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Re: [Paparazzi-devel] Flight Gear Simulator...


From: Jean-Pierre DUMONT
Subject: Re: [Paparazzi-devel] Flight Gear Simulator...
Date: Thu, 18 Aug 2005 14:52:41 +0200 (CEST)

Hi,

Very interesting,
Can this NASA LARC simulator engine simulate rotory wing such as helicopter and 
quad-rotors ?

Thanks & regards,

JP





> Message du 18/08/05 09:30
> De : "Hugo Vincent" <address@hidden>
> A : address@hidden
> Copie à : 
> Objet : Re: [Paparazzi-devel] Flight Gear Simulator...
> 
> Hi everyone,
> 
> We thought about integrating with Flight Gear, but decided it was too  
> large, complex and resource hungry (for our needs anyway), and instead  
> used CRRCSim (look on Source Forge). It uses the same NASA LARC  
> simulator engine, and basically just wraps that in a thin OpenGL layer  
> using SDL and so on...
> 
> We also integrated with OpenGC (glass cockpit; www.opengc.org) for some  
> nice graphics. The way we have done it, the Groundstation software  
> receives data in exactly the same way from either the simulator or the  
> onboard systems (albeit at different data rates due to limited radio  
> bandwidth).
> 
> See:
> http://johnstowers.no-ip.com/wiki/index.php/Main_Page
> http://johnstowers.no-ip.com/wiki/index.php/Simulator
> http://johnstowers.no-ip.com/wiki/index.php/Groundstation
> 
> A nice screenshot:
> http://johnstowers.no-ip.com/wiki/index.php/Image:OpenGC-Simulator- 
> Screenshot.png
> 
> And get our code here:
> http://johnstowers.no-ip.com/websvn
> 
> We needed to make modifications to CRRCSim and OpenGC to integrate  
> them, but I understand that FlightGear can interface over a UDP  
> network, no changes necessary (in FG anyway).
> 
> I will be following your progress with interest.
> 
> Cheers,
> Hugo Vincent.
> 
> 
> 
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> 
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