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[Enigma-devel] Changed behaviour in 0.90 & par-scores


From: Markus Laire
Subject: [Enigma-devel] Changed behaviour in 0.90 & par-scores
Date: Sun, 21 Nov 2004 11:48:54 +0200
User-agent: Mozilla Thunderbird 0.9 (X11/20041103)

Change 1: In 0.81, if you made a hollow in space with dynamite, it had friction and you could control your marble there and you could use that to make "stop-place" in space, where you could stop and change direction easily. In 0.90 hollows in space has no friction, and marble can't be controlled there, and behave just like "hollow in space" should.

This change affects at least level "Space Pirates", where I used this in my solution. (Enigma #32, file=level6a)


Change 2: In 0.81, when you respawn on top of emptiness, you got protective shell for 1-2 seconds. It was possible to use this in some levels to pass impassable areas. e.g. in "Space Pirates" and "Easily Inflammable" (Enigma2 #51, file=martin95)


Similar to this was a bug where you could get that protective shell if you pressed F3 immediately after your marble appeared after respawn, even on normal ground. (e.g. in level "Block the Way" (Enigma2 #70, file=RayWick003) you could use this to get in the middle on the pool - which of cource was of no use in this level.)


I'm not sure if more levels are affected. Anyway I think that no par-scores should be taken from 0.81 version for these levels, because it was possible to solve these in a way that it not possible anymore.




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