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Re: [Gnash-dev] OS/2 build of Gnash
From: |
Markus Gothe |
Subject: |
Re: [Gnash-dev] OS/2 build of Gnash |
Date: |
Tue, 03 Apr 2007 21:12:18 +0200 |
User-agent: |
Thunderbird 1.5.0.10 (X11/20070303) |
Martin Guy wrote:
> 2007/4/3, Paul Smedley <address@hidden>:
>> Just a quick one to say that I just got Gnash building on OS/2 using the
>> SDL GUI and AGG renderer.
>
>> A couple of testers have commented on the CPU usage, I assume this is
>> due to AGG?
> AGG renders entirely in software; if you have working graphics
> accelleration that might help on slow platforms. Cairo has a couple of
> rendering bugs but the output is less ghastly than the opengl output.
> AGG gave the best visual results of all.
> Anyway, it doesn't use much to run a flash movie...
>
>> How complete is the Cairo backend?
> Working. See the bug list advanced search -> Renderer-Cairo
>
>> OpenGL on OS/2 is only v1.1 and no hardware acceleration
> In that case it;ll use MESA to do the rendering which as I remember is
> slow as a dog, second only to the current Cairo implementation in
> Gnash which could be improved. Again, see buglist
>
Uhm, no it won't! OpenGL is per se hw-accelerated. However as for now we
do calculations in sw.
>> :( Wondering which renderer is likely to give the best performance?
> In your case I'd say AGG in any case, quality and speed.
> i assume OS/2 means '86-pentium thing, so you'll have an FPU which is fine.
>
> M
>
>
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> Gnash-dev mailing list
> address@hidden
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--
_______________________________________
Mr Markus Gothe
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