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Re: [Openexr-devel] Fwd: installing OpenEXR Shake plugin


From: Paul Schneider
Subject: Re: [Openexr-devel] Fwd: installing OpenEXR Shake plugin
Date: Mon, 15 Nov 2004 11:22:56 -0800


Hi, Nilly,

I'm sorry if I was dismissive when I suggested you upgrade to Xcode. Is there a reason you need to develop with ProjectBuilder? I haven't made any effort to make older project file formats available, since I reasoned there was no financial reason for developers to not be using the latest tools. Let me know if there are special circumstances that require you to use PB.

Thanks,
Paul



On Nov 15, 2004, at 8:22 AM, Paul Schneider wrote:


Hi, Nilly,

did you build and install the OpenEXR libraries? The shake plugin project expects all the libraries to be installed in /usr/local/lib, which is the default install location if you do a "make install".

Another possibility is that you built and installed the OpenEXR libraries, but with the wrong version of the compiler. You need to build them with gcc 3.1, since that's what shake is built with. Apple's developer tools have been at gcc 3.3 for awhile now, so you have to take special steps to build with the older plugin. Try doing this from your OpenEXR source directory:

% make distclean
% sudo gcc_select 3.1
% ./bootstrap && ./configure && make
% sudo make install

if you don't have gcc 3.1 installed, you can get it from the developer tools installation disk. I think it's a custom install option.

Most of this information (but probably not all of it) is detailed in the README file in the same location as the Mac shake plugin.

You might also consider upgrading to Xcode - it is free, after all.

Let me know if that doesn't solve your problems.

- Paul


On Nov 15, 2004, at 7:07 PM, Nilly Perry wrote:

Hi

I have tried to compile the project using ProjectBuilder.
I am using gcc Version 3.1, and ProjectBuilder  Version 2.1.
When Compiling the project, consists of the files exrFormat.C and exrFormat.h, the following errors occured :

ld: Undefined symbols:
Imf::ChannelList::findChannel(char const*)
Imf::RgbaInputFile::readPixels(int)
Imf::RgbaInputFile::setFrameBuffer(Imf::Rgba*, unsigned long, unsigned long)
Imf::RgbaInputFile::RgbaInputFile[in-charge](char const*)
Imf::RgbaOutputFile::writePixels(int)
Imf::RgbaOutputFile::setFrameBuffer(Imf::Rgba const*, unsigned long, unsigned long) Imf::RgbaOutputFile::RgbaOutputFile[in-charge](char const*, Imf::Header const&, Imf::RgbaChannels)
Imf::Header::dataWindow()
Imf::Header::displayWindow()
Imf::Header::channels()
Imf::Header::Header[in-charge](Imath::Box<Imath::Vec2<int> > const&, Imath::Box<Imath::Vec2<int> > const&, float, Imath::Vec2<float> const&, float, Imf::LineOrder, Imf::Compression)
Imf::Header::Header[in-charge](Imf::Header const&)
Imf::Header::Header[in-charge](int, int, float, Imath::Vec2<float> const&, float, Imf::LineOrder, Imf::Compression)
Imf::Header::~Header [in-charge]()
Imf::RgbaInputFile::header() const
Imf::RgbaOutputFile::header() const
Imf::Header::dataWindow() const

What have I done wrong?

Please advise.

Nilly


Begin forwarded message:

From: Nilly Perry <address@hidden>
Date: November 16, 2004 1:47:38 AM GMT+02:00
To: address@hidden
Subject: installing OpenEXR Shake plugin

Hi,

I would like to install OpenEXR Shake plugin, but I don't have Xcode on my Mac (I am working with Project Builder).
Any suggestions?


Thanks,
Nilly

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