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Re: [Enigma-devel] Changed behaviour in 0.90 & par-scores


From: Ingo Klöcker
Subject: Re: [Enigma-devel] Changed behaviour in 0.90 & par-scores
Date: Sun, 21 Nov 2004 13:10:51 +0100
User-agent: KMail/1.7.50

On Sunday 21 November 2004 10:48, Markus Laire wrote:
> Change 1: In 0.81, if you made a hollow in space with dynamite, it
> had friction and you could control your marble there and you could
> use that to make "stop-place" in space, where you could stop and
> change direction easily. In 0.90 hollows in space has no friction,
> and marble can't be controlled there, and behave just like "hollow in
> space" should.
>
> This change affects at least level "Space Pirates", where I used this
> in my solution. (Enigma #32, file=level6a)

This change also affects the level "Space Meditation" (Enigma 2 #134). I 
don't see how this level can be solved with the current behavior 
because it's pretty much impossible to stop the marbles in the hollows 
in space. When I just retried it I created a funny effect (I have no 
idea how I achieved this): An orbitting marble. The orbit was even 
elliptic which was an impressive demonstration of the physical engine 
of Enigma.

Unfortunately only one screenshot per level can be saved (could this 
please be changed? and could please a better name be used for the 
screenshots, e.g. levelpack-levelnumber-levelname.png?). Therefore I 
had to create a mock-up (attached).

Regards,
Ingo

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