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Re: [Enigma-devel] bug in the archipelago level (level 3 of Enigma I)


From: Jacob Scott
Subject: Re: [Enigma-devel] bug in the archipelago level (level 3 of Enigma I)
Date: Fri, 12 Jan 2007 19:49:52 -0800

I'm pretty sure "Work or Think" also used this trick.  You could bomb
the entire left area where you started to force yourself to be started
somewhere more convenient.  Either way, it was certainly an original
Oxyd feature.

Jacob

On 1/12/07, Malla <address@hidden> wrote:
> Actually, this concept of respawning in the nearest safe place was
> actually implemented in the original Oxyd games.  For example, the
> (not incredibly long) way to solve "Work or Think" (I can't remember
> its details precisely or which version it was from) used this idea.

It wasn't "Work or Think", but Oxyd Magnum #91 "Claustrophobia", which
makes use of this feature.

> I'm not sure it happened in all Oxyd versions though -- maybe it could
> be made compatibilityMode-dependent in Enigma?

Yes, this features was implemented in all Oxyd-versions.

best regards
Malla




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