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Re: [Gnash-dev] Gnash tutorial on profiling the renderer
From: |
Tomeu Vizoso |
Subject: |
Re: [Gnash-dev] Gnash tutorial on profiling the renderer |
Date: |
Fri, 24 Apr 2009 16:24:42 +0200 |
On Fri, Apr 24, 2009 at 14:02, Kristian Frank Erikson
<address@hidden> wrote:
> I have just finished a new tutorial on Gnash's development wiki describing
> how to carry out profiling in Gnash focussed on the renderer, so we can
> hopefully attract some help to improve on Gnash's renderer.
Cairo's Carl Worth has been very forthcoming in the past about
improving usage of Cairo, especially performance-wise.
May be worth asking how can we work together?
Regards,
Tomeu
> It would be
> awesome if we could get Gnash's working faster, especially for big
> animation's we can hopefully improve on the speed. I think the renderer is
> an important part to focus on in order for Gnash to be able to handle
> website's or flash animations that might have large resolution, without
> being severely punished by a bottleneck in the code. I'm researching on how
> we can improve on the renderer by using more of OpenGL's capabilities, and
> move some of those rendering operations down to the GPU, rather than the
> CPU.
>
> I have a blog on http://www.erikson.dk/blog/ where I will post if when I do
> work on Gnash. I don't know if you'd like that on your blog list, matched
> against Gnash as a category tag or something?
>
> Cheers
> --
>
>
>
>
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