on any open terrain, but
their ability to swim allows them a deadly mobility."
- get_hit_sound=hiss.wav
- [attack]
- name=sword
- type=blade
- range=short
- damage=8
- number=6
- [frame]
- begin=-50
- end=80
- image="naga-myrmidon+female-attack.png"
- [/frame]
+
+ [female]
+ id=Naga Myrmidon
+ name= _ "Nagini Myrmidon"
+ race=naga
+ gender=female
+ image="naga-myrmidon+female.png"
+ image_defensive="naga-myrmidon+female-defend.png"
+ hitpoints=49
+ movement_type=naga
+ [defense]
+ grassland=50
+ sand=40
+ [/defense]
+ movement=7
+ experience=500
+ level=3
+ alignment=neutral
+ advanceto=null
+ cost=90
+ usage=fighter
+ unit_description= _ "The most practiced of the nagini blademasters are
initiated into the caste of the Myrmidon, masters of their twin-bladed art.
They strike as fast as the snakes which they resemble, and dance away from
attacks with grace. Not only are they potent enemies on any open terrain, but
their ability to swim allows them a deadly mobility."
+ get_hit_sound=hiss.wav
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=8
+ number=6
+ [frame]
+ begin=-50
+ end=80
+ image="naga-myrmidon+female-attack.png"
+ [/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
- [/attack]
- [/female]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Naga-Warrior.cfg
diff -u wesnoth/data/units/Naga-Warrior.cfg:1.4
wesnoth/data/units/Naga-Warrior.cfg:1.5
--- wesnoth/data/units/Naga-Warrior.cfg:1.4 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Naga-Warrior.cfg Wed Apr 13 11:55:33 2005
@@ -7,10 +7,10 @@
image_defensive="naga-warrior-defend.png"
hitpoints=40
movement_type=naga
- [defense]
- grassland=60
- sand=50
- [/defense]
+[defense]
+ grassland=60
+ sand=50
+[/defense]
movement=7
experience=70
level=2
@@ -19,7 +19,7 @@
undead_variation=swimmer
cost=40
usage=fighter
-unit_description= _ "Many of the young warriors of the naga aspire for the day
when they merit their second blade. Their martial practice of using twin
blades is wholly unlike that of the Orcs and other races, for they have begun
to learn the art of using their serpentine form to best effect, twisting and
turning to dodge from blows. This makes them potent on land, but the friction
of water greatly impedes their ability to do this."
+unit_description= _ "Many of the young warriors of the naga aspire for the day
when they merit their second blade. Their martial practice of using twin blades
is wholly unlike that of the Orcs and other races, for they have begun to learn
the art of using their serpentine form to best effect, twisting and turning to
dodge from blows. This makes them potent on land, but the friction of water
greatly impedes their ability to do this."
get_hit_sound=mermen-hit.wav
[attack]
name=sword
@@ -37,44 +37,44 @@
sound=sword-swish.wav
[/sound]
[/attack]
-
- [female]
- id=Naga Warrior
- name= _ "Nagini Warrior"
- race=naga
- gender=female
- image="naga-warrior+female.png"
- image_defensive="naga-warrior+female-defend.png"
- hitpoints=40
- movement_type=naga
- [defense]
- grassland=60
- sand=50
- [/defense]
- movement=7
- experience=70
- level=2
- alignment=neutral
- advanceto=Naga Myrmidon
- cost=40
- usage=fighter
- unit_description= _ "Many of the young warriors of the naga aspire for
the day when they merit their second blade. Their martial practice of using
twin blades is wholly unlike that of the Orcs and other races, for they have
begun to learn the art of using their serpentine form to best effect, twisting
and turning to dodge from blows. This makes them potent on land, but the
friction of water greatly impedes their ability to do this."
