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Re: [Enigma-devel] Oxyd .DAT file format
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Oxyd .DAT file format |
Date: |
Sun, 12 Jan 2003 03:35:13 +0100 |
Hi Jeremy,
> I wanted to mention something I've been working on that may be
> relevant to the Enigma project. I have put a good bit of effort into
> reverse engineering the file format of the .DAT files used by Oxyd to
> store information such as the levels, graphics, and sounds. I started
> this a long time ago with the idea of eventually being able to create
> new levels to play with the Oxyd game engine, but with the existence
> of Enigma there are other possibilities. Probably the most
> interesting would be a completely automated conversion of all the
> original Oxyd levels to be played with Enigma. Daniel, I noticed you
> were asking about extracting the sounds on the Oxyd yahoo group --
> that would also be possible.
Cool! I spent a few hours last week trying to figure out at least the
basics of Oxyd's data format, but I didn't get very far. I would love
to hear what you have found out so far, maybe I can even help you fill
in the missing pieces. I expected Dongleware to have put a good deal of
effort into garbling the data files (in particular the level
information), so I gave up quickly. Good you haven't... :>
This great news!
Daniel