From: Marc-André Lureau <marcandre.lureau@redhat.com>
The previous patch should fix shader compilation.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
.gitlab-ci.d/windows.yml | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/.gitlab-ci.d/windows.yml b/.gitlab-ci.d/windows.yml
index 22f794e537..5e59a7cc96 100644
--- a/.gitlab-ci.d/windows.yml
+++ b/.gitlab-ci.d/windows.yml
@@ -71,7 +71,7 @@ msys2-64bit:
# for the msys2 64-bit job, due to the build could not complete within
# the project timeout.
- ..\msys64\usr\bin\bash -lc '../configure --target-list=x86_64-softmmu
- --without-default-devices --disable-opengl'
+ --without-default-devices'
- ..\msys64\usr\bin\bash -lc 'make'
# qTests don't run successfully with "--without-default-devices",
# so let's exclude the qtests from CI for now.
@@ -113,7 +113,6 @@ msys2-32bit:
- $env:MSYS = 'winsymlinks:native' # Enable native Windows symlink
- mkdir output
- cd output
- - ..\msys64\usr\bin\bash -lc '../configure --target-list=ppc64-softmmu
- --disable-opengl'
+ - ..\msys64\usr\bin\bash -lc '../configure --target-list=ppc64-softmmu'
- ..\msys64\usr\bin\bash -lc 'make'
- ..\msys64\usr\bin\bash -lc 'make check || { cat meson-logs/testlog.txt;
exit 1; } ;'