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[Enigma-devel] logic puzzle

From: Busser Alain
Subject: [Enigma-devel] logic puzzle
Date: Fri, 18 Dec 2009 22:05:27 +0400

> I'd not volunteer for that right now ...

neither would I...

> I do not understand how this would work with a "medidation" style
> level, which usually means moving all marbles at the same time.

I had in mind a table filled with it-hollow and the player would have to find 
which of these it-hollow should be filled with white marbles. It is possible to 
move the marbles to their holes when one is already in its hole, if the move is 
not too fast. This is how I play to the meditation levels with several actors. 
If the combination is not good, one has to move all the whiteballs frantically 
out of their hole and everything is to be done again.

> Instead I'd put in an item generator where the user can produce some
> marker items for himself to make solving easier.

You gave me an idea: actually plot the table with an it-pencil (and an eraser 
if I remember well, in the form of an it-brush); maybe funnier to do...

> In addition, he would get the appropriate number of "solution" items
> that he needs to place in the correct squares.

I guess only in easy-mode?

In the mean time I am still looking for really funny sentences to combine; for 
the moment my best source is Lewis Carroll's "symbolic logic" but I guess there 
should be some modern thoughts or situations which could make laugh even more, 
but which ones? 


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