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Re: [Enigma-devel] 320x240 resolution

From: Andreas Lochmann
Subject: Re: [Enigma-devel] 320x240 resolution
Date: Thu, 27 Dec 2007 18:46:41 +0100
User-agent: IceDove (X11/20071018)

Hi Clarence,

Clarence Risher schrieb:
Now that I am actually on the mailing list I will be able to see all
replies, instead of just half the conversation I could see before.  I
revisit this topic because my then-stolen gp2x will soon be replaced, and
bringing my port of enigma up to version 1.01 is at the top of my to-do
list.  More precisely, I plan to start over from the official sources and
re-implement my changes*.  I am going to try to compartmentalize and
generalize the code specific to the 320x240 resolution, with the hopes that
those changes will be usable in the PC version as well as other ports.  If
all goes well I should have some progress to report in a few weeks.

* - in addition to 320x240 support I also had to implement a button-based
input method (for the game pad on the gp2x), as well as decipher how to
enable the built in but apparently abandoned support for zipped

** - is that feature abandoned intentionally?  is there official support for
it still?
That's wonderful news, a real Christmas present! :-)

Shall we prepare an svn-branch for you?
(Or do you need any other helping hand?)

Best greets,

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