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Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash
From: |
strk |
Subject: |
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash |
Date: |
Wed, 9 May 2007 17:14:50 +0200 |
On Wed, May 09, 2007 at 04:07:50PM +0100, Martin Guy wrote:
> >Hum...
>
> "Save game" once a second, with the same logic as when you recover
> saved game files? ie you can continue it from where it was, but it's
> not the same game as it was before...
I actually think the wiki page is not complete yet, as "removed from
timeline control" is not considered at all, and we're just considering
"timeline" vs. "script" and "static" vs. "dynamic" depth ranges.
"removed from timeline control" are those instances that get transformed
by actionscript. Those should get special threatment (maybe we'd set
their TimelineInfo pointer to NULL ?).
--strk;
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), zou lunkai, 2007/05/09
- [Gnash-dev] Re: gotoAndPlay bug in Gnash, Sandro Santilli, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash,
strk <=
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09