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Re: Hi-Resolution Icons


From: Carnë Draug
Subject: Re: Hi-Resolution Icons
Date: Mon, 16 Feb 2015 12:39:15 +0000

On 14 February 2015 at 00:42, Mike Miller wrote:
> On Fri, Feb 13, 2015 at 16:02:59 -0800, Rik wrote:
>> The second way is to base everything off the scalable icon format svg and
>> create the necessary sizes algorithmically.  This is less "wasteful" of
>> disk space, but it requires two new additions to the build dependencies for
>> Octave: icotool and rsvg-convert.
>
> This is my preference (obvious if you read the bug report).
>
> As the primary proponent, let me clarify that to me it's not at all
> about saving disk space. More important to me is the philosophy of only
> adding true "source" files to the hg repository. In this case, the SVG
> is the source, the PNG are "compiled" from the SVG. If someone decides
> to update the logo later (either change it completely or add some small
> detail), will they know which files to update and which tools to use to
> update them? If we instead rely on build rules, it's a solved problem.
>
>> I don't care which solution we use, but lets pick one ahead of the 4.0
>> release so we can have nice looking icons.  Please vote, and or comment on
>> the mailing list about which one is preferable.

Mike's argument makes sense to me.  I vote on keeping only the SVG
and generate the icons for the release.

Carnë



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