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Re: [PATCH 1/3] ui/cocoa: Fix aspect ratio
From: |
Peter Maydell |
Subject: |
Re: [PATCH 1/3] ui/cocoa: Fix aspect ratio |
Date: |
Fri, 22 Mar 2024 12:22:19 +0000 |
On Mon, 18 Mar 2024 at 07:53, Akihiko Odaki <akihiko.odaki@daynix.com> wrote:
>
> [NSWindow setContentAspectRatio:] does not trigger window resize itself,
> so the wrong aspect ratio will persist if nothing resizes the window.
> Call [NSWindow setContentSize:] in such a case.
>
> Fixes: 91aa508d0274 ("ui/cocoa: Let the platform toggle fullscreen")
> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
> ---
> ui/cocoa.m | 23 ++++++++++++++++++++++-
> 1 file changed, 22 insertions(+), 1 deletion(-)
>
> diff --git a/ui/cocoa.m b/ui/cocoa.m
> index fa879d7dcd4b..d6a5b462f78b 100644
> --- a/ui/cocoa.m
> +++ b/ui/cocoa.m
> @@ -508,6 +508,25 @@ - (void) drawRect:(NSRect) rect
> }
> }
>
> +- (NSSize)fixAspectRatio:(NSSize)original
> +{
> + NSSize scaled;
> + NSSize fixed;
> +
> + scaled.width = screen.width * original.height;
> + scaled.height = screen.height * original.width;
> +
> + if (scaled.width < scaled.height) {
Is this a standard algorithm for scaling with a fixed
aspect ratio? It looks rather weird to be comparing
a width against a height here, and to be multiplying a
width by a height.
> + fixed.width = scaled.width / screen.height;
> + fixed.height = original.height;
> + } else {
> + fixed.width = original.width;
> + fixed.height = scaled.height / screen.width;
> + }
> +
> + return fixed;
> +}
> +
thanks
-- PMM
[PATCH 3/3] ui/cocoa: Use NSTrackingInVisibleRect, Akihiko Odaki, 2024/03/18