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Re: [Gnash-dev] Re: point test
From: |
Sandro Santilli |
Subject: |
Re: [Gnash-dev] Re: point test |
Date: |
Sun, 4 Nov 2007 23:43:19 +0100 |
On Sun, Nov 04, 2007 at 09:50:49PM +0100, Udo Giacomozzi wrote:
> Now I remember the problem (which I described a while ago). A path
> might cotain only one single edge (= 1 line). It is not said that a
> path needs to be closed.
>
> Anyway, just looking at the single edges of all paths would work just
> fine.
The ray-crossing algorithm found in gnash::path::point_test seems not
to check fill sides at all, so I guess it's not the algorithm you
described. Could you take a look at it and see if it tells you anything ?
That's one of the gameswf heritage.
--strk;
Re: [Gnash-dev] Re: point test, Sandro Santilli, 2007/11/04
- Re[2]: [Gnash-dev] Re: point test, Udo Giacomozzi, 2007/11/04
- Re: [Gnash-dev] Re: point test, Sandro Santilli, 2007/11/05
- Re[2]: [Gnash-dev] Re: point test, Udo Giacomozzi, 2007/11/05
- Re[2]: [Gnash-dev] Re: point test, Bastiaan Jacques, 2007/11/05
- Re[3]: [Gnash-dev] Re: point test, Udo Giacomozzi, 2007/11/05
- Re[2]: [Gnash-dev] Re: point test, Bastiaan Jacques, 2007/11/06
Re: [Gnash-dev] Re: point test, Sandro Santilli, 2007/11/05