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From: | lionel berenguier |
Subject: | Re: [Nel] Vegetation |
Date: | Wed, 4 Feb 2004 19:33:19 +0100 |
It MUST be set.
Actually, the material in max is not really used
for Vegetables (but for visualisation in Max)
This is the important scheme to be aware: You have
ONE and only ONE texture that All yours vegetables must share. ie the graphist
must split the "Global Vegetable texture", allocating space himself in this
big texture. He must also uvmap its vegetable shape according to
this.
Lionel
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