gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gnash-dev] Fwd: Teddymark benchmark for Gnash


From: Carlos Nazareno
Subject: [Gnash-dev] Fwd: Teddymark benchmark for Gnash
Date: Thu, 8 Jan 2009 07:44:29 +0800

On Wed, Jan 7, 2009 at 1:48 PM, John Gilmore <address@hidden> wrote:
>> You can run TeddyMark at
>> http://www.phlashers.com/lab/teddymark/index.html
>>
>> It's a Flash 8 .SWF (max of 120fps) written in Actionscript 2.0 so it
>> should run under both Gnash and SWFDec, and I'll be releasing the
>> sourcecode under GPL as a Phlashers project soon.
>>
>> I'd be really interested if you guys posted your FPS scores in here
>> (let it run for a couple of minutes for the FPS to stabilize to get
>> its true FPS).
>>
>> In XO OS 8.2.0 + Sugar with no other activities running, I'm getting
>> 5.5-5.65fps on Browse Activity and around 8.5fps on Opera 9.63
>> (non-sugar)
>
> On XO debxo-0.4 under Mozilla IceWeasel 3.0.4, I get 3.5 to 4 FPS,
> mostly around 3.75.  I'm running Gnome and have 9 browser
> tabs, two idle terminals, and one file browser.
>
>        John
>

Hi guys. AFAIK, the Adobe Flash plugin also runs on different speeds
in Linux Distros depending on which browser used, as I tested with in
Firefox and Opera on Ubuntu Hardy Heron before.

I can't do much testing right now as
a) Mint Box is with a friend right now,
b) I killed my zoo of pet Linux Virtual Boxes for now because I'm
currently experiencing hard drive space crunch time
c) I'm waiting to get the other OLPC XO unit back from the fine folks
at http://www.ateneo.edu/index.php?p=255 before I can resume Gnash-XO
testing as the primary dev XO unit with me is running Adobe Flash and
I'm tired of wiping and reinstalling to test SWFs in different
environmental conditions.
d) I'm behind with a project at work and am pretty swamped right now

TeddyMark is a Flash Runtime/CPU benchmarking tool written in AS2 &
AS3 meant to test performance of SWFs in different environmental
conditions. Basically it has a bunch of instances of Teddy the Robot
Teddy Bear running around the screen, with an FPS counter running at
the upper left hand of the screen.

I'll try to release TeddyMark, both AS2 and AS3 ports (.fla + as
sources) under GPL or some other open source license pending
permission from my other buds who contributed to it as soon as I'm
less busy at work.

The OLPC XO version of TeddyMark AS2 only runs 16 Teddy bears, so it's
too light for benchmarking on desktops.

Meanwhile, you guys can play with
http://www.phlashers.com/projects/teddymark/teddyMarkAS2_100.html
http://www.phlashers.com/projects/teddymark/teddyMarkAS2_150.html
http://www.phlashers.com/projects/teddymark/teddyMarkAS2_200.html
Which have 100, 150, and 200 Teddies running around the 600x400 stage.

Feel free to rip the .swfs from those urls for local testing.

Cheers!

-Naz

--
Carlos Nazareno
http://twitter.com/naz404
http://www.object404.com
--
interactive media specialist
zen graffiti studios
http://www.zengraffiti.com
--
User Group Manager
Phlashers: Philippine Flash ActionScripters
Adobe Flash/Flex User Group
http://www.phlashers.com
--
"if you don't like the way the world is running,
then change it instead of just complaining."




reply via email to

[Prev in Thread] Current Thread [Next in Thread]