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[Nel] Max 4 plugin and some questions


From: Anatoly Sennov
Subject: [Nel] Max 4 plugin and some questions
Date: Sun, 7 Oct 2001 20:38:14 +0400

Hello,

Max 4 plugins seem to be functional. I've attached my version of patch (the
diff is against the pre-Max4 version of NeL, so #ifs are looking differently
:-).

Are there some general guidelines for the process of landscape creation ? Is
there something special about data organization, etc ? As I currently
understand, the artist should first form the tile bank to be able to texture
the landscape. What I miss is that what the general concepts of the tile
bank structure are. What the tile set's children are for, for example ?
Next comes the section of questions about the zones. Are there rules (or
limits) about how many patches should be in the zone, optimal patch size
(curvature), how many zones may be in the landscape, should all zones be in
the same .max file, etc ?

In general, I need to explain our 3d artist what he is to do to create the
_proper_ landscape, the one that may be painlessly imported into NeL.

Or maybe there are some .max projects we might learn from.

--AS

Attachment: plugin_max.diff
Description: Binary data


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