Hi there,
Editing the pingus script file successfully changed the language.
Thanks!
I tried it on my 32bit snow leopard system and it works - and I see
what you mean about some graphics not working.
Here's what I got when I run on the Lion 64bit machine:
Spatz:Applications andymilne$ "Pingus.app/Contents/MacOS/pingus"
Welcome to Pingus 0.7.6!
========================
userdir: /Users/andymilne/.pingus/
datadir: Pingus.app/Contents//data
language: English (en)
sound support: enabled
music support: enabled
fullscreen: disabled
2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This
application, or a library it uses, is using NSQuickDrawView, which
has been deprecated. Apps should cease use of QuickDraw and move to
Quartz.
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674:
pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674:
pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674:
pointer being freed was not allocated
The malloc error is repeated a few hundred times. Then finally at
the bottom there's:
Bus error: 10
I googled a bit and I believe that QuickDraw support really has
been removed in Lion. So, that's probably why it crashes.
Best regards,
Andy.
On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr <address@hidden>
wrote:
Hi,
Am 27.12.2011 um 19:55 schrieb Andy Milne:
Thanks for the Mac port. But, sorry to report it has a couple of
problems:
1. It crashes as soon as I click on the play checkbox of any level
that I select.
Please try to start pingus in a terminal, maybe it reports some
errors there.
To do so, cd to the folder containing Pingus.app (e.g. "cd /
Applications/Games/"), then execute "Pingus.app/Contents/MacOS/
pingus"
Here I get the following output:
--------8<--------8<--------
$ Pingus.app/Contents/MacOS/pingus
Welcome to Pingus 0.7.6!
========================
userdir: /Users/jonas/.pingus/
datadir: Pingus.app/Contents//data
language: German (de)
sound support: enabled
music support: enabled
fullscreen: disabled
2011-12-27 20:30:10.229 pingus[328:613] Warning once: This
application, or a library it uses, is using NSQuickDrawView, which
has been deprecated. Apps should cease use of QuickDraw and move to
Quartz.
--------8<--------8<--------
2. It defaults to German, which is ok, but the --language option
does not work to change it.
Sorry, that's my fault. I just saw that the language was selected
at compile time instead of run time. To fix it, open "Pingus.app/
Contents/MacOS/pingus" using a text editor and change the second
line to "lang=<what you need>".
Currently the line reads "lang=de" but it should be:
------8<--------8<------
lang=`defaults read .GlobalPreferences AppleLanguages | tr -d
[:space:] | cut -c2-3`
------8<--------8<------
Apparently I missed to escape the back ticks, so this was executed
while I build pingus already.
Another problem with this language detection is, that it only works
with two-letter codes, so something like "pt_BR" won't be detect
correctly.
Which version of OSX should it work with? I'm running 64bit 10.7.2
I build it on 32 bit intel, using 10.5 "Leopard". Here I can play
levels but some graphics are missing.
bye,
Jonas
On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <address@hidden>
wrote:
On 24 December 2011 23:45, Ingo Ruhnke <address@hidden> wrote:
> Pingus 0.7.6 is out, not much changes to the core game, but 10
brand
> new Xmas themed levels.
>
> * added new SVG icons for Pingus
> * added 10 new xmas themed levels
> * added ability to sort levelsets by priority
>
> Download: http://pingus.seul.org
Jonas Bähr <address@hidden> build a MacOSX port of it,
available at:
http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
--
Blog: http://grumbel.blogspot.com/
JabberID: xmpp:address@hidden
ICQ: 59461927
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