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From: | Andy Milne |
Subject: | Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011 |
Date: | Tue, 27 Dec 2011 13:41:14 -0800 |
Hi,
Am 27.12.2011 um 19:55 schrieb Andy Milne:Please try to start pingus in a terminal, maybe it reports some errors there.
Thanks for the Mac port. But, sorry to report it has a couple of problems:
1. It crashes as soon as I click on the play checkbox of any level that I select.
To do so, cd to the folder containing Pingus.app (e.g. "cd /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/pingus"
Here I get the following output:
--------8<--------8<--------
$ Pingus.app/Contents/MacOS/pingus
Welcome to Pingus 0.7.6!
========================
userdir: /Users/jonas/.pingus/
datadir: Pingus.app/Contents//data
language: German (de)
sound support: enabled
music support: enabled
fullscreen: disabled
2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.
--------8<--------8<--------Sorry, that's my fault. I just saw that the language was selected at compile time instead of run time. To fix it, open "Pingus.app/Contents/MacOS/pingus" using a text editor and change the second line to "lang=<what you need>".
2. It defaults to German, which is ok, but the --language option does not work to change it.
Currently the line reads "lang=de" but it should be:
------8<--------8<------
lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut -c2-3`
------8<--------8<------
Apparently I missed to escape the back ticks, so this was executed while I build pingus already.
Another problem with this language detection is, that it only works with two-letter codes, so something like "pt_BR" won't be detect correctly.I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels but some graphics are missing.
Which version of OSX should it work with? I'm running 64bit 10.7.2
bye,
Jonas
On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <address@hidden> wrote:
On 24 December 2011 23:45, Ingo Ruhnke <address@hidden> wrote:
> Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
> new Xmas themed levels.
>
> * added new SVG icons for Pingus
> * added 10 new xmas themed levels
> * added ability to sort levelsets by priority
>
> Download: http://pingus.seul.org
Jonas Bähr <address@hidden> build a MacOSX port of it, available at:
http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
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