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Re: [PATCH 1/3] ui/cocoa: Fix aspect ratio


From: Akihiko Odaki
Subject: Re: [PATCH 1/3] ui/cocoa: Fix aspect ratio
Date: Fri, 22 Mar 2024 21:25:49 +0900
User-agent: Mozilla Thunderbird

On 2024/03/22 21:22, Peter Maydell wrote:
On Mon, 18 Mar 2024 at 07:53, Akihiko Odaki <akihiko.odaki@daynix.com> wrote:

[NSWindow setContentAspectRatio:] does not trigger window resize itself,
so the wrong aspect ratio will persist if nothing resizes the window.
Call [NSWindow setContentSize:] in such a case.

Fixes: 91aa508d0274 ("ui/cocoa: Let the platform toggle fullscreen")
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
---
  ui/cocoa.m | 23 ++++++++++++++++++++++-
  1 file changed, 22 insertions(+), 1 deletion(-)

diff --git a/ui/cocoa.m b/ui/cocoa.m
index fa879d7dcd4b..d6a5b462f78b 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -508,6 +508,25 @@ - (void) drawRect:(NSRect) rect
      }
  }

+- (NSSize)fixAspectRatio:(NSSize)original
+{
+    NSSize scaled;
+    NSSize fixed;
+
+    scaled.width = screen.width * original.height;
+    scaled.height = screen.height * original.width;
+
+    if (scaled.width < scaled.height) {

Is this a standard algorithm for scaling with a fixed
aspect ratio? It looks rather weird to be comparing
a width against a height here, and to be multiplying a
width by a height.

Not sure if it's a standard, but it's an algorithm with least error I came up with.

Regards,
Akihiko Odaki


+        fixed.width = scaled.width / screen.height;
+        fixed.height = original.height;
+    } else {
+        fixed.width = original.width;
+        fixed.height = scaled.height / screen.width;
+    }
+
+    return fixed;
+}
+

thanks
-- PMM



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