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Re: [fluid-dev] Using fluidsynth from the CMD
From: |
Tom M. |
Subject: |
Re: [fluid-dev] Using fluidsynth from the CMD |
Date: |
Mon, 10 Jun 2019 09:38:16 +0300 |
CMake just told you the following:
**************************************************************
Summary:
...
libsndfile: no (raw audio file rendering only)
Like glib, libsndfile is just another dependency. glib is
mandatory, while libsndfile is optional. To be able to render to any
audio format (wav, flac, ogg), you need to provide libsndfile in
C:\freesw when building fluidsynth, just like you did with glib
previously. Once done cmake will tell you:
**************************************************************
Summary:
...
libsndfile: yes
Tom
- Re: [fluid-dev] Using fluidsynth from the CMD, (continued)
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/09
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/09
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/09
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/09
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/09
- Re: [fluid-dev] Using fluidsynth from the CMD,
Tom M. <=
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/10
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/10
- Re: [fluid-dev] Using fluidsynth from the CMD, Layers Incorporation, 2019/06/14