> Actually, this concept of respawning in the nearest safe place was
> actually implemented in the original Oxyd games. For example, the
> (not incredibly long) way to solve "Work or Think" (I can't remember
> its details precisely or which version it was from) used this idea.
It wasn't "Work or Think", but Oxyd Magnum #91 "Claustrophobia", which
makes use of this feature.
> I'm not sure it happened in all Oxyd versions though -- maybe it could
> be made compatibilityMode-dependent in Enigma?
Yes, this features was implemented in all Oxyd-versions.
best regards
Malla