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[Openexr-devel] Query: Image Based Lighting and HDRI-enabled cameras
From: |
Mr 'Zap' Andersson |
Subject: |
[Openexr-devel] Query: Image Based Lighting and HDRI-enabled cameras |
Date: |
Mon, 28 Jul 2003 10:56:27 +0001 |
I have a question....
I am tinkering quite a bit with image based lighting, by shooting a
reflective sphere and using the image of that directly as both lighting,
reflectionmap, etc. I currently shoot only "Low Dynamic Range" i.e. using
a normal DV videocamera.
The cool thing with shooting it with *video*, is that you can easily do
ANIMATED reflection and lighting. My actual QUESTION is... is there in
this world ANY camera that shoots HDRI yet 24p and stores HDRI data
*directly*? (Surely raw CCD's can capture more than 8 bits clamped at
"white"?!?! Or?)
What would I want to use it for?
Well... I have some examples/tests here of my stuff... this is ALL done in
LDRI and my software has quite a few "tricks" to get aroudn the LDRI
problem, but I still think it would turn out better if the imagery was
HDRI.
This is the result:
- http://www.kidwars.com/ibl-test-2.mov
This test a couple of models (not made by me, downloaded off of SciFi 3D)
and all diffuse light, specular reflection and reflections are DIRECLTY
based on the LDR lightprobe photo seen in the upper right of the frame.
There is NO lighting or traditional lightsources, ONLY image based
lighting and occlusion using my own algorithms.
The models are shown on six different backgrounds, and there is NO change
in any setting between the shots, the ONLY difference between the shading
is that the respective lightprobe image is fed directly to my shading
algorithm.
The sixth background is particularly interesting in this case because the
lighting is CHANGING all the time (my sons disco-ball used, *grin*).
Here is another test:
- http://www.kidwars.com/ibl-test.mov
A spaceship exiting a hangar. Uh. Okay. My garage. *grin*. For the outdoor
shots one single "normal" lightsource is used to mimic the sun (and to
cast the sharp shadow), since sunlight doesn't squeeze well in LDRI...but
all other lighting is based on my occluded image lighting.
For the curious, some more "in context" examples, especially of animated
reflections, can be seen in my little film "Intermezzo Dualis:
- http://www.kidwars.com/intermezzo/
(It's also pretty funny *grin*)
Anyway. The QUESTION is, is there... or can there be built, a camera that
works like e.g. the 24p cameras George Lucas used on Episode II... but
that shot in HDRI *directly*? At full framerate? Is it physically possible
to get HDR data out of CCD's? At full speed? And if so, how well does it
work? And is anybody considering making such a beast? Or does it already
exist?
I am curious in this arena. I still think cameras are locked into the
thinking "of days gone by" where you get exposure right first, then shoot
the picture... wheras in a "true" HDRI-capable camera, you could just
shoot a picture, and "exposure" would be a post-process.
Would that work? Has it been done? Will it be done?
Curious, I am.
/Z
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Programming, CAD technology, image/audio manipulation, music/video
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- [Openexr-devel] Query: Image Based Lighting and HDRI-enabled cameras,
Mr 'Zap' Andersson <=