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[Nel] TCP vs. UDP
From: |
Vianney Lecroart |
Subject: |
[Nel] TCP vs. UDP |
Date: |
Thu, 5 Jul 2001 16:36:47 +0200 |
Hi everybody!
Let's talk a little bit about this great subject: TCP vs. UDP
Thanks to Valerio Santinelli and Olivier Lejade, there's some cool
discussion about this subject on the web and I would like to have your
thought and discuss about this.
On Anarchy Online game, they only use TCP protocol between client and server
(other commercial online game use UDP) and it seems that it causes lot of
problem like horrible ping or connection lost:
http://aoforums.funcom.com/showthread.php?threadid=26297
There's also a mail on the MUD-Dev mailing list talking about these problems
here:
https://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00009.php
As you perhaps know, we only use TCP/IP (for server-server communication,
but also for the client-server connection) and we currently think more and
more about replacing the TCP client-server connection with a UDP one.
In a first step, we would like to know your opinion about this choice. And
in a next step, we'll do some test about ping/packet lost and so on to
compare TCP and UDP, and we'll need your help to do that.
Vianney Lecroart
---
lead network programmer / nevrax.com
icq#: 6870415
homepage: http://ace.planet-d.net
www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
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- [Nel] TCP vs. UDP,
Vianney Lecroart <=
Re: [Nel] TCP vs. UDP, Valerio Santinelli, 2001/07/05
Re: [Nel] TCP vs. UDP, Dave Turner, 2001/07/05
Re: [Nel] TCP vs. UDP, Vincent Archer, 2001/07/05