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Re: [Nel] Vegetation


From: Andi 'Debug' Allen
Subject: Re: [Nel] Vegetation
Date: Wed, 4 Feb 2004 18:58:38 -0000

Thanks again lionel
 
its like a light was switched on i completely didnt think it would be UVMapped per vegetable to the global texture.
TBH it should of occured to me but thank you for clearing it up also
 
i have used your "hints" wisely and my FPS degredation is almost non-existant now thank you again :)
 
 
 
----- Original Message -----
Sent: Wednesday, February 04, 2004 6:33 PM
Subject: Re: [Nel] Vegetation

 
It MUST be set.
 
Actually, the material in max is not really used for Vegetables (but for visualisation in Max)
 
This is the important scheme to be aware: You have ONE and only ONE texture that All yours vegetables must share. ie the graphist must split the "Global Vegetable texture", allocating space himself in this big texture. He must also uvmap its vegetable shape according to this.
 
Lionel
 
----- Original Message -----
Sent: Wednesday, February 04, 2004 5:37 PM
Subject: Re: [Nel] Vegetation

Something Occured to me
 
Another related question is exporting Veget's
 
as far as i have worked out you must assign a texture to a NeL material
then assign this material to the vegetable
 
this is fine and in object viewer i see the right texture.
 
but there is a setting for landscape global veget texture
 
are there performance gains or losses from setting this
does it have to be set? or can it be ignored
 


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