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Re: [PATCH v6 07/26] tcg: Add tcg_call_func


From: Richard Henderson
Subject: Re: [PATCH v6 07/26] tcg: Add tcg_call_func
Date: Sat, 15 May 2021 20:21:37 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Thunderbird/78.8.1

On 5/3/21 4:50 PM, Philippe Mathieu-Daudé wrote:
Hi Richard,

On 5/3/21 1:57 AM, Richard Henderson wrote:
Signed-off-by: Richard Henderson<richard.henderson@linaro.org>
---
  tcg/internal.h | 5 +++++
  tcg/tcg.c      | 5 ++---
  2 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/tcg/internal.h b/tcg/internal.h
index c2d5e9c42f..cd128e2a83 100644
--- a/tcg/internal.h
+++ b/tcg/internal.h
@@ -32,6 +32,11 @@ typedef struct TCGHelperInfo {
      unsigned typemask;
  } TCGHelperInfo;
+static inline void *tcg_call_func(TCGOp *op)
+{
+    return (void *)(uintptr_t)op->args[TCGOP_CALLO(op) + TCGOP_CALLI(op)];
Why not return tcg_insn_unit* type?

That's a fairly tcg code generation type -- this is used for more than that. I think it's more natural to use void* when we don't know what the real type.


r~



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