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Re: Octave VRML import

From: Carnë Draug
Subject: Re: Octave VRML import
Date: Wed, 28 Oct 2015 16:14:01 +0000

On 27 October 2015 at 17:44, Etienne Grossmann <address@hidden> wrote:
> [...]
> PS: If you use the vrml package, you may prefer the one attached, which
> works better w/ new Octaves. On Debian/Ubuntu, you may want to apt-get
> install view3dscene and vrml_set_browser("view3dscene"). I'd submit
> these changes to octave-forge, but after RTFM a little, I haven't
> figured out how to submit patches :-(

I am forwarding you again the email I sent you back then.  Let me know
if there's anything not clear.


---------- Forwarded message ----------
From: Carnë Draug <address@hidden>
Date: 20 March 2015 at 12:29
Subject: Re: Re: [patch #8615] Bumped-up version of octave-forge package "vrml"
To: Etienne Grossmann <address@hidden>

On 17 March 2015 at 05:07, Etienne Grossmann <address@hidden> wrote:
>   Hi Carnë,
> I'd like to update the vrml package on sourceforge.
>   I did as explained on and posted
> a new package at


you are confusing two things.  There are patches which contributions to the
repository, and there's packages releases.  The later does not happen every
time there's a change to the repository.  What you need to do is:

  1) supply patches for the repository. You can do this by:

    1.1) have a clone of the packages hosted somewhere (sourceforge, bitbucket,
    and pikacode provide mercurial hosting) and then ask on the patch tracker
    to have csets X, Y, and Z merged.

    1.2) do not have a clone somewhere else and instead attach patch files to
    the patch tracker.  Note that patches are mercurial changesets.  See the
    Octave manual for details [1]

  2) once your csets are merged, you can then prepare a package release,
  build the html documentation, and upload it for review before release.

> Mike Miller was kind enough to point me to
>, but when I go there, 
> my SF user account
> "etienne" does not have appropriate credentials.
>   Could you help me make this happen?

You will have to contact SourceForge about recovering your SF account.  I have
no power for doing that.



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