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[Enigma-devel] Re: Bug reports for Enigma 0.90 beta
From: |
Daniel Heck |
Subject: |
[Enigma-devel] Re: Bug reports for Enigma 0.90 beta |
Date: |
Tue, 9 Nov 2004 13:32:20 +0100 |
Stephanie,
thanks for the most extensive bug collection yet :-) I already fixed
some of them (see below) and put the others on my todo list
> 1) Putting a tunnel pipe piece on a trigger plate no longer works to open a
> gate, making some levels (The Cage and The Tomb, both from Enigma 1, for
> example) impossible to solve.
Fixed
> 3) Eccentric Orbits and Prison Yard (both from Enigma 2) do not seem to work
> the same way and may be broken. The small white balls move along with the
> black marble and they didn't do this before. I'm not sure, but the same
> thing may be happening in Seven Friends (Enigma 2).
Fixed
> 4) Two Billiard Tables (Enigma 2) is broken. The magnets don't work.
> (Personally, I like it better this way because I can actually solve the
> level, but I know that the author of this level would find it way too easy!!!)
I activated the magnets and modified the magnets in Enigma in general
such that they are a little easier to handle. I even managed to solve
#89 in the Enigma level pack :-)
> 5) In Fight For Your Life (Enigma 2), you can't even see the marble or the
> sword anymore in the normal mode. Changing the graphics of this type of
> tunnel stone makes this level and several of the Sokoban levels extremely
> difficult, if not impossible. Other levels that have this type of stone are
> also made more difficult. Please go back to the original graphics for this
> type of tunnel stone!!!
Works fine in 800x600 and 1024x768 video modes, but I fixed the graphics
for 640x480 (and a few others also).
> 9) Fool the Watchdog (Enigma 2) is broken. The rotor just immediately kills
> all of the white balls. (Is it my imagination, or are all of the rotors
> moving either faster or slower than they used to?)
Fixed, and yes, the rotors move at at a different speed. This is due to
the way forces are calculated in the new version of Enigma, which is a
little different from the old version. I consider this a bug when it
makes a level much more difficult or easy than it was before.
> 14) The "medals" button at the bottom of the screen is back, but it is not
> working. Nothing happens when you click on it, but it should take you to the
> next unsolved level.
Fixed
> 15) Esprit 86 seems to be broken. The top does not move at all. (This may
> be the problem in Seven Friends from Enigma 2 as well??)
Fixed
> 16) When I down loaded the 0.90 beta version, all levels that I had completed
> in version 0.81 showed as completed with the appropriate time scores. I have
> since improved my time on a level in version 0.81, but the new time doesn't
> register in version 0.90 beta. Also, any levels that I completed in version
> 0.90 beta that I had not previously done, do not transfer to show as
> completed in version 0.81. Are the records kept in a different file than
> before?
Yes, they are. This is a little inconvenient during the testing phase,
but I hope that one 0.90 is ready and released, there won't be many
reasons to use 0.81 any more.
Thanks a lot, great bug reports as usual! :-)
Daniel