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From: | Simon Adameit |
Subject: | Re: [grt-talk] Some suggestions. |
Date: | Wed, 30 Apr 2003 16:40:42 +0200 |
User-agent: | Mozilla/5.0 (X11; U; FreeBSD i386; en-US; rv:1.3) Gecko/20030407 |
Nikodemus Siivola wrote:
Take for example phong higlights. Higlights are reflections of light-sources, nothing else. The normal approach is to make phong a property of object surface. For 0.2 I'm planning a "smart" phong that will be an inferred property for non-visible light sources, based on their virtual size and the reflectivity of the object surface. Light-sources that have a "looks-like" attribute will not get phang, but will insteas be just reflected. This may turn out to be non-workable and silly, but at least we'll know. And if it works, we're in for an article in the Raytracing News... ,)=
Highlights are *blurred* reflection of light-sources. afaik phong is a cheap trick to simulate these using the two parameters roughness and reflectivity it is not related to light-source size. And I think it wouldn't be very usefull if we did this as light-sources big enough that this would be necessary should be done as area-lights anyway. So we better implement area-lights and let them not only generate area shadows but also area highlights and diffuse.
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