Hi,
Thank you for your report.
The behaviour you noticed is correct: Whether a marble
is stuck under a stone only depends on where its center
lies, not by an existing overlap. If you look at the situation
in Archipelago, the starting position is slightly to the right.
This behaviour is technically neccessary to make some
other things work smoothly, like the yellow pull-stone
and marble-stone-collisions: For a short period of time,
the marble indeed overlaps with the stone, only this
overlap tells us that there must have been a collision.
(E.g., in 0.92 there was the possibility to accelerate your
marble fast enough to keep sticking in a wall.)
Greets,
Andreas
koxinga wrote:
Hi,
I noticed a little bug in the archipelago level, where you can push
blocks to join islands.
When you push a block to the right of the position from where the
marble start and then you fall in the water, the marble is
recreated at its original position, that is to say, under the
block. And then you can not move it at all and have to restart the
level.
However, when you do the same thing with a block at the left of the
original position, the marble is still recreated under but can be
moved after that.
I don't know if I am being clear ...
I use enigma v 1.00 according to "enigma --version" , on Debian.
Perhaps I should have used the bugtracking system but it doesn't
seem very used.
koxinga
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