- get_hit_sound=hiss.wav
- [attack]
- name=sword
- type=blade
- range=short
- damage=6
- number=5
- [frame]
- begin=-50
- end=100
- image="naga-warrior+female-attack.png"
- [/frame]
+
+ [female]
+ id=Naga Warrior
+ name= _ "Nagini Warrior"
+ race=naga
+ gender=female
+ image="naga-warrior+female.png"
+ image_defensive="naga-warrior+female-defend.png"
+ hitpoints=40
+ movement_type=naga
+ [defense]
+ grassland=60
+ sand=50
+ [/defense]
+ movement=7
+ experience=70
+ level=2
+ alignment=neutral
+ advanceto=Naga Myrmidon
+ cost=40
+ usage=fighter
+ unit_description= _ "Many of the young warriors of the naga aspire for
the day when they merit their second blade. Their martial practice of using
twin blades is wholly unlike that of the Orcs and other races, for they have
begun to learn the art of using their serpentine form to best effect, twisting
and turning to dodge from blows. This makes them potent on land, but the
friction of water greatly impedes their ability to do this."
+ get_hit_sound=hiss.wav
+ [attack]
+ name=sword
+ type=blade
+ range=short
+ damage=6
+ number=5
+ [frame]
+ begin=-50
+ end=100
+ image="naga-warrior+female-attack.png"
+ [/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
- [/attack]
- [/female]
+ [/attack]
+ [/female]
[/unit]
Index: wesnoth/data/units/Orcish_Leader.cfg
diff -u wesnoth/data/units/Orcish_Leader.cfg:1.4
wesnoth/data/units/Orcish_Leader.cfg:1.5
--- wesnoth/data/units/Orcish_Leader.cfg:1.4 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Orcish_Leader.cfg Wed Apr 13 11:55:33 2005
@@ -15,7 +15,7 @@
advanceto=Orcish Ruler
cost=120
usage=mixed fighter
-unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow
out of necessity, but are much more skilled with the sword; all in all, they
are powerful fighters. Their natural leadership skills make them very precious
in the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
the battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Orcish_Ruler.cfg
diff -u wesnoth/data/units/Orcish_Ruler.cfg:1.12
wesnoth/data/units/Orcish_Ruler.cfg:1.13
--- wesnoth/data/units/Orcish_Ruler.cfg:1.12 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Orcish_Ruler.cfg Wed Apr 13 11:55:33 2005
@@ -15,7 +15,7 @@
advanceto=Orcish Sovereign
cost=120
usage=mixed fighter
-unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow
out of necessity, but are much more skilled with the sword; all in all, they
are powerful fighters. Their natural leadership skills make them very precious
in the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
the battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Orcish_Sovereign.cfg
diff -u wesnoth/data/units/Orcish_Sovereign.cfg:1.5
wesnoth/data/units/Orcish_Sovereign.cfg:1.6
--- wesnoth/data/units/Orcish_Sovereign.cfg:1.5 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Orcish_Sovereign.cfg Wed Apr 13 11:55:33 2005
@@ -15,7 +15,7 @@
advanceto=null
cost=120
usage=mixed fighter
-unit_description= _ "Orcish Sovereign are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow
out of necessity, but are much more skilled with the sword; all in all, they
are powerful fighters. Their natural leadership skills make them very precious
in the battle: if the Ruler is lost, so is the battle."
+unit_description= _ "Orcish Sovereign are the chiefs of their tribe. They make
the important decisions and lead their people into battle. They carry a bow out
of necessity, but are much more skilled with the sword; all in all, they are
powerful fighters. Their natural leadership skills make them very precious in
the battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Soul_Shooter.cfg
diff -u wesnoth/data/units/Soul_Shooter.cfg:1.6
wesnoth/data/units/Soul_Shooter.cfg:1.7
--- wesnoth/data/units/Soul_Shooter.cfg:1.6 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Soul_Shooter.cfg Wed Apr 13 11:55:33 2005
@@ -12,7 +12,7 @@
alignment=chaotic
advanceto=null
cost=34
-unit_description= _ "The most powerful of the undead archers invariably end up
being those who were themselves archers in their previous life. They wander
the fields of battle, guided by the fading memory of their former skill,
neither knowing, nor caring what their purpose, or foes be. They are driven
only by a malice borne of the anguish of their empty and incoherent existence."
+unit_description= _ "The most powerful of the undead archers invariably end up
being those who were themselves archers in their previous life. They wander the
fields of battle, guided by the fading memory of their former skill, neither
knowing, nor caring what their purpose, or foes be. They are driven only by a
malice borne of the anguish of their empty and incoherent existence."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]
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