[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011
From: |
Josh Dye |
Subject: |
Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011 |
Date: |
Wed, 28 Dec 2011 19:55:41 -0800 |
Our file exist function wasn't working, I updated it in GIT.
http://stackoverflow.com/questions/4316442/stdofstream-check-if-file-exists-before-writing
On Dec 28, 2011, at 6:08 PM, Jonas Bähr wrote:
> Am 29.12.2011 um 02:10 schrieb Josh Dye:
>> I'll look at that right now, I didn't even think about that. Just found a
>> fix, will test and commit
>> <osx.patch>
>
> I've got some minor enhancements to the patch (cleaned patch attached):
> *) stick to the current coding-style
> *) Check the bundle path only when needed
> *) make sure the CFURLRef is always freed when used
> *) give the helper method a comprehensive name and make it a static bool
>
> Thanks for your work,
> bye,
> Jonas
> <data-dir-check.patch>
>
>>
>> On Dec 28, 2011, at 3:12 PM, Jonas Bähr wrote:
>>
>>> Am 28.12.2011 um 23:22 schrieb Jonas Bähr:
>>>> Am 28.12.2011 um 20:19 schrieb Josh Dye:
>>>>> It has major GFX problems, at least on my compi=uter, the build that I am
>>>>> doing has the same problems- I want to make sure it's not just my
>>>>> computer-- http://www.mediafire.com/?gl4gzlnt1faj565
>>>>>
>>>>> PS-- I'm not sure if your build system will work anymore
>>>>> http://code.google.com/p/pingus/wiki/MacOS_X_Compiling
>>>>
>>>> It is still working, I just checked.
>>>
>>> There is something else that now stopped working though: launching pingus
>>> from the source dir (without specifying the --datadir)
>>> While this is not critical, it's annoying. Responsible for that are the
>>> changes 54d9e1e9 and 6ee7570b. What do you think about a check, whether the
>>> application was executed from a bundle or not? Or checking if "data" exists
>>> in either location before setting it?
>>> Don't get me wrong, the ability to use the bundle's resource dir out of the
>>> box is nice (removes the need for a wrapper script) but loosing the option
>>> to simply start pingus during development is not so nice.
>>>
>>> bye,
>>> Jonas
>>>
>>>> also referenced the wiki page in my INSTALL.macosx. I'm sure it'll be
>>>> helpfull for those who want to do everything by hand. See the attached
>>>> patches. It also fixes the compile-time/run-time language detection issue
>>>> Andy ran into.
>>>>
>>>> bye,
>>>> Jonas
>>>> <macosx-build-fixes.tar.bz2>
>>>>
>>>>>
>>>>> My x86_64 build (new build system)
>>>>> http://www.mediafire.com/?tf1kv01f6qzqaec
>>>>>
>>>>>
>>>>> On Dec 27, 2011, at 11:32 AM, Jonas Bähr wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> Am 27.12.2011 um 19:55 schrieb Andy Milne:
>>>>>>
>>>>>>> Thanks for the Mac port. But, sorry to report it has a couple of
>>>>>>> problems:
>>>>>>> 1. It crashes as soon as I click on the play checkbox of any level that
>>>>>>> I select.
>>>>>>
>>>>>> Please try to start pingus in a terminal, maybe it reports some errors
>>>>>> there.
>>>>>> To do so, cd to the folder containing Pingus.app (e.g. "cd
>>>>>> /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/pingus"
>>>>>> Here I get the following output:
>>>>>> --------8<--------8<--------
>>>>>> $ Pingus.app/Contents/MacOS/pingus
>>>>>> Welcome to Pingus 0.7.6!
>>>>>> ========================
>>>>>> userdir: /Users/jonas/.pingus/
>>>>>> datadir: Pingus.app/Contents//data
>>>>>> language: German (de)
>>>>>> sound support: enabled
>>>>>> music support: enabled
>>>>>> fullscreen: disabled
>>>>>>
>>>>>> 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application,
>>>>>> or a library it uses, is using NSQuickDrawView, which has been
>>>>>> deprecated. Apps should cease use of QuickDraw and move to Quartz.
>>>>>> --------8<--------8<--------
>>>>>>
>>>>>>> 2. It defaults to German, which is ok, but the --language option does
>>>>>>> not work to change it.
>>>>>>
>>>>>> Sorry, that's my fault. I just saw that the language was selected at
>>>>>> compile time instead of run time. To fix it, open
>>>>>> "Pingus.app/Contents/MacOS/pingus" using a text editor and change the
>>>>>> second line to "lang=<what you need>".
>>>>>> Currently the line reads "lang=de" but it should be:
>>>>>> ------8<--------8<------
>>>>>> lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:]
>>>>>> | cut -c2-3`
>>>>>> ------8<--------8<------
>>>>>> Apparently I missed to escape the back ticks, so this was executed while
>>>>>> I build pingus already.
>>>>>> Another problem with this language detection is, that it only works with
>>>>>> two-letter codes, so something like "pt_BR" won't be detect correctly.
>>>>>>
>>>>>>> Which version of OSX should it work with? I'm running 64bit 10.7.2
>>>>>>
>>>>>> I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels
>>>>>> but some graphics are missing.
>>>>>>
>>>>>> bye,
>>>>>> Jonas
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <address@hidden> wrote:
>>>>>>> On 24 December 2011 23:45, Ingo Ruhnke <address@hidden> wrote:
>>>>>>>> Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
>>>>>>>> new Xmas themed levels.
>>>>>>>>
>>>>>>>> * added new SVG icons for Pingus
>>>>>>>> * added 10 new xmas themed levels
>>>>>>>> * added ability to sort levelsets by priority
>>>>>>>>
>>>>>>>> Download: http://pingus.seul.org
>>>>>>>
>>>>>>> Jonas Bähr <address@hidden> build a MacOSX port of it, available at:
>>>>>>>
>>>>>>> http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
>>>>>>>
>>>>>>> --
>>>>>>> Blog: http://grumbel.blogspot.com/
>>>>>>> JabberID: xmpp:address@hidden
>>>>>>> ICQ: 59461927
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Pingus-Devel mailing list
>>>>>>> address@hidden
>>>>>>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Pingus-Devel mailing list
>>>>>> address@hidden
>>>>>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Pingus-Devel mailing list
>>>>> address@hidden
>>>>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>>>>
>>>> _______________________________________________
>>>> Pingus-Devel mailing list
>>>> address@hidden
>>>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>>>
>>>
>>> _______________________________________________
>>> Pingus-Devel mailing list
>>> address@hidden
>>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>>
>> _______________________________________________
>> Pingus-Devel mailing list
>> address@hidden
>> https://lists.nongnu.org/mailman/listinfo/pingus-devel
>
> _______________________________________________
> Pingus-Devel mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/pingus-devel
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, (continued)
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/28
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011,
Josh Dye <=
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Jonas Bähr, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Ingo Ruhnke, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Ingo Ruhnke, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Ingo Ruhnke, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Ingo Ruhnke, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Josh Dye, 2011/12/29
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Andy Milne, 2011/12/30
- Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011, Gabriel Rota, 2011/12/30