From: Marc-André Lureau <marcandre.lureau@redhat.com>
On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character
[-Werror]
Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
meson.build | 2 +-
scripts/shaderinclude.pl | 16 ----------------
scripts/shaderinclude.py | 22 ++++++++++++++++++++++
3 files changed, 23 insertions(+), 17 deletions(-)
delete mode 100644 scripts/shaderinclude.pl
create mode 100755 scripts/shaderinclude.py
+#!/usr/bin/env python3
+
+import sys
+import os
+
+
+def main(args):
+ file_path = args[1]
+ basename = os.path.basename(file_path)
+ varname = basename.replace('-', '_').replace('.', '_')
+
+ with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') as
stdout:
+ with open(file_path, "r", encoding='utf-8') as file:
+ print(f'static GLchar {varname}_src[] =', file=stdout)
+ for line in file:
+ line = line.rstrip()
+ print(f' "{line}\\n"', file=stdout)
+ print(' "\\n";', file=stdout)