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Re: [Gnash-dev] Fwd: Teddymark benchmark for Gnash


From: Carlos Nazareno
Subject: Re: [Gnash-dev] Fwd: Teddymark benchmark for Gnash
Date: Fri, 9 Jan 2009 02:44:21 +0800

> It's interesting to note that the reported
> FPS keeps slightly growing, but the same
> happens with adobe player 10 (which starts
> from 10.0 FPS and goes up).

Oh, I forgot to say, you have to wait for FPS to stabilize first.
(see, it doesn't even come with documentation yet. tsk...)

The algorithm for computing FPS is as follows:

>From the time the .swf starts running:
* store timestamp of when .swf started, start counting frames rendered

FPS = frames rendered / time elapsed

Thus, you have to wait a bit (30secs-1min) for the FPS to be more
accurately measured.
I suspect there's a slight delay/freeze when the .SWF first kicks in
that's why starting FPS count isn't as accurate. I'll add a delay
before TeddyMark starts of the frame counting and start time stamp
recording.

Regards,

-Naz

-- 
Carlos Nazareno
http://twitter.com/naz404
http://www.object404.com
--
interactive media specialist
zen graffiti studios
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User Group Manager
Phlashers: Philippine Flash ActionScripters
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--
"if you don't like the way the world is running,
then change it instead of just complaining."




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