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[grt-talk] object intersectons,normal


From: Simon Adameit
Subject: [grt-talk] object intersectons,normal
Date: Fri, 11 Apr 2003 09:27:38 +0200
User-agent: Mozilla/5.0 (X11; U; FreeBSD i386; en-US; rv:1.3) Gecko/20030407

From what I understand the inverse matrix is always applied but the object-intersect functions still take arguments like position or location, wouldn't it be better to always intersect with for example a unit sphere and calculate the transformation matrix from things the user specifies, i.e. location, radius, etc.. ?





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