enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Enigma-devel] Changes Between 0.81 And 0.92


From: Tarim
Subject: [Enigma-devel] Changes Between 0.81 And 0.92
Date: Sun, 15 Jan 2006 22:54:15 +0000

Recently, Tarim realised that some of the levels he's been playing, which seemed next to impossible to complete, were a lot easier under version 0.81 (though they are mostly part of the 0.92 release). Tarim suspects a lot of them were actually written using the 0.81 engine - and were intended to be that way. Some of the changes are definite bugs, others are more debatable.

1) Fire Extinguishers: Can no longer specify {load=x} where x is greater than 2. (Actually loads up to 6 work - but show the wrong icons). This makes Enigma 2 #51, Easily Inflammable (martin95) impossible.

2) Lasers and Mirrors: (Tarim mentioned this a while ago). Beams are not always relayed into objects which are directly next to a transparent mirror or prism. This makes Enigma 3 #22, Automaton (duffy95) impossible.

3) Tops and Rotors: When the marble goes out of range of the top or rotor - the default is for it to return to its start position instead of staying where it is. This makes Enigma 3 #50, Bad Nightmare (duffy117) slightly harder, Enigma 3 #28, Variety Pack (duffy101) and Enigma 2 #148, Bizarro World (duffy73) much harder and Enigma 3 #18, You Must Be Kidding (duffy91) almost impossible.

4) Switches: Initialising calls of SendMessage("switchx", "on") seem to have a different effect now. This makes Enigma 2 #148, Bizarro World (duffy73) much easier (as the initial state for the white ball and charge stones puzzle is that you can go straight through without doing it). Has the default changed from on to off or is there something more subtle going on here?

5) Umbrellas: The protection time is reduced to 5 seconds. This makes Enigma 2 #148, Bizarro World (duffy73) much harder.

6) Boulders and Rotators: The scheduler seems to have changed - this is particularly noticeable on Enigma 2 #137, Rush Hour Traffic (duffy62). Although the boulders are faster in 0.81 they are slightly more uneven in their spacing. Under 0.92 the gaps between them even out so quickly it makes the level almost impossible.

7) Acceleration: Do things have higher acceleration? Difficult to tell for sure - but Enigma 3 #53, Snowing (duffy120) is much, much harder. Tarim is still trying to decide if Enigma 3 #50, Bad Nightmare (duffy117) and Enigma 3 #57, Worse Nightmare (duffy120) are harder or whether he just can't do them either way ;-)

Can anyone confirm these observations (so Tarim knows he's not imagining things) and can any of the authors of these levels say how they intended the levels to be?

Finally, although this message sounds like a lot of complaining, Tarim hopes it is constructive. Tarim would like to thank all the people who have worked on Enigma and its levels, for everything they have put into it.

  Happy marbling,

---__ __ o ___
/ (_//  / / ) )





reply via email to

[Prev in Thread] Current Thread [Next in Thread]