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Re: [grt-talk] Some suggestions.


From: Simon Adameit
Subject: Re: [grt-talk] Some suggestions.
Date: Wed, 30 Apr 2003 16:40:42 +0200
User-agent: Mozilla/5.0 (X11; U; FreeBSD i386; en-US; rv:1.3) Gecko/20030407

Nikodemus Siivola wrote:
Take for example phong higlights. Higlights are reflections of
light-sources, nothing else. The normal approach is to make phong a
property of object surface. For 0.2 I'm planning a "smart" phong that will
be an inferred property for non-visible light sources, based on their
virtual size and the reflectivity of the object surface.  Light-sources
that have a "looks-like" attribute will not get phang, but will insteas be
just reflected. This may turn out to be non-workable and silly, but at
least we'll know. And if it works, we're in for an article in the
Raytracing News... ,)=


Highlights are *blurred* reflection of light-sources. afaik phong is a cheap trick to simulate these using the two parameters roughness and reflectivity it is not related to light-source size. And I think it wouldn't be very usefull if we did this as light-sources big enough that this would be necessary should be done as area-lights anyway. So we better implement area-lights and let them not only generate area shadows but also area highlights and diffuse.





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